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by Cremuss
08 Aug 2010, 04:01
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 20339

Re: ANN: OBJ model format support

In fact I don't even use the blender exporter script. The .obj.lua are easy enough to be written by hand (at least basic ones) I tried the script in blender 2.49, though, and I couldn't get it working (same errors than CarRepairer, it was complaining about mid pos distance blabla) Anyway I'm using b...
by Cremuss
07 Aug 2010, 16:58
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 20339

Re: ANN: OBJ model format support

Hi. I managed to import 1 piece only units into spring using obj's but if there is more than 1 pieces, spring crash :| Spring crash log : http://pastebin.com/z5i3dR1e Obj.lua : http://pastebin.com/1ENt5Hyd Obj file contains both 'o abc' and "o def" lines. ZIP : (contains textures 1&2, .obj and .obj....
by Cremuss
03 Aug 2010, 23:21
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
Replies: 86
Views: 31640

Re: Blender S3O Import/Export + BOS Export Plugin v0.6

Hey,

Great tool :)

Any updates on the UV problem ?
I don't want to "mark sharp" 300 edges... :mrgreen:

Blender 2.53 beta is done now, it's the "ready for documentation" release so I guess you can port you exporter to 2.5 now :-) 8)
by Cremuss
26 Jul 2010, 01:22
Forum: Art & Modelling
Topic: Awesome, FREE modeling application
Replies: 35
Views: 4439

Re: Awesome, FREE modeling application

Check this :) Good new for this guy, but good or bad new for sculptris ? Look likes pixologic didn't want sculptris to be a competitor CF : http://www.drpetter.se/index.html http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=954 http://www.zbrushcentral.com/showthread.php?...
by Cremuss
21 Jul 2010, 16:41
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

PicassoCT > Well, not really. I mean don't have a a list of colors already made that I'm picking to do my texture. I just have in mind that the model needs to have the same blueish/greyish color, so I usually starts by filling a layer with the same dominant color (around 118/123/128) and then toying...
by Cremuss
21 Jul 2010, 16:28
Forum: Modelling & Texturing Tutorials & Resources
Topic: Time-lapse video tutorial of texturing a rts unit
Replies: 19
Views: 9067

Re: Time-lapse video tutorial of texturing a rts unit

MidKnight > Thx :-)

Wombat > 1px hard brush for edges and 1px soft brush for the second pass (corners)
by Cremuss
21 Jul 2010, 03:50
Forum: Modelling & Texturing Tutorials & Resources
Topic: Time-lapse video tutorial of texturing a rts unit
Replies: 19
Views: 9067

Re: Time-lapse video tutorial of texturing a rts unit

scifi > for spring ofc. I played supcom, like the first 3 games of the campaing of the terran (?) and I hated the game. I needed to speed the game like 10 times faster to have something dynamic and reactive, and the differences between the 3 avaible factions are so ridiculous, like it seems you play...
by Cremuss
21 Jul 2010, 03:47
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

Otherside > yeah sure I'll make kbots :)

EatMyShrapnel > I don't have any, but you can use tutorials from 3dsmax, maya, photoshop or whatever. The workflow and main idea of the tutorial is generally not software specific.
by Cremuss
20 Jul 2010, 18:16
Forum: Modelling & Texturing Tutorials & Resources
Topic: Time-lapse video tutorial of texturing a rts unit
Replies: 19
Views: 9067

Re: Time-lapse video tutorial of texturing a rts unit

KaiserJ > I won't :D

Wombat > hum no, vimeo resized the video so it has messed up everything a bit :/
by Cremuss
20 Jul 2010, 15:30
Forum: Modelling & Texturing Tutorials & Resources
Topic: Time-lapse video tutorial of texturing a rts unit
Replies: 19
Views: 9067

Re: Time-lapse video tutorial of texturing a rts unit

Thanks everyone :-) Beherith > speed is x5 so it took me about 1h20 to make the texture. Gimp & Blender for the win :-) Hoi > True but I can't really spend too much time on a single unit since I don't have the free time I would for this project ^^ anyway I'm glad you liked the how to ! let's do some...
by Cremuss
20 Jul 2010, 01:03
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

hey, video released :) again, thanks everyone :-) Google_Frog > Finally I think that I'll go for moving the unit with lua through moving arm or whatever :) Saktoth > thank you for proposing help but I started 3D with spring and I learned almost everything from you guys so you owe me nothing :-) :cry...
by Cremuss
19 Jul 2010, 23:35
Forum: Modelling & Texturing Tutorials & Resources
Topic: Time-lapse video tutorial of texturing a rts unit
Replies: 19
Views: 9067

Time-lapse video tutorial of texturing a rts unit

Yop ! :-) x5 timelapse video of how I textured my research center, so it's not really a tutorial even if I'm explaining what I'm doing and if I'm giving some advices. The video is 17 min length, it's a bit long but I couldn't speed more : It's already a bit fast to understand what's going on ^^ http...
by Cremuss
18 Jul 2010, 17:29
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

Thanks everyone, I appreciate it :wink: Hum, ok it sounds doable :-) Manipulating the terrain bellow seems the right way to achieve that but, yeah, can the ground be "reseted" if the fac is destroyed ? Hobo Joe > yeah true that shapes of the ICBM and geotherm are very similar but I think that the te...
by Cremuss
17 Jul 2010, 18:11
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

yop :) No, it's not a foot from a super giant robot, it's a toe from a super mega giant robot :roll: I thought it was obvious :roll: Seriously, it's a research center. I suppose it's a bit strange right now but it's more obvious in motion :) Saktoth > humm yeah everything will be release free but no...
by Cremuss
16 Jul 2010, 19:14
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

hey

Image

texturing process video tutorial soon.
hope you like it :wink:
by Cremuss
15 Jul 2010, 16:54
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 6818

Re: OverLord BattleShip For CA

I guess just remember that your model/texture will be really small ingame so don't add to much tiny details on your textures cause it's useless and ugly from a far distance view

Also, better to make 1 model textured than 10 models untextured. (and don't forget corpses :D)

I hope it helps :mrgreen:
by Cremuss
14 Jul 2010, 21:45
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 6818

Re: OverLord BattleShip For CA

blender ? :)

nice model, and nice textures saktoth :)
by Cremuss
03 Jul 2010, 02:24
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 637694

Re: Random WIP

awesome Beherith !
by Cremuss
27 Jun 2010, 03:46
Forum: Off Topic Discussion
Topic: Bicycles
Replies: 67
Views: 8271

Re: Bicycles

Yo. Thx :mrgreen: Well, I'm 1.90-1.95meters (~6 foot) and I don't have any problems with my knees :p My top tube frame is 20.8", which is okay. Short street/park frame are 20 to 20.5", long are 21 to 21.25" so yeah, nowadays every bikes has this setup. Low seat because you can have a better "compres...

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