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by Sefidel
02 Jan 2010, 15:09
Forum: General Discussion
Topic: SYNC ERRORS ARE REAL
Replies: 97
Views: 5946

SYNC ERRORS ARE REAL

I understand that alot of you think sync errors are fake, that they only happen on certain maps or servers and that they are meaningless. You were all trolled by others, and you all fell for it. there is no way that all sync errors are fake, and no reason you should continue playing a synced out gam...
by Sefidel
17 Sep 2009, 08:09
Forum: Ingame Community
Topic: BETA TESTERS NEEDED
Replies: 21
Views: 1595

Re: BETA TESTERS NEEDED

Aegis:emulated?

Others:Alot of vista and xp, anyone running anything obscure like server 2000, or god forbid, w2k?
by Sefidel
16 Sep 2009, 01:55
Forum: Ingame Community
Topic: BETA TESTERS NEEDED
Replies: 21
Views: 1595

Re: BETA TESTERS NEEDED

Is anyone running sub xp?
by Sefidel
15 Sep 2009, 03:49
Forum: Ingame Community
Topic: BETA TESTERS NEEDED
Replies: 21
Views: 1595

Re: BETA TESTERS NEEDED

Sorry guys windows only for the moment, but once im done testing ill see what ican do with mono.
by Sefidel
15 Sep 2009, 02:58
Forum: Ingame Community
Topic: BETA TESTERS NEEDED
Replies: 21
Views: 1595

BETA TESTERS NEEDED

Hey I need beta testers for my lobby client shortly, if your interested plz send me your specs on the machine you use, i need a variety of platforms and cpu/ram issues. Currently software requires access via administrator like tasclient so let me know 1 bars.

-Sefidel
by Sefidel
03 Sep 2009, 02:39
Forum: Engine
Topic: New Functionality Neccassary- STOP SPOT STEALERS
Replies: 30
Views: 2213

Re: New Functionality Neccassary- STOP SPOT STEALERS

packet spoofing could override the IP address issue. More imprtantlyit would require that the protocol be changed. Its safer to use uniqueIDs.
by Sefidel
02 Sep 2009, 03:10
Forum: Engine
Topic: New Functionality Neccassary- STOP SPOT STEALERS
Replies: 30
Views: 2213

New Functionality Neccassary- STOP SPOT STEALERS

Due to a large amount of script changing(allows you to joinbattle as anyone else as long as you set it up, this is trivial and takes a few lines of code.) , We need to add a security parameter to the game. Unfortunately this takes a bit of effort, as it is fairly complex. What i am proposing is that...
by Sefidel
28 Jul 2009, 12:40
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

great so licho and peet get the troll awards? good job moderators.
by Sefidel
28 Jul 2009, 06:36
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

On the facebook issue, all im saying is there is a lake with fish in it, and we aint fishing. Probably to use facebook potential you need a custom facebook app.

Again the ultimate point of this thread is more users so lets not troll to much?
by Sefidel
28 Jul 2009, 02:27
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

aegis i dont need to post my results, also they would be unique per situation. Everyone here is just hatin.
by Sefidel
28 Jul 2009, 00:29
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

regret is there a thread you havnt trolled?
by Sefidel
27 Jul 2009, 23:57
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

ah licho. another man who thinks he is a god. again I point out a flaw and everyones box of tissues comes out. Quit crying its obvious to anyone who has used gDEBugger that there are issues. http://www.opengl.org/sdk/tools/gDEBugger/ download the tool, launch a game and post your results. BURN
by Sefidel
27 Jul 2009, 23:23
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

To Continue jk, put your ego down for a second. Your not the only one in the world who knows OPENGL . The last time i looked at the src was in Xcode about a month ago, and there are many redundancies. Secondly to pretend that spring.exe is in good shape is laughable, especially in an open source env...
by Sefidel
27 Jul 2009, 10:36
Forum: General Discussion
Topic: Project 10 in 2010 Brainstorming
Replies: 73
Views: 3439

Re: Project 10 in 2010 Brainstorming

Getting developers together - it does not work that way :) There are now 4 lobbies in development. Developers can rarely agree :) Each differ in basic concepts or stuff like architecture/language. Again only way is to start such project and try to get help. I will for example refuse to code in C++ ...
by Sefidel
27 Jul 2009, 10:11
Forum: General Discussion
Topic: Project 10 in 2010 - 1,000 players by the end of 2010
Replies: 124
Views: 6103

Re: Project 10 in 2010 - 1,000 players by the end of 2010

This is going to be a long one. I have been developing software for over 10 years now and I believe my input is needed. I will address several issues on this post so read it all 1)CLIENTS It is extremely healthy for us to have multiple clients. I myself have been building a solo project forever, and...
by Sefidel
27 Jul 2009, 10:07
Forum: General Discussion
Topic: Project 10 in 2010 Brainstorming
Replies: 73
Views: 3439

Roadmap

This is going to be a long one. I have been developing software for over 10 years now and I believe my input is needed. I will address several issues on this post so read it all 1)CLIENTS It is extremely healthy for us to have multiple clients. I myself have been building a solo project forever, and...
by Sefidel
20 May 2009, 20:16
Forum: Sound Effects & Music
Topic: SPRING BEATZ II
Replies: 48
Views: 11837

Re: SPRING BEATZ II

Here i was thinking this was an original piece of work, but its a cover. wtf man how disappointing.
by Sefidel
30 Apr 2009, 05:36
Forum: General Discussion
Topic: New gameplay style "Communist Mode" (multiple comm share)
Replies: 59
Views: 5297

Re: New gameplay style "Communist Mode" (multiple comm share)

This is a horrible Idea. people like myself will ctrl A -ctrl d.
or maybe ill just send units in stupid directions. Although this sounds like a fun feature its borderline useless once popular. It would be best if you could have this functionality, but only with your clanmates.
by Sefidel
24 Apr 2009, 06:32
Forum: Lobby Clients & Server
Topic: SefiLobby Preview
Replies: 75
Views: 5754

Re: SefiLobby Preview

now now , im not sure a command line python script is what were looking for here.
by Sefidel
24 Apr 2009, 05:06
Forum: Lobby Clients & Server
Topic: SefiLobby Preview
Replies: 75
Views: 5754

Re: SefiLobby Preview

hey hey lets stop all the hate. the important thing is that im plain better than all you. I will update this post in a few days with a newer, realtime video example.

let us all work together for a better and more productive spring. all this senseless trolling with no direction..

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