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by Satirik
21 Jul 2011, 19:01
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 27413

Re: ROAM terrain rendering, help us make spring much faster!

comparison should be made with the same number of polygon on both
by Satirik
21 Jul 2011, 09:17
Forum: Off Topic Discussion
Topic: US Debt Ceiling
Replies: 64
Views: 6459

Re: US Debt Ceiling

yeah it's probably obama who made your national debt reach the limit

Image
by Satirik
18 Jul 2011, 21:23
Forum: Star Wars: Imperial Winter
Topic: Imperial Winter - where things stand, and how you can help.
Replies: 380
Views: 79490

Re: Imperial Winter - where things stand, and how you can help.

before everything you've done get lost, could you release it as beta or alpha, maybe someone will finish it
by Satirik
18 Jul 2011, 21:10
Forum: Engine
Topic: Map generator
Replies: 22
Views: 2449

Re: Map generator

you'd better make a dsd generator, it would move the metal spot 0<->10 pixel in random direction !!
by Satirik
15 Jul 2011, 20:19
Forum: Engine
Topic: Map generator
Replies: 22
Views: 2449

Re: Map generator

abma wrote:hu? jk is also working on a map-format? https://github.com/jk3064/Map-Blueprint
doesn't look like he is ...
by Satirik
14 Jul 2011, 19:15
Forum: General Discussion
Topic: Newer Springers 'Rookie Squad'
Replies: 24
Views: 2031

Re: Newer Springers 'Rookie Squad'

me and masure were trying to play ta online, we found ta replay made by the sy clan and we ended up trying spring and being surprised by the number of online people there

so nope im not one of yours ^^
by Satirik
11 Jul 2011, 21:33
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 3150

Re: Lobby protocol - move player from battle to battle

Obviously, invite could also be useful for the features you described - but metabattle seems like the best way to handle the concept of a bot that will be acting as a gatekeeper/router for assigning players into games, which is what's needed for ladder/tourney/planetwars/quickmatching. a battle is ...
by Satirik
10 Jul 2011, 14:51
Forum: Lobby Clients & Server
Topic: TASClient needs/wants
Replies: 58
Views: 7438

Re: TASClient needs/wants

both should be fixed
by Satirik
07 Jul 2011, 22:47
Forum: Lobby Clients & Server
Topic: Weblobby
Replies: 80
Views: 11498

Re: New lobby client 'nounce

this is just stoopid ! either you make a java lobby to make a multiplatform lobby, but SL is already multiplatform, so it's useless, either you're trying to make a proxy lobby, which is just stoopid, just make a web:80 -> springrts.com:8200 redirector and people will be able to use the lobby they wa...
by Satirik
06 Jul 2011, 11:04
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 3150

Re: Lobby protocol - move player from battle to battle

DO NOT LIKE the metabattle crap, it's a fuckin hack, and no knorke an invite is an invite, the server should not be able to force you to get into any battleroom ..., and since this is an open source project and protocol with many clients, you can't force anything, in the end, the client chooses what...
by Satirik
05 Jul 2011, 22:36
Forum: Engine
Topic: How I achieved fullscreen windowed mode with spring
Replies: 33
Views: 4062

Re: How I achieved fullscreen windowed mode with spring

Forboding Angel wrote:As most of you know, fullscreen windowed mode is pretty much the best thing since sliced bread when it comes to games.
sliced bread is the worst kind of bread ever :roll:
by Satirik
05 Jul 2011, 19:18
Forum: Infrastructure Development
Topic: Lobby protocol - move player from battle to battle
Replies: 40
Views: 3150

Re: Lobby protocol - move player from battle to battle

it's an invite, you can't just move the user on the server and not on the client, you have to tell the client to move to another battle, and it doesn't have to move ... so it's just an invite command that could be automatically accepted if it comes from admin bot and that's a good idea, could auto a...
by Satirik
04 Jul 2011, 13:57
Forum: Off Topic Discussion
Topic: Transformers 2
Replies: 20
Views: 1325

Re: Transformers 2

great ... i'd say it's fine, if you like special effects and action, the jokes are made for 12years old kids (and smoth like people), the story sux, the new girl sux (she look like a whore, i mean more than the previous one), the movie is a bit too long, but the special effects ... hell they're good
by Satirik
26 Jun 2011, 01:23
Forum: SpringLobby Client
Topic: SpringLobby: merge chat and battle windows
Replies: 20
Views: 2662

Re: SpringLobby: merge chat and battle windows

Guys, you have to understand something... This board is very multicultural with many many different countries being represented. As a result, as a newbie, you need to word things semi carefully (course... you're a newbie, how would you know that???). For example: It would be much better for the com...
by Satirik
25 Jun 2011, 18:20
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 27413

Re: ROAM terrain rendering, help us make spring much faster!

the current release rate is : one major release and several bug fix per year, so if you release the 0.83 without it we'll have to wait one more year to get it
by Satirik
23 Jun 2011, 23:50
Forum: SpringLobby Client
Topic: SpringLobby: merge chat and battle windows
Replies: 20
Views: 2662

Re: SpringLobby: merge chat and battle windows

hoijui wrote:guys, i knew the thing about movable stuff too.
i hope you can see now why i did not answer this...
you answering him resulted in him thinking he did nothing wrong; lesson failed.
now he is just a bigger dickhead even then he was before.
what the hell !
by Satirik
22 Jun 2011, 21:29
Forum: Meeting Minutes
Topic: Dev meeting minutes 2011-06-20
Replies: 14
Views: 1784

Re: Dev meeting minutes 2011-06-20

Code: Select all

<abma>what i currently dislike is: its not clear, where the donation goes
donations < server cost, it's clear now ?
by Satirik
21 Jun 2011, 19:03
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 27413

Re: ROAM terrain rendering, help us make spring much faster!

we can wait 1 or 2month more to have it in 0.83
by Satirik
20 Jun 2011, 21:18
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 27413

Re: ROAM terrain rendering, help us make spring much faster!

optimizing the displayed part of the map, and use a fixed size mesh for the rest of the map until the mesh gets updated, the thing is it seems you already have ideas, why don't you just try the one that seems the best and see if it's good or not ... and btw nice job just to make that roam working, i...
by Satirik
20 Jun 2011, 21:08
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 27413

Re: ROAM terrain rendering, help us make spring much faster!

can't you just send the mesh once or twice a second ?

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