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by Klopper
18 Aug 2009, 17:12
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.00
Replies: 58
Views: 5916

Re: Balanced Annihilation V7.00

Ohnoes! Jeffy!! JEEEEFFFIIIIEEEEE!!! :cry:
by Klopper
19 Apr 2009, 19:52
Forum: Balanced Annihilation
Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
Replies: 45
Views: 5493

Re: [BA Strategy] What's the T2 counter for mass Stumpies?

Against pure tank armies, Bladewings are best :-) You might also like to try out microed Mavericks or Morties (maybe guarded by a few cans). If you have to hold a line as long as possible (to buy a nuke or t2 air or whatever porcer time for example, or to hold out until a back guy has finished the r...
by Klopper
02 Apr 2009, 19:23
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 11170

Re: Balanced Annihilation V6.85

Thx for doing a great job with BA for a long time Noize!

Any opinions about the flying comwreck stuff?
by Klopper
01 Apr 2009, 12:22
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 11170

Re: Balanced Annihilation V6.85

The cloak itself is very rarely used and not particularly valuable - it costs 25 energy to cloak, almost more than the cost of sending in spotters to look at the units it's guarding. Sneaky Pete's cloak has good uses, for example hiding commanders late-game when t2 airscouts and bombers come into p...
by Klopper
16 Mar 2009, 02:31
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.84
Replies: 111
Views: 13516

Re: Balanced Annihilation V6.84

Bug: Bladewings on patrol/fight try to attack air units (which they can't).
by Klopper
12 Mar 2009, 19:11
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.84
Replies: 111
Views: 13516

Re: Balanced Annihilation V6.83

nochasecategory and badtargetcategory does not stop them from attacking the unit, it just means that if they're on patrol they wont automatically attack a commander if there are better targets. If you select your bladewings and tell them to attack a commander this will still work (which you would b...
by Klopper
12 Mar 2009, 17:46
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.84
Replies: 111
Views: 13516

Re: Balanced Annihilation V6.83

- Core Bladewing nochasecategory and badtargetcategory set to Commanders (since they can't paralyze them). Plz revert this...Bladewings CAN paralyze coms, you just need tons of them (like 60 or so iirc)...it is a very risky and crazy, but fun strategy :( - Arm Eradicator damage and reload time desc...
by Klopper
02 Mar 2009, 20:56
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 34935

Re: Balanced Annihilation V6.81

AA trucks with anti-ground abilities currently are one of the most important means to keep happy early lol-pushing commanders at bay though (besides combomb and rockos+spotter).
by Klopper
26 Feb 2009, 16:18
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 34935

Re: Balanced Annihilation V6.81

And please give my poor lonesome cowboy (Maverick) stronger hips aka faster turret turn rate so he can start lolshooting Cans and Raiders before they reach my windfarms, not 1 minute after :(
by Klopper
26 Feb 2009, 11:50
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 34935

Re: Balanced Annihilation V6.81

Why does the construction seaplane build medium land mines instead of medium sea mines? I like it that way, it can be a nice support for land players. Regarding kbots, imho a reasonable step to have them fill the agility/skirmisher role better would be to greatly improve their turret turn rate, esp...
by Klopper
22 Feb 2009, 20:59
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 34935

Re: Balanced Annihilation V6.81

Why do Jeffies have self-damage? Put them at point-blank range next to a mex and watch them kill themselves...
by Klopper
19 Jan 2009, 21:36
Forum: Game Releases
Topic: Balanced Annihilation V6.6
Replies: 320
Views: 20445

Re: Balanced Annihilation V6.6

IMHO reasonable changes for t1 kbots: -Getting rid of (or at least reducing) horrible chain exploding (especially for Peewees/AKs) -Getting rid of open weapon script for Hammers -faster aiming for Hammers/Thuds -maybe slight range buff for Hammers/Thuds -maybe minimal increase for Storm/Rocko rocket...
by Klopper
08 Jan 2009, 20:03
Forum: Game Releases
Topic: Balanced Annihilation V6.6
Replies: 320
Views: 20445

Re: Balanced Annihilation V6.6

Not sure if someone has noticed it, but compared to earlier BA versions, Defenders/Pulverizers seem to misfire alot...
Also, since BB accuracy was buffed and its special damage to ships reduced...do we still need so high BB anti-T3 special damage?
by Klopper
22 Dec 2008, 04:57
Forum: Game Releases
Topic: Balanced Annihilation V6.6
Replies: 320
Views: 20445

Re: Balanced Annihilation V6.6

Instead of more Merl/Diplo aoe, what would you think about about keeping them as precision weapons like they are now, but give them good bonus damage against pop-up stuff (pitbulls, packos and stuff, so it would be some kind of "bunker buster" and make it more useful against defense)? Also, after BB...
by Klopper
22 Aug 2008, 09:03
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211911

Re: NOTA 1.47

KAI works too. Last time i tried it did claim map ressources consequently and put up good ground resistance, but didn't build any air or sea units.
by Klopper
16 Jul 2008, 01:35
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211911

Re: NOTA 1.46

"REAL napalm carpets" :-) Well, they could set stuff on fire, wouldn't that be cool? 8) And maybe using the fire stuff their napalm "clouds" could have their damage distributed a bit over time until they disappear...it always seemed a bit inadequate to me that they deal all their damage only in the...
by Klopper
13 Jul 2008, 13:33
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211911

Re: NOTA 1.46

Very sweet 8)

Thor, any chance you might borrow CA's core nanobeam and their fire stuff some time? It would add to NOTA very nice imho, especially for the HQ with it's large build radius...and with the fire stuff, Firebats could make REAL napalm carpets...*drool*
by Klopper
07 Jul 2008, 12:29
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 27822

Re: Balanced Annihilation V6.31

Also, it is an old and holy TA rule that dgun kills ANYTHING...i wouldn't like to see that rule changed tbh :?
by Klopper
06 Jul 2008, 19:46
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 27822

Re: Balanced Annihilation V6.31

I have dgunned 3-llt-porcs by approaching the llts from the side so they blocked themselves from shooting :)
by Klopper
02 Jul 2008, 20:02
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 211911

Re: NOTA 1.45

As i understand it there is now one mode where you start just with a base and one with a 1 base 1 commander start...what about a mode with a just 1 com start to attract more players used to "usual" *A mods?

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