Search

Search found 860 matches

by klapmongool
23 May 2014, 09:30
Forum: Balanced Annihilation
Topic: Best BA widgets / Most useful key commands.
Replies: 9
Views: 1528

Re: Best BA widgets / Most useful key commands.

cmd_protective_guard
gui_blastRadius
gui_commanderwarning_gui
gui_IceUI
gui_unit_stats
gui_windDisplay
radar_range
spy_range
unit_auto_group2.lua
unit_crawling_bomb_range
unit_transporter_2

But some might be double with now included widgets.
by klapmongool
21 May 2014, 08:37
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

??? There is a tab in tasclient with modptions. It should be there, just select it from there. Yes, that tab is in. But I cannot change anything there. Got 'Bot admin' status on the host. I guess you have to actually own the host for that to work? The '?' (information button does provide informatio...
by klapmongool
20 May 2014, 21:48
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

klapmongool, I was showing off that weblobby has the functionality to control SPADS (and Springie) mod options with a dialog. The benefit of which is you don't have to search or memorize commands in the !help nor enter them on the command line. Showing off weblobby huh :P I guess it does deserve it...
by klapmongool
20 May 2014, 09:11
Forum: Balanced Annihilation
Topic: DSD no longer most played map!
Replies: 31
Views: 2368

Re: DSD no longer most played map!

Floris wrote:But I believe it still is! ....because people play crowded dsd's.
The stats are minutes per player per map.
by klapmongool
20 May 2014, 08:21
Forum: Balanced Annihilation
Topic: DSD no longer most played map!
Replies: 31
Views: 2368

DSD no longer most played map!

History!

http://imolarpg.dyndns.org/springstats.html

Image




I guess they play a lot of Titan in ZK
by klapmongool
20 May 2014, 07:46
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

I guess we both remember different histories.
by klapmongool
18 May 2014, 20:31
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

the combomb 'weapon' was too powerful to have right from the start? No - some version of Limit Dgun range has always been available, but the reason the current incarnation exists is that the old one which comes in basecontent can't handle non-square maps well so (about 6 months ago) I rewrote it wi...
by klapmongool
17 May 2014, 08:45
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

I dislike the solution altogether but this
Kapytii wrote:Only it wouldnt have to last the entire game, just the first 10-15 mins of the battle.
would be only fair. After all, wasn't the justification that the combomb 'weapon' was too powerful to have right from the start?
by klapmongool
16 May 2014, 21:25
Forum: Lua Scripts
Topic: Commander under attack widget
Replies: 23
Views: 1485

Re: Commander under attack widget

Set the C omm to some group number and point to it. very_bad_soldier , we don't count survived comms. But this is too relatively - best micro'ers always can fail in this, in fact in teamgame if I was super-duper player, I'll leave my comm to die and kill medium to large group of enemy units. Then w...
by klapmongool
15 May 2014, 22:46
Forum: Lua Scripts
Topic: Commander under attack widget
Replies: 23
Views: 1485

Re: Commander under attack widget

Ctrl-c !
by klapmongool
15 May 2014, 22:44
Forum: Balanced Annihilation
Topic: Limit D-Gun range
Replies: 21
Views: 1259

Re: Limit D-Gun range

It was introduced as an mod option. Don't know how to disable it host-side though.. Who knows the command?
by klapmongool
13 May 2014, 07:44
Forum: Balanced Annihilation
Topic: [BA GuideLines]Mercury
Replies: 3
Views: 396

Re: [BA GuideLines]Mercury

Yea, nothing wrong with mercury/screamer these days.
by klapmongool
13 May 2014, 07:43
Forum: Help & Bugs
Topic: How do I run Spring in -i (isolation) exactly ?
Replies: 18
Views: 1249

Re: How do I run Spring in -i (isolation) exactly ?

Jonny5isalivetm wrote:or even the more I think about it..might work as its simply telling tasclient to load spring.exe -isolation
Lemme know what worked for you :)
by klapmongool
12 May 2014, 19:40
Forum: Help & Bugs
Topic: How do I run Spring in -i (isolation) exactly ?
Replies: 18
Views: 1249

Re: How do I run Spring in -i (isolation) exactly ?

Also interested in the answer.
by klapmongool
09 May 2014, 08:14
Forum: Map Creation
Topic: [ASK FIX] Small Supreme BattleField V2
Replies: 14
Views: 936

Re: [ASK FIX] Small Supreme BattleField V2

Also, I played small supreme v2 a lot and never had this issue (that all players go desync).
by klapmongool
07 May 2014, 21:13
Forum: Game Development
Topic: What is "flat balance?"
Replies: 32
Views: 2031

Re: What is "flat balance?"

SinbadEV wrote:Perfect Imbalance? https://www.youtube.com/watch?v=e31OSVZF77w
I like this concept.

edit: there are other interesting videos by the same maker. For example: https://www.youtube.com/watch?v=EitZRLt2G3w
by klapmongool
07 May 2014, 08:44
Forum: Infrastructure Development
Topic: Forum looks bad
Replies: 74
Views: 5711

Re: Forum looks bad

Why not start with making everything a tad smaller?
by klapmongool
05 May 2014, 20:34
Forum: Balanced Annihilation
Topic: Unacceptable unbalance tactical nukes
Replies: 31
Views: 3562

Re: Unacceptable unbalance tactical nukes

Silentwings wrote:
Do you even wonder why hardly any bugs are reported?
No, because many are.
Well, I know of a bunch of players that stopped reporting them and I know of a multitude of bugs that aren't being reported.
by klapmongool
05 May 2014, 20:29
Forum: Balanced Annihilation
Topic: Unacceptable unbalance tactical nukes
Replies: 31
Views: 3562

Re: Unacceptable unbalance tactical nukes

smoth wrote:So because they don't just take your feedback as fact, without question, you raged?
No. I tried reasoning for a long time. A series of decisions made led me to believe it would be better for me to quit the channel.
by klapmongool
05 May 2014, 20:25
Forum: Balanced Annihilation
Topic: Anti nuke ships can't guard a number of buildings
Replies: 6
Views: 793

Re: Anti nuke ships can't guard a number of buildings

Not managed to isolate the bug here yet - it seems (even in your replay) that its rare and not easily reproducible. The real failure here is your idle builders widget using the wrong criteria to recognize an idle builder - it should not classify air repair pads as builders since they cannot recieve...

Go to advanced search

cron