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by Klopper
26 Jan 2008, 16:34
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

LordMatt wrote:
Klopper wrote: BTW what is the idea behind letting Timmy shots cost 4k e while BB shots only cost 3k? In OTA Timmies had ~25% more range and damage iirc, but in BA they are almost the same...
Because core sucks.
NOT! :P
by Klopper
25 Jan 2008, 22:56
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Crotch missiles for the Krog are a stupid idea. :( Everyone knows that's where the Timmy goes. Gotta admit though that crotch Timmies for Krogs are even better, implement in BA asap plz :lol: Speaking of Timmies, any thoughts regarding 4k e Timmy shots and 3k e Bertha shots? I mean Arm already has ...
by Klopper
25 Jan 2008, 20:27
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Noticed strange behavior of Core's t2 jammer vehicle: In a recent game i ordered 2 of them to guard a Juggernaut, but instead of staying close to him they always tried to drive into battle to the next radar that was "attacking" the jugger (at least i think it was a radar, could have been some other...
by Klopper
25 Jan 2008, 14:57
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Yes please give Krogs a crotch Screamer missile :lol: Coms could get a crotch Flakker too :-) Regarding OTA Berthas, iirc OTA didn't even HAVE any kind of shields :shock: And still BBs weren't necessarily game deciders... BTW what is the idea behind letting Timmy shots cost 4k e while BB shots only ...
by Klopper
23 Jan 2008, 16:55
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Noticed strange behavior of Core's t2 jammer vehicle: In a recent game i ordered 2 of them to guard a Juggernaut, but instead of staying close to him they always tried to drive into battle to the next radar that was "attacking" the jugger (at least i think it was a radar, could have been some other ...
by Klopper
21 Jan 2008, 14:29
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Well nevermind, after watching the replay it seems my last windmill blew up just the moment my Gimps went on land :oops:
Guess my teammates were just too heavily e-stalling with the few stuff they had left to share any of their e...
by Klopper
20 Jan 2008, 17:24
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Something strange happened to me with Gimps in a recent Tangerine game: After clearing out some sea stuff with their torpedoes, my Gimp team went on land, but their lasers wouldn't work. I'm quite sure i had enough energy (else at least a few single shots should have worked with shared energy from t...
by Klopper
09 Jan 2008, 19:37
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

Hovers can be easily outrun and -gunned with microed corvettes. And as soon as the sea player goes t2 (which you can't do with hovers) and deploys a few cruisers hovers won't be able to kill him if he doesn't make stupid mistakes (seaplane gunships used to work too as hover counter since hover doesn...
by Klopper
03 Jan 2008, 02:32
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 22380

Re: Balanced Annihilation V6.0

changelog wrote:5.91 --> 6.0
Increased Fatboy HP and DPS
Yay \o/
Modinfo says only DPS is buffed though, not HP...but still, finally some love for the poor little box on skies :lol:
by Klopper
19 Dec 2007, 12:34
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

YokoZar wrote: Maybe we should make this change permanent :)
Or even better, let's have the coms different outfits according to season...i'd vote for sunglasses, hawaii shirt, cowboy hat and cigar in summer...and ofc bunny ears during Easter time :lol:
by Klopper
16 Dec 2007, 16:08
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Pxtl wrote:I think Lurker just exposed Klopper as his alt.
Hmm not really...Lurker quote error? o0
by Klopper
16 Dec 2007, 11:34
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Also, currently the Juggernaut is basically unkillable unless it does something dumb like get stuck on wreckage or let a commander sneak up and D-Gun it. Make its health 200K at most, and let the Sniper, Doomsday Machine, Annihilator, Skuttle, and a few other T3 counter units do extra damage to it ...
by Klopper
14 Dec 2007, 12:19
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Noize%Day. think of decreasing weasel jeffy dps by 7-10%. If anything i'd rather say weasel needs MORE dps because compared to jeffy it is slow like hell :lol: BTW is it intended behavior that torpedoes can be easily blocked by other ships? For example, if you have some cruisers fighting with battl...
by Klopper
13 Dec 2007, 21:30
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

There was some excellent replay somewhere that clearly shows that missile trucks are very op :lol:
by Klopper
12 Dec 2007, 13:21
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

When attacking a certain spot with force fire Destroyers tend to shoot at a spot next to it, not hitting the intended target. This is a bit annoying when attacking torpedo launchers (which are rather small) from max range because sometimes several spots must be attacked first to find a good one to a...
by Klopper
10 Dec 2007, 20:38
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Or, just make them so that they are slightly less m-efficient than moho makers + fusions but give them good hp (closing animation?), smaller explosion and cheaper cloak so they can be used as safe m generation in tight bases or in exposed territory near the front, kinda like cloakable fusions or saf...
by Klopper
06 Dec 2007, 17:55
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Arm kbots still suck. T1 and T2. That flap animation on hammer is so annoying, it's not even worth microing them couse they just close it back and start sucking again. http://www.unknown-files.net/download.png i just heard some breaking news; arm bots are imba. OMG LOOK HOW THEY PWN PEEWEES ARE OP!...
by Klopper
06 Dec 2007, 17:36
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

That flap animation on hammer is so annoying... True...also, Fatboy still needs 4-5 direct hits to kill a stumpy and 2 for an LLT...yeah i know it has big aoe and ofc it doesn't need gollie stats blah blah but i mean come on...an LLT? Even Banisher (which is a multi-purpose support unit with medioc...
by Klopper
05 Dec 2007, 22:57
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

5.9 --> 5.91 Removed unneeded tags for the VTOL_SABOT and the VTOL_ROCKET weapons So, are Rapier's and Blade's rockets buffed now or not? Gotta try out... Also, regarding concerns about buffed flea LOS: Buggies already have a sight range bigger than LLT range and that didn't really make them OP, bu...
by Klopper
05 Dec 2007, 06:50
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 24060

Dude just be glad new stuff is implemented at all :roll:
I guess the new BA version just was ready before the updated stuff was available...

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