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by FoeOfTheBee
22 Dec 2006, 19:13
Forum: Game Releases
Topic: XTA for .74b2
Replies: 1
Views: 551

XTA for .74b2

https://taspring.clan-sy.com/svn/spring ... ngelog.txt
TASpring change log

0.74b2

- Planes can land on water surface if FBI tag floater is set to true.
Let's get that implemented for the amphibious planes.
by FoeOfTheBee
17 Dec 2006, 02:34
Forum: Off Topic Discussion
Topic: Greatest Modern Combat Sayings?
Replies: 13
Views: 806

Nuts!
by FoeOfTheBee
17 Dec 2006, 01:03
Forum: Game Development
Topic: The GPL, and how it applies to your games.
Replies: 30
Views: 2591

The official FAQ is also helpful:
http://www.gnu.org/licenses/gpl-faq.html
by FoeOfTheBee
16 Dec 2006, 06:04
Forum: Off Topic Discussion
Topic: Joining the Football team!
Replies: 20
Views: 901

Re: Joining the Football team!

For Central High School... Reasons why: Stress relief I have a naturally violent nature I've got a big frame (Not quite built, trying to get there though!) Reasons why not: Can't throw or catch for shit Hope it doesn't kill out my chances for modding/game developing... Can't wait to bust some mothe...
by FoeOfTheBee
09 Dec 2006, 01:18
Forum: Ingame Community
Topic: AFLobby Alphas
Replies: 43
Views: 2785

Strategia wrote:Get me one of those armoured suits.

NOW.
With or without the mini-skirt?
by FoeOfTheBee
08 Dec 2006, 06:18
Forum: Game Development
Topic: Talon
Replies: 112
Views: 14205

Gundam wrote:is really that easy to add some compatible mod to play with another mod even spring can have unlimited races ? :shock:
Yes - the hard part is balancing them to be playable.
by FoeOfTheBee
06 Dec 2006, 20:59
Forum: Game Development
Topic: Build tree of TLL
Replies: 22
Views: 1784

It's hard to predict what will work best - I recommend a lot of play testing with both, on large and small maps, and then picking the one that's most fun. An XTA style build tree works well if the actual cost of the structures keeps them from being built too soon. This is nice because it is less arb...
by FoeOfTheBee
06 Dec 2006, 20:55
Forum: Engine
Topic: Developers request
Replies: 17
Views: 1270

Sins spring is free, all you need to do is make a legal mod/campaign and you can sell the mod/campaign all you want - I think.
by FoeOfTheBee
06 Dec 2006, 02:49
Forum: Game Development
Topic: Need Help : New to SPRING MOD
Replies: 19
Views: 1531

make sure you have solid archive unchecked.
by FoeOfTheBee
05 Dec 2006, 22:40
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23718

k so maybe krog nuke xplo is ok, just in light of the buffed nuke i got a little scared... any news on making raiders/stumpies viable? A few versions ago, I used stumpies as very effective early com killers. Takes a lot of micro, but they can do it on a small, flat map. Then small, flat maps seemed...
by FoeOfTheBee
04 Dec 2006, 05:10
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 88751

Why do people seem to play Arm more? My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just sta...
by FoeOfTheBee
02 Dec 2006, 04:23
Forum: Off Topic Discussion
Topic: Best road sign evar
Replies: 10
Views: 596

Fixed it!
Image
by FoeOfTheBee
28 Nov 2006, 22:13
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23718

A point-by-point response would be tedious, I'll make this brief: Recent development of XTA has been full of mistakes. The maintainers if left to themselves would have shipped the .74 version of XTA with the equivalent of a 6x hp boost to air units EVEN AFTER THIS WAS POINTED OUT TO THEM, with the e...
by FoeOfTheBee
28 Nov 2006, 21:29
Forum: Game Development
Topic: Rhyoss for spring
Replies: 19
Views: 1426

You must to add all the Cavedogs heaps 3DOs, not only this one, that are missing for it work.Remember only that Noise put this file in unknown-files to be developed by any people interested, not for playing. VonGratz :wink: I fixed the move class errors, put in missing objects, and did a quick fix ...
by FoeOfTheBee
28 Nov 2006, 04:31
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23718

P3374H wrote:They self-d'd with a nuclear blast all along, all that was changed is the explosion effect.
So this is another intentional change?
by FoeOfTheBee
28 Nov 2006, 04:24
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23718

Re: ...

- Foe, this version is going in wether you like it or not. That "bug" is not an issue, it was intentionally left in because it didnt seem to upset the balance. But wait - if this was intentional as Myg says here, why did Chojin fix it? Also, geothermals and mobile fusions now self destruct with the...
by FoeOfTheBee
28 Nov 2006, 02:55
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23718

I've read through the rationale for re-naming everything. Lindir, absolutely no offense meant to you, but I agree with the current XTA developers. 8-character names for units are a legacy of DOS. The processing overhead associated with nice, long, descriptive names is trivial these days. So why not...
by FoeOfTheBee
26 Nov 2006, 08:18
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 18807

Great to see a mod that doesn't use the TA nano building animation, that's the thing that usually reminds me most that mods are just mods :P That glow animation is very nice. The lord looks quite spooky when he's building. Should it still be called nanoblobz now, or did the nano come from something...
by FoeOfTheBee
26 Nov 2006, 06:52
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 18807

Did a clean reinstall and it works, so it was probably my fault, somehow.
by FoeOfTheBee
26 Nov 2006, 06:44
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 18807

FoeOfTheBee wrote:The error I get is:
Could not load texture from file bitmaps/explofade.tga
I tossed a tga named explofade into the archive, and now I get the same error but with flare.tga

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