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by Uberleechen
01 Feb 2007, 08:14
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 87483

As of BA 4.61:
Gantry: 7848M.

Krogoth:
133700 hp
Costs:
27182M, 577039E

So, yes, snipers are good counters to Krogoths, Annihilators are not. (By your calculations, of course.)
by Uberleechen
31 Jan 2007, 15:46
Forum: General Discussion
Topic: Big economy or big bomb?
Replies: 37
Views: 2296

Hell, I've seen 4+ advanced fusions put together.

With 10+ flak cannons all together pushed right up to them.

Needless to say, that couldn't stop a dozen bombers from blowing the whole thing.

My first wave of gunships didn't scratch it though.
by Uberleechen
23 Dec 2006, 09:00
Forum: General Discussion
Topic: Idea for a tournament ( The Spring Conflict )
Replies: 53
Views: 2130

Honestly, a BoneYards clone would be awesome.

(My only fear would be how arm-dominated it might become...)

Full client integration is, in my mind, a must. It's just too pen-and-paper/tedious to do it manually.

Good job so far. I look forward to your further progress.
by Uberleechen
14 Dec 2006, 04:58
Forum: General Discussion
Topic: Individual unit kills and scores
Replies: 26
Views: 1684

I'd sorta like a metal/energy killed per player list...
by Uberleechen
12 Dec 2006, 04:23
Forum: Ingame Community
Topic: ctrlpanels.
Replies: 36
Views: 5112

Oh hell yes.
The quad-width buildmenu is great.

And I, also, do not understand the implementation of .lua's.

Edit: This and teamcolornano should be included in the distro of spring....
by Uberleechen
02 Dec 2006, 21:16
Forum: Off Topic Discussion
Topic: Anti virus
Replies: 24
Views: 1013

Kaspersky ftw.

Russian antivirus! Because vodka (vodak?) kills germs.
by Uberleechen
02 Dec 2006, 20:37
Forum: Argh's Projects
Topic: NanoBlobs: Making the Game Design Work
Replies: 38
Views: 4684

Actually, AF, that sounds great. I'd love for autofacs to double in both dimension (4X footprint...) and for sheep to do the same. It'd make territory *much* more valuable. And...actually, LRPCs, if done properly (eg. hard to spam, high firing resource requirements, bad accuracy, sort of like the Bi...
by Uberleechen
02 Dec 2006, 06:56
Forum: General Discussion
Topic: Too many autohosts?
Replies: 38
Views: 1988

Since I started hosting the nanoblobs autohost, I've been checking the chatlogs, and it seems a number of people have been trying the mod for the first time. This would not happen with peoplehosts (or at least, it'd be a lot of work for someone).

+1 to the "filter-passworded-games-option."
by Uberleechen
02 Dec 2006, 06:27
Forum: Argh's Projects
Topic: NanoBlobs: Making the Game Design Work
Replies: 38
Views: 4684

The chain-detonations have to go. Particularly for Knights - if you want to kill knights, the most effective way should be either massed units (ya think?) or Demonfire/Squarerook area-effect. I don't really mind the chain-detonations for archers. Demon explosions are perfect, as-is. Sheep should hav...
by Uberleechen
02 Dec 2006, 05:52
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 17675

I'm not entirely sure how to produce various selectkeys for the units of nanoblobs.... something like: bind ctrl+w select wolf ? I don't know how to word a select command :( Or is modifying selectkeys.txt better? Edit: I just found the selectkeys editor....ooh... ...I feel rather foolish now... Edit...
by Uberleechen
02 Dec 2006, 01:54
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 17675

Request:

Argh, can I upload NanoArenaV4 to unknown-files? Just then the autolink will work...

And thanks LordMatt...I didn't know you could configure keysets in spring.
by Uberleechen
01 Dec 2006, 23:03
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 17675

We already have a fast ground unit/raider: The Knight. Wolves just need a wee bit more firepower, need to be hit less often by non-rapid fire, should perhaps be a little faster, and should cost more. Or cancel the cost upgrade, and just make them have a slight takeoff delay if possible. I haven't se...
by Uberleechen
30 Nov 2006, 23:54
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 17675

So far in 0.74 observations: Wolves are fairly useless except for swamping enemy fire with targets or assassinating sheep that somebody isn't defending at all. Spirerooks are awesome...however, they seem to be too awesome against wolves. They'd be about perfect if they couldn't hit wolves reliably. ...
by Uberleechen
30 Nov 2006, 06:25
Forum: Game Development
Topic: Terrain deformation.
Replies: 10
Views: 703

I would've just cheated....

Actually, I did for the fusions....

I just wanted to see if megamining was at all feasible in an actual game. I'm thinking not so much, unless I'm on Supreme Battlefield and I think the other guy'll be sending a Krogoth alone soon.
by Uberleechen
29 Nov 2006, 03:50
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 17675

Which is the proper 0.64 version? The [~8MB] one that comes with the GPL Spring, or the 16MB version you posted? (Nanoblobs64, not Nanoblobs064)

Thanks.
by Uberleechen
29 Nov 2006, 03:46
Forum: Game Development
Topic: Terrain deformation.
Replies: 10
Views: 703

Deformation Fun

XTA. Minelayers. Many 500metal mines... :) :) :) electricteaparty.net/index.php/v/Neuffy/Spring/Mines01.jpg.html?q=gallery&g2_imageViewsIndex=1 electricteaparty.net/index.php/v/Neuffy/Spring/Deformation01.jpg.html?q=gallery&g2_imageViewsIndex=1 electricteaparty.net/index.php/v/Neuffy/Spring/Deformat...

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