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by ralphie
03 Dec 2008, 14:03
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 6581

Re: Planetwars

yeah how dare the CA team not want their content / uniqueness whored out to BA :shock:
by ralphie
28 Nov 2008, 15:05
Forum: Map Creation
Topic: Too much free time ...
Replies: 3
Views: 649

Re: Too much free time ...

why not distort the height map so it looks natural, if you are going for the grass and dirt textures?
by ralphie
19 Nov 2008, 09:35
Forum: Art & Modelling
Topic: MechCommander 2 Art Assets.
Replies: 68
Views: 4304

Re: MechCommander 2 Art Assets.

i'll use them, i'm just very lazy :P
by ralphie
18 Nov 2008, 09:22
Forum: Art & Modelling
Topic: MechCommander 2 Art Assets.
Replies: 68
Views: 4304

Re: MechCommander 2 Art Assets.

ahh, was assuming they were good to go based on one of arghs screens on the first page :P
by ralphie
18 Nov 2008, 06:00
Forum: Art & Modelling
Topic: MechCommander 2 Art Assets.
Replies: 68
Views: 4304

Re: MechCommander 2 Art Assets.

can one of you make the buildings available please? I'd like to see how they work as forming some sort of wharf/port setting
by ralphie
17 Nov 2008, 09:57
Forum: General Discussion
Topic: I am beginning to get bored with the spring project.
Replies: 25
Views: 1620

Re: I am beginning to get bored with the spring project.

I'm bored of your posts, but you don't see me making a thread about it
by ralphie
15 Nov 2008, 09:19
Forum: Ingame Community
Topic: LIMIT AND PERFORM AUTOHOST
Replies: 13
Views: 1219

Re: LIMIT AND PERFORM AUTOHOST

sprung
by ralphie
15 Nov 2008, 09:17
Forum: Art & Modelling
Topic: In celebration of computer fixery...
Replies: 154
Views: 13639

Re: In celebration of computer fixery...

Guessmyname wrote:God it's been a while since I last updated this thread...
Image

Some experiments with this one:
1) The colours and tones of the skin and hair where taken from a photo (specifically, one of Robb in Cloverfield)
2) The painting method (obviously)
I like it
by ralphie
15 Nov 2008, 01:57
Forum: Ingame Community
Topic: LIMIT AND PERFORM AUTOHOST
Replies: 13
Views: 1219

Re: LIMIT AND PERFORM AUTOHOST

australians shouldn't be allowed to host because some people cannot interpret flags!
by ralphie
10 Nov 2008, 14:12
Forum: Off Topic Discussion
Topic: songs
Replies: 30
Views: 1952

Re: songs

Windir : Svertasmeden Og Lundamyrstrollet

http://au.youtube.com/watch?v=9NgDVukmuQA
by ralphie
26 Oct 2008, 12:19
Forum: Map Creation
Topic: Editing Minimaps in .smf
Replies: 3
Views: 381

Re: Editing Minimaps in .smf

open up mini.bmp after it's been compiled, make your changes, then set it to ready only so it doesn't get overwritten

( i typically do this in maps with water as it looks nicer than simply showing the ground texture)
by ralphie
19 Oct 2008, 17:30
Forum: Map Releases
Topic: Notocrypta v1.0 [1v1 map]
Replies: 37
Views: 2037

Re: Notocrypta v1.0 [1v1 map]

way too much metal, 60+ metal from a t1 eco is not good (but it never stopped comet catcher I guess...)
by ralphie
19 Oct 2008, 07:56
Forum: Map Releases
Topic: Notocrypta v1.0 [1v1 map]
Replies: 37
Views: 2037

Re: Notocrypta v1.0 [1v1 map]

you can just build a guardian in your base and take his out
by ralphie
19 Oct 2008, 03:12
Forum: Map Creation
Topic: Carrara (bryce?) help
Replies: 6
Views: 819

Re: Carrara (bryce?) help

bigger heightmap seems to of done the trick
by ralphie
18 Oct 2008, 16:59
Forum: Map Creation
Topic: Carrara (bryce?) help
Replies: 6
Views: 819

Carrara (bryce?) help

OK, so my good ol' bucket fill textures are starting to look just a little dated, so I finally got around to learning how to use carrara. I've made a test map with an old height map, but it's turned out really blocky. It looks nice at long range http://members.iinet.net.au/~dilloj/screen228.jpg but ...
by ralphie
10 Oct 2008, 16:39
Forum: Art & Modelling
Topic: Logo guidelines clarification
Replies: 24
Views: 1757

Re: Logo guidelines clarification

the fact that you take such profoundly petty things so incredibly serious makes you such a irresistable target for trolling. You really shouldn't be astounded, shocked, saddened and dissapointed about it.
by ralphie
07 Oct 2008, 02:48
Forum: Map Releases
Topic: New map called Displano-Dry-V1 ...
Replies: 11
Views: 819

Re: New map in the works

do you hand texture? Try feathering a bit more, so your different layers blend more naturally.
by ralphie
06 Oct 2008, 16:51
Forum: General Discussion
Topic: New User Impressions and Suggestions
Replies: 231
Views: 9864

Re: New User Impressions and Suggestions

why do you take the time to add -name after your post when it's blatantly obvious who is posting. It's not usenet anymore.
by ralphie
05 Oct 2008, 17:56
Forum: Map Creation
Topic: map problem!
Replies: 5
Views: 514

Re: map problem!

try renaming the extension to .sdz, you may have compressed it as a zip instead of 7z

or you havent put everything in /maps first
by ralphie
25 Sep 2008, 11:47
Forum: Game Development
Topic: Mod Idea: Annihilating Annihilated Annhilation
Replies: 45
Views: 2520

Re: Mod Idea: Annihilating Annihilated Annhilation

this thread is as witty as a nempuu troll

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