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by Error323
13 Dec 2008, 00:38
Forum: AI
Topic: Neuron network AI.
Replies: 4
Views: 1207

Re: Neuron network AI.

viewtopic.php?f=21&t=16797&p=320350#p320350

If you read a bit further u'll see the proposal about neural nets. Though not completely on this level, I will be gathering statistics and depending on the results an AI may be able to benefit from it.
by Error323
11 Dec 2008, 16:23
Forum: SPADS AutoHost
Topic: SPADS AutoHost testing
Replies: 32
Views: 4345

Re: SPADS AutoHost

Hi,

I'm very interested in the autohost idea as I'd like to host some games for spring to gather statistics. Can I get a copy? :D
by Error323
01 Dec 2008, 23:38
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

Zell,A.K. homo idiotico, said: "God exists". Error323 said: "if you can prove this i would like to see it". Gota said: "Error why bother?" Error323 was the one who claimed that something which most likely doesn't exist does exist. Not me. zellsf can I contact you in person via some medium plz? I wo...
by Error323
01 Dec 2008, 23:18
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

Gota wrote:Zell,A.K. homo idiotico, said:
"God exists".

Error323 said:
"if you can prove this i would like to see it".

Gota said:
"Error why bother?"
Indeed, I'm just working on it now.

Those who are interested in the statistics that will be used, contact me in the lobby #xta.
by Error323
30 Nov 2008, 15:16
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

The correct answer to my question would be telling me WHAT statistical data is supposed to determine skill. I will, but until then you simply cannot make such bold statements without some evidence. It leads to nothing, please don't get me wrong I'm very happy with critisism, but only with proper ar...
by Error323
30 Nov 2008, 13:57
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

Either there's many players capable of tagging (which opens for serious abuse) or there'll be a selected few and there's very little chance they'll even bother. This is simply not true, I've spoken to some people already and they would be willing to help tagging. Also, as mentioned, there is no way...
by Error323
30 Nov 2008, 12:42
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

Yes, perhaps I'm a bit too naive there but I can also take the current ingame time of players into account when they are tagging. Or build up a trustnetwork per mod etc.
by Error323
30 Nov 2008, 12:04
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

there is no automated way of making accurate rankings and allowing the players to have any influence on rankings has even more serious flaws.. I'm not really sure if you understand the concept here. Players that are tagging are merely providing trainingdata for the supervised learning algorithm. Th...
by Error323
29 Nov 2008, 15:24
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

Now the benefit of this is that no-one will ever know the actual function. Though this could also be regarded as the downside. That is no problem. if you wanted to know the function, you could do a function approximation with sample values. This can be done with mathematically "perfect" approximati...
by Error323
29 Nov 2008, 12:34
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

I've been going back and forth on designing a well defined formula/function, but everything I came up with didn't quite cut it. And then I thought what about this: Given all the features (unit kills, metal used, etc.) one can design a neural network that learns the rating function . This ofcourse re...
by Error323
28 Nov 2008, 23:57
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Imrpoved ranking system

hehe :D cool idea. when hosting a game, the host can specify an SQL statement which checks each players validity (pseudo): numRows = SELECT id WHERE player.name=={player that wants to join} AND averageKDratio AND mod=={hosted mod} if (numRows == 1) { player can join } for sure, a very flexible appr...
by Error323
28 Nov 2008, 23:50
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Improved ranking system

And what happens for unsynced/timeouted players ? And what do you do for 1v1 if data don't match ? And for team games, if all the players of one team autosend the same fakedata after a game if they lost it, what happens ? When a battle has players that timeout I think the best choice is to not post...
by Error323
28 Nov 2008, 15:29
Forum: Feature Requests
Topic: Imrpoved ranking system
Replies: 100
Views: 5324

Re: Improved ranking system

Hi everyone, Introduction Having read this thread and being aware of the issues involved with ranking systems, I would still like to share my proposal for one. Here we go: Proposal Within the Spring engine, after a game has ended the statistics (units killed, damage dealt etc.) would be posted to a ...
by Error323
27 Feb 2008, 10:18
Forum: AI
Topic: Masyu - it's like pathfinding?
Replies: 8
Views: 1855

Re: Masyu - it's like pathfinding?

Yes it's NP-Complete, that basically means that you have to make it compute all the possibilities, and check each for correctness, using perhaps Genetic Algorithms or something. This means only relatively small boards can be solved in a reasonable amount of time.
by Error323
28 Nov 2006, 16:57
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23719

course its intentional, you cant make somthing exlplode with a nuclear blast by accident dude, its all in seperate files. what he is saying is its just the animation, the balance is the same. edit: the can laser effect and sound still need changing its currently as a beef as the_barbie_mobile edit2...

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