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by lurker
11 Dec 2010, 22:53
Forum: Meeting Minutes
Topic: Dev Meeting Minutes (06-12-2010)
Replies: 49
Views: 4042

Re: Dev Meeting Minutes (06-12-2010)

1. Does this mean that m--info.lua, even though it's in the root, doesn't generally get added first and become easy to decompress? 2. The things quantum listed are generally part of loading a single map/game to interact with; I don't see much need for them to be individually fast. Caching should be ...
by lurker
11 Dec 2010, 15:26
Forum: Lua Scripts
Topic: Hack widget
Replies: 5
Views: 653

Re: Hack widget

Pretty simple to make a private report on mantis, and thanks.
by lurker
03 Dec 2010, 00:26
Forum: Off Topic Discussion
Topic: @ 2PM EST NASA will announce alien life has been discovered
Replies: 120
Views: 4512

Re: @ 2PM EST NASA will announce alien life has been discovered

What? Arsenic is very close to phosphorus; it's a relatively normal bacteria, evolved the normal way to use an abundant resource with the same behavior as a scarce one. I don't see how this is more revolutionary than other crazy bacteria methods. There is no evidence here of a parallel formation of ...
by lurker
11 Nov 2010, 06:31
Forum: Lua Scripts
Topic: Equivalent to LUAUI_DIRNAME for LuaRules directory?
Replies: 20
Views: 1297

Re: Equivalent to LUAUI_DIRNAME for LuaRules directory?

Writing a single line of text per multi-megapixel rendered frame? ...no
by lurker
04 Nov 2010, 18:39
Forum: Feature Requests
Topic: Please add a weapondef tag for friendly fire
Replies: 19
Views: 2002

Re: Please add a weapondef tag for friendly fire

There are tombstones, they just get cleared after each frame.

It would be nice for a projectile to give at least some of the information even after a unit's long gone.
by lurker
04 Nov 2010, 18:34
Forum: Off Topic Discussion
Topic: Spring Minecraft Server?
Replies: 10
Views: 1225

Re: Spring Minecraft Server?

One thread using all available CPU shouldn't tank anything.
by lurker
03 Nov 2010, 06:17
Forum: Off Topic Discussion
Topic: Spring Minecraft Server?
Replies: 10
Views: 1225

Re: Spring Minecraft Server?

That was creative mode, which didn't take hundreds of megs and leak on top of that. I stuck it here because it was tiny and virtualization bugs kept me from running it elsewhere. This server could theoretically handle a SMP server, but it would be a large resource allocation. Tanks what server, smot...
by lurker
02 Nov 2010, 06:36
Forum: Lua Scripts
Topic: Equivalent to LUAUI_DIRNAME for LuaRules directory?
Replies: 20
Views: 1297

Re: Equivalent to LUAUI_DIRNAME for LuaRules directory?

LuaRules is always in LuaRules. LuaUI can move: example is versioned LuaUI folders, but I don't think the use of it is common.
by lurker
29 Oct 2010, 06:04
Forum: Lua Scripts
Topic: Any Dialog Box/Textbox UI widgets
Replies: 14
Views: 1670

Re: Any Dialog Box/Textbox UI widgets

Licho wrote:input box
More of a full text editor box, and it works fine on the version I made it with. Let me grab a recent chili this weekend and see what it takes to update.
by lurker
18 Oct 2010, 22:53
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-10
Replies: 49
Views: 4040

Re: Dev meeting minutes 2010-10-10

Oh boy, old code the nobody uses. :D
by lurker
13 Oct 2010, 05:58
Forum: Lua Scripts
Topic: [Request] Gadget to bind "C" to capture command
Replies: 2
Views: 354

Re: [Request] Gadget to bind "C" to capture command

Spring.SendCommands "bind blah blah"

And there are other ways, too.
by lurker
08 Oct 2010, 18:08
Forum: Lua Scripts
Topic: 50 cookies to the first person who can implement chilli...
Replies: 26
Views: 1913

Re: 50 cookies to the first person who can implement chilli...

...you know what, I'll just take care of any weirdness when you're done.
by lurker
07 Oct 2010, 22:43
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 9957

Re: Dev meeting minutes 2010-10-03

I'm saying that backwards compatibility mode should still have two states. It would make SYNCED in one state look at _G in the other state.
by lurker
07 Oct 2010, 19:30
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 9957

Re: Dev meeting minutes 2010-10-03

OK, and how would this data access be synchronized? With a mutex on the Synced state, much like the mutex used in the single-state method. I'm not saying it's going to multithread well to have direct communication between two states, I'm just saying that you might as well split them and keep the di...
by lurker
07 Oct 2010, 19:18
Forum: Lua Scripts
Topic: 50 cookies to the first person who can implement chilli...
Replies: 26
Views: 1913

Re: 50 cookies to the first person who can implement chilli...

Hey, some of us hung on to cookies and didn't squander them. Forb may be an imposter, but you shouldn't jump to assume that.
by lurker
07 Oct 2010, 19:09
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 9957

Re: Dev meeting minutes 2010-10-03

Zerver, what's the benefit of a single lua state version at all? No benefit other than full backwards compatibility, and less rotten eggs thrown in my direction. How so? The only way they see each other is through SYNCED, which is not hard to implement between two states. I should clarify, I was ta...
by lurker
07 Oct 2010, 15:54
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 9957

Re: Dev meeting minutes 2010-10-03

Zerver, what's the benefit of a single lua state version at all? I understand a version where you use _G instead of SYNCED, but why not split the state even then? How many gadgets use _G for anything other than data sharing and exporting? Could we get away with, in backwards compatibility mode, maki...
by lurker
06 Oct 2010, 17:30
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 9957

Re: Dev meeting minutes 2010-10-03

Your proposal, Argh, would need the synced state of the host (or blessed user when an autohost is involved) to be mirrored to everyone before each game frame, but after the previous rendered frame. This means: 1. You can't sim and render at the same time, killing MT. 2. You have to transfer between ...

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