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by hrmph
01 Jun 2005, 23:57
Forum: Map Releases
Topic: New Map: Mystic Canyons V2
Replies: 7
Views: 1210

New Map: Mystic Canyons V2

6 player map. Twice as big as the original (8192x8192). Have fun!

DL http://fileuniverse.com/?page=showitem&ID=847
Preview:
Image
by hrmph
01 Jun 2005, 00:44
Forum: Engine
Topic: Things that stand in the way of growth
Replies: 6
Views: 882

obs

Unfortunately observers tend to lag the game down. Lately I have been thinking about a system where the host has an option for observers; When this is turned on, the host sends game data to a server setup specifically for this. The server then posts this info (which would basically just be a stream ...
by hrmph
27 May 2005, 17:42
Forum: Map Creation
Topic: New MAPCONV
Replies: 37
Views: 6393

same problem

It is the program. I'm having the same exact problem. Maps under 8192x8192 work fine when I add trees. For some reason on my 8192x8192 map I cannot add one tree without it producing the same error. Note: The mapconv program itself does not error it produces the map as it would normally, but when the...
by hrmph
27 May 2005, 17:37
Forum: Map Creation
Topic: question that needs answers
Replies: 9
Views: 1534

interesting

This is interesting. I have noticed something similar. On my computer one of my maps, Mystic canyons, looks normal. On my friends computer the map looks really really dark. You can barely see at all. Note: My comp sucks, 32meg graphics card,1.3ghz,512ram, and my friend's atleast has a 64 meg graphic...
by hrmph
23 May 2005, 03:22
Forum: Engine
Topic: So much bugs.
Replies: 31
Views: 3651

....

This whole thread is idiotic. First you complain about all the bugs in spring, and then you talk about your marvelous code testing skills. So fix the freaking bugs!
by hrmph
21 May 2005, 18:20
Forum: Map Releases
Topic: New Map: Proving Grounds
Replies: 1
Views: 903

New Map: Proving Grounds

4 player map. Prove yourself to both your allies and enemies. http://www.fileuniverse.com/images/provinggrounds.gif url for download: http://fileuniverse.com/?page=download&unity=/uploads/MysticCanyonsV2.zip&ID=847 After a long period of testing I think this map is finally finished. I'd appreciate i...
by hrmph
17 May 2005, 21:23
Forum: Map Creation
Topic: Map In Progress - New Zealand North Island
Replies: 12
Views: 1585

texture

Texture looks a bit odd. You might want to try blurring it a little, or using the finger smear tool in photoshop.
by hrmph
17 May 2005, 19:28
Forum: General Discussion
Topic: Reordering build menu
Replies: 6
Views: 750

..

One page is definitely how I would prefer it. Maybe slightly transparent so it would not totally block field of vision?
by hrmph
16 May 2005, 02:45
Forum: Map Releases
Topic: New Map: Darktide (All Water Warfare)
Replies: 4
Views: 1448

.

Hey, thanks for the constructive criticism.. I also noticed some parts that have sunlight/shading problems.. There are also alot of dividers that intentionally look non-realistic.
hrmph
by hrmph
15 May 2005, 23:04
Forum: Map Releases
Topic: New Map: Darktide (All Water Warfare)
Replies: 4
Views: 1448

....

I'd say I spent 10 hours _worth_ of time just figuring out how to make it and get it to work..(A 4096pixelbitmap, I mean wtf..) In reality its probably just around 3 hours or so worth of work. I figure,there are only like 15 maps available, so why not release another one? General rules of mapmaking,...
by hrmph
15 May 2005, 23:01
Forum: Map Creation
Topic: Pondering a map idea...
Replies: 13
Views: 2163

too tall

Yea there are definitely some problems that must be fixed before this can work. In one map I was playing around with my huge towers of mountains were blocked the way of some aircraft, and the planes flew straight through the side of the mountain and out the other side like it wasnt there.
by hrmph
15 May 2005, 17:25
Forum: Map Releases
Topic: New Map: Darktide (All Water Warfare)
Replies: 4
Views: 1448

New Map: Darktide (All Water Warfare)

Darktide, my first ever TA Spring map, is now available for download at fileuniverse.

preview image at: http://fileuniverse.com/?page=showimage&ID=313

download at: http://fileuniverse.com/?page=showitem&ID=778

happy gaming
hrmph
by hrmph
14 May 2005, 19:05
Forum: Map Creation
Topic: New MAPCONV
Replies: 37
Views: 6393

...

I can't seem to get a single pixel of 200 green to produce a tree. Geysers are showing up fine though. Any ideas?
by hrmph
14 May 2005, 18:59
Forum: Map Creation
Topic: Pondering a map idea...
Replies: 13
Views: 2163

cool idea

zwzsg: What language did you produce that image with??? Looks like it would be a fun map to play.

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