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by Pendrokar
28 Aug 2009, 13:28
Forum: General Discussion
Topic: Widen the layout?
Replies: 11
Views: 740

Re: Widen the layout?

Surely there's another web designer that's done this kind of thing before that can understand what I'm saying? I do this kind of thing all the time. <?php if($theme == 'wide'): ?> <link href="/css/widelayout.css" rel="stylesheet" type="text/css" /> <?php endif; ?> Nop no idea what you are talking a...
by Pendrokar
28 Aug 2009, 10:24
Forum: General Discussion
Topic: Low resolution, high Antialiasing. Looks good if not for...
Replies: 15
Views: 851

Re: Low resolution, high Antialiasing. Looks good if not for...

A different UI won't help much it will still be at low resolution. I don't have any FPS problems. I would just like to play like that and would if it wasn't for the large menus and them being at a low resolution. But smoth is right there really isn't an easy way to achieve this. One way would be to ...
by Pendrokar
28 Aug 2009, 02:29
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 209696

Re: NOTA 1.59

I also might have one suggestion. The electronic warfare ships jammer range. Isn't it too small or are those ships supposed to replace destroyers?
by Pendrokar
27 Aug 2009, 18:41
Forum: General Discussion
Topic: Low resolution, high Antialiasing. Looks good if not for...
Replies: 15
Views: 851

Low resolution, high Antialiasing. Looks good if not for...

...low resolution menus. I would like to play on that look but not with such a small menu. Would it be possible to have menu higher resolution and the game world at a lower? (Probably not) I should try Anti-Aliasing on higher resolutions. But I doubt it will look as good and whenever FPS cost is wor...
by Pendrokar
27 Aug 2009, 18:35
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 209696

Re: NOTA 1.59

Hovers turning around one spot which they need to get to but can't because of their turning rate. Some who could manipulate this right would make hovers tough. Mostly seen on hovers which are on water.

It kinda is like a bug.
by Pendrokar
27 Aug 2009, 16:20
Forum: Lua Scripts
Topic: Building templates(Functions properly. Needs GUI =>Smb help)
Replies: 3
Views: 557

Re: Building templates(Functions properly. Needs GUI =>Smb help)

A month passed and nobody picked it up. Bahh. It would have been a quick work for some of you. Well ok then I will need to know a few things: 1) Can I add a custom Cmd to the command list and have a Lua script launched with a widget(with it follows box size and position)? I seen it done only in gadg...
by Pendrokar
24 Aug 2009, 19:47
Forum: General Discussion
Topic: bug or feature?
Replies: 8
Views: 717

Re: bug or feature?

You're playing with or without the alt-tab rendering fix? If that's bump-mapped water try to change it to reflective and see if that fixes your problems... ??? Can I have your eyes? [edit] Alien language is the best part! [edit2] Also momfreek you forgot to say that you wanted this bug to be a feat...
by Pendrokar
24 Aug 2009, 19:45
Forum: General Discussion
Topic: Spring is now in 3D
Replies: 73
Views: 12337

Re: Spring is now in 3D

MidKnight wrote:Because CA is awesome.
And also because of Car.
For having another feature which you can enjoy for one or a few more days. :P

Better find my Voiced BA! :cry:

Where are you voicy... come out come out... :cry:
by Pendrokar
23 Aug 2009, 19:33
Forum: News
Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
Replies: 102
Views: 15659

Re: Spring 0.80.2 (MAKE IT HAPPEN) released

O M G

TASClient works!!! :o (the latest one)

Did it always take 250 MB RAM when making minimaps. Behh I dont care I've got 3.7 more :P
by Pendrokar
16 Aug 2009, 11:11
Forum: Lua Scripts
Topic: Prevent multiple [unit] from targeting the same thing
Replies: 12
Views: 776

Re: Prevent multiple [unit] from targeting the same thing

Cant there be instant hit weapons.

ex.

Unit fires weapon. Do damage at the same frame when it fires. Do not fire if dmg > enemy hp.

Can't Cob do it?
by Pendrokar
16 Aug 2009, 11:02
Forum: News
Topic: Spring 0.80.0 (Release Candidate)
Replies: 71
Views: 14803

Re: Spring 0.80.0 (Release Candidate)

Thought that Shadows don't work but it was actually that if advshading is disabled then shadows are disabled too before the game is started. If advshading is on then disabling it ingame won't disable shadows. Seems good to me. Though I didn't test a lengthy game. Could we test a 0.80 multithreaded v...
by Pendrokar
11 Aug 2009, 18:32
Forum: Lua Scripts
Topic: Scout AI
Replies: 2
Views: 379

Re: Scout AI

Auto swarm widget on scouts?
by Pendrokar
11 Aug 2009, 08:14
Forum: Lua Scripts
Topic: Easy Facing
Replies: 32
Views: 4399

Re: Easy Facing

JAZCASH wrote:
Pendrokar wrote:
JAZCASH wrote:written a few topics requesting it over the years :D
Search->name:"facing"->author:JAZCASH->LUA, Feature forums

No really suitable matches were found.
http://springrts.com/phpbb/viewtopic.php?f=21&t=18743

Do not question my supremacy.
I forgot how a few looks like... :P
by Pendrokar
10 Aug 2009, 11:17
Forum: Lua Scripts
Topic: Easy Facing
Replies: 32
Views: 4399

Re: Easy Facing

YES! I've been waiting for exactly this for ages having written a few topics requesting it over the years :D Search->name:"facing"->author:JAZCASH->LUA, Feature forums No really suitable matches were found. [edit] If you changed it to face to where your mouse is relative to the building, that would...
by Pendrokar
10 Aug 2009, 10:54
Forum: Game Development
Topic: Making a large tank unit in spring
Replies: 25
Views: 3302

Re: Making a large tank unit in spring

provided, i have all of the textures and parts for a large tnak, how do i make it. basically 3 duo main plasma cannons 4 anhilator cannons 4 missile sam launchers 4 long range mortars 8 laser cannons (HLM style) 4 vtol large missile launchers How do i make an unit ai to effectively fight with all o...
by Pendrokar
10 Aug 2009, 10:44
Forum: Caydr's Projects
Topic: Considering changing the name
Replies: 104
Views: 19242

Re: Considering changing the name

Vote for Actual Annihilation

Shortname: AA2
by Pendrokar
10 Aug 2009, 09:03
Forum: Lua Scripts
Topic: Easy Facing
Replies: 32
Views: 4399

Re: Easy Facing

SkyStar wrote:Nice, this makes me wonder where you guys get your ideas :)
Probably Emperor:Battle For Dune or Black & White?
by Pendrokar
08 Aug 2009, 09:09
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 209696

Re: NOTA 1.59

No more trailer.
It's gameplay this time: :roll:

http://www.youtube.com/watch?v=DBsKcFzHuPA
by Pendrokar
07 Aug 2009, 17:29
Forum: General Discussion
Topic: New feature? Sit-in players
Replies: 18
Views: 710

Re: New feature? Sit-in players

IIRC global gadgets don't exist.
by Pendrokar
07 Aug 2009, 17:26
Forum: Feature Requests
Topic: Ingame commands to disable fog, markers, etc.
Replies: 25
Views: 828

Re: Ingame commands to disable fog, markers, etc.

btw i thought they removed springs video recorder, at least nobody knows which button it starts it anymore. anyways, its not the good way to record, because it will record the whole screen, and i dont need that, i just record a square, so only the map will be recorded. smaller filesize, cooler vide...

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