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by zerver
20 Apr 2013, 17:53
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3678

Re: ATI slow performance in 0.94.x versions

No, it is not faster, and finally even jK has realized that: https://github.com/spring/spring/commit/1ac8234db8473da41ce38e062bbfa3ba93a6a087 But when you order them to patrol an area so they collide with each other, fps drops from 140 to like 10. Other devs will kill me for so called "propaganda", ...
by zerver
18 Apr 2013, 23:38
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12738

Re: Poll: Is a game with more units better?

I might add that Zerver has advocated the removal of LUA completely, because it makes MT "harder". In the first versions of spring-multithreaded, an option to disable Lua-based rendering was added. If this is what you are referring to, it was added only because it was an early version with many sho...
by zerver
17 Apr 2013, 02:56
Forum: Help & Bugs
Topic: rapid corruption
Replies: 27
Views: 2363

Re: rapid corruption

Silentwings wrote:and ran xta :shock:
Omg conspiracy!
by zerver
16 Apr 2013, 20:26
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12738

Re: Poll: Is a game with more units better?

The background behind this poll is that it was used as an argument against MT.
http://springrts.com/phpbb/viewtopic.ph ... 62#p539858
abma wrote:maybe as note: more units doesn't mean better games, it just gets confusing.
So naturally I want to know what the community thinks.
by zerver
16 Apr 2013, 19:50
Forum: Dedicated Developer Discussion
Topic: remove MT branch from springs github repo
Replies: 11
Views: 6396

Re: remove MT branch from springs github repo

But now even when we merge it I don't see you fixing it at all Because I am waiting until legacy is gone. Yes, it makes sense to remove #defines and cleanup if ASIM is the default build. your lua mutex implementation is crap The mutex system that Lua provides cannot be used, the locks are acquired ...
by zerver
16 Apr 2013, 18:58
Forum: Dedicated Developer Discussion
Topic: remove MT branch from springs github repo
Replies: 11
Views: 6396

Re: remove MT branch from springs github repo

Yes, I will maintain Spring MT. I would suggest to remove spring-legacy and then add Spring MT as a submodule. It requires some build system hacks, but should be doable. Then we would have a config setting for spring-dedicated, so the server owner chooses which version the clients will use (MT or re...
by zerver
16 Apr 2013, 18:56
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12738

Re: Poll: Is a game with more units better?

+1 (I'm an action freak. Maximum carnage and B action movies ftw)
by zerver
16 Apr 2013, 18:52
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12738

Poll: Is a game with more units better?

Given that the game runs smooth, without lag or slowdown, would you prefer a game with very many units or with fewer units?

Write +1 if you prefer more units
Write -1 if you prefer less units

By the way, who the f-k disabled polls in this forum?
by zerver
16 Apr 2013, 17:32
Forum: Engine
Topic: Revert Removed Underwater Impulse
Replies: 9
Views: 825

Re: Revert Removed Underwater Impulse

I think the engine having slightly exaggerated and unrealistic 'lolphysics' by default is something positive and I absolutely love seeing subs being blown onto shore.
by zerver
14 Apr 2013, 01:45
Forum: Dedicated Developer Discussion
Topic: remove MT branch from springs github repo
Replies: 11
Views: 6396

Re: remove MTSim* branches from github

i never saw any feedback about our suggested changes. thats the first time i can remember about feedback. I gave lots of feedback to jK in the last meeting http://springrts.com/phpbb/viewtopic.php?f=73&t=29599 You cannot expect me to give feedback about a "rewrite the engine from scratch" suggestio...
by zerver
13 Apr 2013, 18:40
Forum: Dedicated Developer Discussion
Topic: remove MT branch from springs github repo
Replies: 11
Views: 6396

Re: remove MTSim* branches from github

will never get merged back into develop without huge changes You pinpointed the reason why I did not (yet) try to make any of the suggested changes: Feasibility Huge changes are not feasible in a project where other development is ongoing at the same time. The merge burden reaches critical mass, an...
by zerver
12 Apr 2013, 23:05
Forum: Dedicated Developer Discussion
Topic: remove MT branch from springs github repo
Replies: 11
Views: 6396

Re: remove MTSim* branches from github

I can remove MTsim2 and MTsim3 and make some tags instead. Better? Actually I wanted to do this earlier but was not sure if that would annoy someone. I would name the tags as non-syncing. Please don't remove MTsim. It is a feature branch just like any other. You would not be happy if I started to re...
by zerver
12 Apr 2013, 18:58
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3678

Re: ATI slow performance in 0.94.x versions

Test if you get better performance with Spring MT.
http://springrts.com/wiki/Spring_MT

(you can only play it on special servers, or try "spring-mt.exe" in single player mode)
by zerver
12 Apr 2013, 17:54
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3678

Re: ATI slow performance in 0.94.x versions

jK wrote:you disabled OMP in spring-mt
In Spring MT (unofficial) yes. It is currently not needed there because of the separate pathfinder thread.

In Spring (ASIM GML OMP) I will re-enable it if I can make sure OMP and ASIM/GML don't bite each other. Lack of OMP only makes the typical game ~5% slower.
by zerver
12 Apr 2013, 17:23
Forum: General Discussion
Topic: just wanna show some 2560x1600 screenshots of spring:ba
Replies: 6
Views: 991

Re: just wanna show some 2560x1600 screenshots of spring:ba

I agree these screens are nice for RTS, I've had two of them for more than 5 years. The DVI cable can't manage much more than 2560x1600. There are various vendor-specific hacks that allows higher res using either double cables or reduced refresh rate. The latter is pretty useless for gaming of course.
by zerver
11 Apr 2013, 02:17
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3678

Re: ATI slow performance in 0.94.x versions

Please stop your propaganda of incorrect $%^&>! Please stop making Spring slower :mrgreen: I'm just saying that when the OMP build is busy with 100% simulation, there is no CPU left to do rendering, so zero FPS. That's a fact and no propaganda. However, this (changelog.txt): Pathing: - faster updat...
by zerver
10 Apr 2013, 01:35
Forum: Engine
Topic: Path subdivision in unsynced
Replies: 8
Views: 1047

Re: Path subdivision in unsynced

Like already said opens up for exploits and the network traffic would go *boom*. Please help test Spring MT which runs the pathfinder on a separate CPU core. http://springrts.com/wiki/Spring_MT
by zerver
10 Apr 2013, 01:15
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3678

Re: ATI slow performance in 0.94.x versions

ismo wrote:I guess that OMP = OpenMP = multiprocessor version?
Not meaning to be negative but the other executable (ASIM) is orders of magnitude better if your goal is high FPS.

The 94.X pathfinder is a lot more heavy on the CPU and this translates directly into lower FPS if you are using OMP.
by zerver
08 Apr 2013, 18:51
Forum: Help & Bugs
Topic: MT Spring & missing textures.
Replies: 10
Views: 2151

Re: MT Spring & missing textures.

Start spring-multithreaded.exe, choose Edit settings.

No, LoadingMT does not turn off MT - it makes the loading (startup phase) of the game singlethreaded.
by zerver
08 Apr 2013, 17:03
Forum: Help & Bugs
Topic: GFX issues, red square over half the screen, minimap broken
Replies: 6
Views: 909

Re: GFX issues, red square over half the screen, minimap bro

Sounds like gfx driver bug. Try press F5 to disable the GUI, it could help pinpoint the problem.

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