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by Cremuss
09 Dec 2010, 00:56
Forum: Balanced Annihilation
Topic: What happened to that new model innitiative?
Replies: 44
Views: 3998

Re: What happened to that new model innitiative?

Hobo joe > yes I'm afraid

Mr. Bob > I wish you good luck, it looks very promising already ! 'Totally dig your style :) don't loose that "starting" momentum
by Cremuss
08 Dec 2010, 17:40
Forum: Balanced Annihilation
Topic: What happened to that new model innitiative?
Replies: 44
Views: 3998

Re: What happened to that new model innitiative?

I gave up, lost interest in the RTS thingy.. and its hard to keep making stuff for a game when its not inspiring you as much anymore. +1 It was worth it, I enjoyed what I did here but I just moved on something else :-) Scifi RTS had never really been what I enjoyed the most even if BA is fun to pla...
by Cremuss
13 Oct 2010, 20:17
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

Saktoth > I'm aware of the danger but it shouldn't be a problem for most of the models. I'll fix that later if needed (like on the light flak canon you mentioned). I don't want to start a debate but removing faces you will not see ingame on your model is like a "must do" even if you gain only 30 tri...
by Cremuss
08 Oct 2010, 15:55
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

Blender file, png and .xcf (gimp source) files released here under free art license 1.3 : http://cremuss.free.fr/finaloutcome/sources/ SVN is here : http://code.google.com/p/finaloutcome/ Contains every models you already seen, plus 2 commanders, land cons, naval cons and air cons. It is not finishe...
by Cremuss
05 Oct 2010, 02:40
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

Hahaha, I laughed :mrgreen: I didn't expect my thread to be so... alive :D Simply, the only difference here if I join CA or if not is, if I do, I'll need to "fight" to make what I really want even if I'm sure they'll let me have a great liberty. But if I don't, then I'll just be able to really do wh...
by Cremuss
30 Sep 2010, 15:12
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

CarRepairer > yep I've not been very clear on my intention but I think everyone got it now Johannes > hmm, interesting, i'll have to think about that more seriously :) Pxtl > no problem, I understand your point of view but I personnaly don't have any problems with TA economy, I think it's just good ...
by Cremuss
29 Sep 2010, 23:24
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

haha, I'm being misunderstood. When I said I want that to be relatively close to BA, I meant I want something closer to any TA games/mods than Commander&Conquer, warcraft, starcraft or even aoe :D. I like the overall economic system of TA and how the tiers works, and I want to keep that, that's all....
by Cremuss
29 Sep 2010, 14:07
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Re: Game project. Code name : Evolvere

Sheekel > not yet implemented, it's just an overlay with gimp zwzsg > ye true it's pretty close to Evolution RTS but it's only a codename. Any suggestions for a better name ? :D At the end, I think the game will be pretty different from BA, even if how tiers works and economic system are pretty the ...
by Cremuss
29 Sep 2010, 02:27
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 15066

Game project. Code name : Evolvere

Hi there ! :-) I finally decided to make a topic about the game I've in mind for some times now, just to get some feedbacks and motivation cause motivation was not my best during the past few days :evil: So let's start by a brief description of what Evolvere is in my mind. Generally speaking, I want...
by Cremuss
11 Sep 2010, 14:59
Forum: Art & Modelling
Topic: AO baked ground plates for your mod!
Replies: 88
Views: 20051

Re: AO baked ground plates for your mod!

you can do it with blender and gimp too, you just need to find the correct size in blender so 1 unit in spring = 1 unit in blender. Once you did that it's really easy : - create a plane - scale the plane to fit the unit model (it has to be bigger in fact. The scale value in blender is the value you ...
by Cremuss
03 Sep 2010, 13:43
Forum: Art & Modelling
Topic: AO bake ground plate misalignment [solved]
Replies: 14
Views: 2046

Re: AO bake ground plate misalignment [solved]

yup looks good,

The only negative point is that you need to make the grounddecal texture disapear instantly if the building is destroyed and I suppose it'll give a strange visual effect since the wreckage will have basicly the same shape near the ground but no ground AO anymore.
by Cremuss
31 Aug 2010, 13:05
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

haha, be patient :p

I did some tweaks on the GUI, I'll show later. I also started to write the wiki, and to model others units :)

cya
by Cremuss
27 Aug 2010, 13:35
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

I never said I wanted to copy starcraft UI, I said it was ok to get inspiration from it, in a meaning of graphic design :?
by Cremuss
26 Aug 2010, 17:56
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

thanks for all the critics :-) ! Wolf-In-Exile > yeah a bit but not that much honnestly :) Anyway I think SCII UI is good, so it's not that bad to take inspiration from it :p Saktoth > I'll definitly need 2-3 lua coders to finish unit animation scripts, make special widgets/gadgets (not that much), ...
by Cremuss
26 Aug 2010, 02:15
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

yeah, thanks a lot for the critics. I agree with most of what has been said here and I definitly take care of everything for the new version :) Hoi > thanks for the effort :-) I agree with Hobo Joe about the empty space at the very left and right that is showing a small band of the map. I prefer to ...
by Cremuss
25 Aug 2010, 22:11
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

Thx Pxtl > yeah I know but I'm thinking of a system like a trick you usually do in xhtml/css where you have a top and a bottom image and a mid image of 1px height which you can duplicate if you want to pull up the top part. So same thing here, if the window width increase, pull the minimap to the le...
by Cremuss
25 Aug 2010, 17:40
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 649848

Re: Random WIP

Pressure Line > very nice model :-) I spent the two last days doing a GUI test. Ofc it's not ingame, it's only overlayed on a GUI-less spring screenshot atm but I think it looks good. I'm not very happy with the unitpics though, need to redo them. Any critics ? thx http://cremuss.free.fr/3d/2008/Evo...
by Cremuss
22 Aug 2010, 02:54
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 20689

Re: ANN: OBJ model format support

CarRepairer helped me, I thought the customParam with the CA's gadget was the same than the one in Argh's/Kloot example, so problem fixed now thx all :)
by Cremuss
21 Aug 2010, 14:39
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 20689

Re: ANN: OBJ model format support

double post, sry. Anyone has tried to apply normal maps to .obj units ? Kloot/Argh's shader works very basicly but it has a lot of glitchs and the fps drops to 1 when the unit is being built. CA's/S44 imporved shader seems to be .s3o specific. I tried to add my units directly in CA, I can see normal...
by Cremuss
20 Aug 2010, 22:55
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 20689

Re: ANN: OBJ model format support

I do have an empty base piece and I use it in every model for spring. But the blender obj exporter decides to discard it? Blender experts, any help? So what can be done about this? jK informed me that an empty root piece is very bad mojo. Leaf pieces are alright, and I use those for aiming and effe...

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