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by zerver
25 Jun 2013, 17:59
Forum: Help & Bugs
Topic: Balanced Annahilation 7.75 Crashes directly
Replies: 3
Views: 327

Re: Balanced Annahilation 7.75 Crashes directly

Initializing graphics driver... [FAIL]

a muffled explosion was subsequently heard inside the computer case
by zerver
01 Jun 2013, 18:27
Forum: Help & Bugs
Topic: FPS issues, stutter
Replies: 14
Views: 1671

Re: FPS issues, stutter

I would say you have a gfx driver problem, your issue resembles the problem with "threaded optimizations" that existed in nvidia drivers. However, you should benchmark your system to verify that the GPU and CPU perform like they should. Old systems can overheat and become slow due to trapped dust, d...
by zerver
01 Jun 2013, 18:01
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12764

Re: Poll: Is a game with more units better?

dimm wrote:-1 Cause lagout
you did not read the poll question! your vote has been forwarded to the paper shredder...
by zerver
01 Jun 2013, 17:54
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 27404

Re: BA:R Arm models

looks xtremely cool
by zerver
30 May 2013, 17:46
Forum: Help & Bugs
Topic: thread CPU affinity not set
Replies: 50
Views: 6641

Re: thread CPU affinity not set

dansan wrote:That is "normal" spring-multithreaded, and for me it doesn't desync in RD.
I think you are right because no one reported any desyncs in RD.
by zerver
29 May 2013, 17:56
Forum: Help & Bugs
Topic: thread CPU affinity not set
Replies: 50
Views: 6641

Re: thread CPU affinity not set

Although the gadgets may trigger a desync, the underlying reason is a bug in Spring MT. So Nixtux should not waste time fixing this unless he is sure there is something wrong in the gadget, because a new fixed MT is coming. You will get CPU affinity if you download 94.11. Please note that the 94.11 ...
by zerver
14 May 2013, 18:41
Forum: News
Topic: Spring 94.0/1
Replies: 99
Views: 34013

Re: Spring 94.0/1

Google_Frog wrote:Spring 94.1 is painfully slow or unplayable for a decent portion of the ZK playerbase.
99% chance you are suffering from the pathfinder issue, as mentioned in this thread and many others:
http://springrts.com/phpbb/viewtopic.ph ... 07#p541037
by zerver
07 May 2013, 02:36
Forum: Off Topic Discussion
Topic: Win 8
Replies: 60
Views: 4919

Re: Win 8

windows 2000 ... But that wasn't very good. It was xp that was the good one. Windows 2000 was imo much better than XP, mainly because it was the last version before M$ switched the desktop/explorer from a professional look to something that is designed for a kindergartener. Yeah, you can tweak XP s...
by zerver
04 May 2013, 18:55
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 12764

Re: Poll: Is a game with more units better?

why didn't you ask, do you want free beer? Although some people say "there is no such thing as a free lunch" I must disagree - a free lunch may actually exist. A free beer however does absolutely not exist and therefore the question is hypothetical. Even if free beer existed, not everyone wants it ...
by zerver
04 May 2013, 18:15
Forum: NOTA
Topic: notAjoke! x005 - comics workshop
Replies: 12
Views: 4115

Re: notAjoke! x005 - comics workshop

The sad truth is that some people only understand comics. Pepe offers sarcasm, completely free of charge!
by zerver
02 May 2013, 20:52
Forum: General Discussion
Topic: petition for zerver to stay
Replies: 18
Views: 3812

Re: petition for zerver to stay

a significant contributor to the community decided to quit, and remove all of his code from the development branches Two things wrong: I did not quit, I was banned - two times in fact. First by kloot (came as a complete surprise), then by abma. I did not remove any code, and would never do that. It...
by zerver
30 Apr 2013, 17:46
Forum: General Discussion
Topic: high ping
Replies: 8
Views: 936

Re: high ping

You could also try Spring 91.0 which is quite a bit faster.
by zerver
28 Apr 2013, 17:43
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 4059

Re: Favorite RTS Feature

hoijui wrote:The game has to be so complex,
I also agree very much to this, it was one of the main reasons why I decided to make the Red Annihilation mutator. If the game is too complex, noobs will be scared off though.
by zerver
24 Apr 2013, 20:47
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 19073

Re: Spring developer crisis

AFAIK jK and zerver are about the only people left here with sufficient knowledge of the engine internals And those two are waging a war. This never was any serious war btw. jK is the guy I have the least problem with in this dev team, because he seems to respect democratic principles . Our "fight"...
by zerver
24 Apr 2013, 19:20
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 4059

Re: Favorite RTS Feature

The build queue/automation. I.e, when all rally points and such are set up so that you can go AFK and the enemy would still be outspammed.
by zerver
23 Apr 2013, 11:56
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3679

Re: ATI slow performance in 0.94.x versions

Jools wrote: for xta it was the collissions that slowed down the game
Good, because the collisions are multithreaded as well, and even scale very nicely as you add additional CPUs.
by zerver
23 Apr 2013, 01:10
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3679

Re: ATI slow performance in 0.94.x versions

Do you have a quad core? Poor man's benchmark: "/cheat" "/give all" four times. Give a move order to 25% of the units. Look at the CPU load in player list (/info) 25% is my estimate for the percentage of units on the move in a typical game (towards end of game, when it really matters). Using this me...
by zerver
22 Apr 2013, 02:50
Forum: Help & Bugs
Topic: ATI slow performance in 0.94.x versions
Replies: 32
Views: 3679

Re: ATI slow performance in 0.94.x versions

PicassoCT wrote:if the buildbot added a warning
Thanks for the support Picasso, but warning for what?

Warning: Higher performance may lead to more enjoyable games!
by zerver
21 Apr 2013, 11:53
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 19073

Re: Spring developer crisis

I was looking at the Spring commit history and was saddened to see we are down to our last 4 active developers (jK, rt, zerver and abma). 3 devs now, because I was just banned :mrgreen: http://springrts.com/phpbb/viewtopic.php?f=11&t=30125&start=20#p540236 I don't see anything in the forum rules ag...

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