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by Pendrokar
10 Jul 2007, 12:16
Forum: Help & Bugs
Topic: Out of map borders in FPS mode!
Replies: 10
Views: 702

Out of map borders in FPS mode!

Quite easily when in FPS mode in an flying vehicle you can fly out of the map, though the camera seems to stay in the map. most easily to see when you have other units guarding your FPS flying unit. The thing is I can't confirm my account for the Mantis Bug tracker(doesn't send an E-Mail), so if som...
by Pendrokar
10 Jul 2007, 11:50
Forum: General Discussion
Topic: Promo Vid 1 - Done
Replies: 16
Views: 1414

You could have added the "Darwinia" game Credits Music like the vid here - http://uk.youtube.com/watch?v=DTiEm6U_eVc
by Pendrokar
10 Jul 2007, 11:31
Forum: Engine
Topic: Sync to Host!
Replies: 1
Views: 291

Sync to Host!

Too bad the ingame host can't just give a command that pause's and sync's all(or only unsynced) players with the host, all the info synced with host and let it run again.

Well im not exacly sure why games unsync + why pausing doesn't always help, but this should work. If not, tell me why? :roll:
by Pendrokar
10 Jul 2007, 11:24
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 14255

Does it work against immobile units like LLT's or a factory???
by Pendrokar
05 Jul 2007, 12:59
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

TradeMark wrote: Other name to that could be "altitude map".
Thats the point it doesn't show height!!! 8)
by Pendrokar
04 Jul 2007, 12:09
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

TradeMark wrote:smoothness of the surface map? wtf does that mean... its heightmap...
I already said this!
I can't call it heightmap Cause a normal heightmap looks like this:
http://nathguil.free.fr/SearchAndRescue ... ap_tmp.png
by Pendrokar
02 Jul 2007, 21:35
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

Added to Wiki Read_Me_First Playing (For more information...), but as a URL link! Cause I don't know how can I upload that image or make wiki show a thumbnail with the link!!!
by Pendrokar
02 Jul 2007, 21:17
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

V2 Ready(Was rdy a day after V1, just ididn't get internet then). http://img108.imagevenue.com/loc972/th_03721_PK06A_Compact_Keyboard_ProdImage_Black_V2_122_972lo.jpg Missing - Ctrl + A/X/C/W (Which are just for selecting all air units, const., attack able units...)(If I make these then the layout w...
by Pendrokar
28 Jun 2007, 13:30
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

AF wrote: This would really benefit from a flash version.
Hmm if you think a Keyboards layout where you press a key a window shows it's default binding and explains what does it do? Couldn't be so hard acctually! + I got flash
by Pendrokar
28 Jun 2007, 13:26
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

drolito wrote:
AF wrote:'move order' as in order a unit to move.
so what's the difference beetween "move order" and "Wait/Go" ???
Waiting is pause-ing a units orders and go means unpausing it!
by Pendrokar
28 Jun 2007, 13:05
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

f1 is the heightmap not the smoothness of surface map. I can't call it heightmap Cause a normal heightmap looks like this: http://nathguil.free.fr/SearchAndRescue/heightmap_tmp.png f2 isnt the same as f1, its actually the blocking map and shows green and red. When selecting a none moving unit it re...
by Pendrokar
27 Jun 2007, 23:19
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 1958

Ingame Keyboard - Key explainations

It is hard for anyone to find a place where you can overlook an "What does this key do in Spring?" and only a few will bother looking into uikeys.txt, So I made an simple Keyboard Key explainer - http://img24.imagevenue.com/loc932/th_78444_PK06A_Compact_Keyboard_ProdImage_Black_copy_122_932lo.jpg I ...
by Pendrokar
26 Jun 2007, 18:35
Forum: Help & Bugs
Topic: /luaui reload ||| crashes Spring
Replies: 6
Views: 374

AF wrote:Where you the host at the time?
No!
by Pendrokar
26 Jun 2007, 13:33
Forum: Help & Bugs
Topic: /luaui reload ||| crashes Spring
Replies: 6
Views: 374

/luaui reload ||| crashes Spring

After a lua script crashed- all luaui crashed, so I tried to reload with "/luaui reload" and spring crashed!!! Info from infolog- /// [AAA]Pendrokar added point: error = 1, Call_DrawScreenItems, LuaUI\Widgets\gui_icexuick_playerinfo.lua:63: attempt to call a nil value /luaui reload Reloading: "gui.l...
by Pendrokar
25 Jun 2007, 11:32
Forum: Game Releases
Topic: War Evolution 1.7
Replies: 238
Views: 33273

I will make your trailer! 8)
by Pendrokar
22 Jun 2007, 23:20
Forum: Engine
Topic: Free Camera
Replies: 24
Views: 2433

quantum wrote:Are you sure you have the SVN version of Spring?
OHH :shock: . Now I get it!
by Pendrokar
22 Jun 2007, 11:05
Forum: Engine
Topic: Free Camera
Replies: 24
Views: 2433

Strangely it doesn't work for me! I write /viewfree but im still in one of the four cam modes!
by Pendrokar
22 Jun 2007, 00:05
Forum: Game Development
Topic: Bouncy, bouncy.
Replies: 24
Views: 1750

GJ!!! You could add this to hovercrafts then it would look as if they were really hovering not just flying static in mid-air! (Imagine this) :wink:
by Pendrokar
17 Jun 2007, 17:09
Forum: AI
Topic: AI for War Evolution Mod!
Replies: 1
Views: 488

AI for War Evolution Mod!

Anyone up for it? :!:

All the AI should do is retreat to repair able allies if there aren't any then as far from the enemy as he can. Pursue mechs that flea if the AI's mech has 3/4 HP. Preffer building towers on high hills from which the mini could fire...

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