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by daryl
05 Jan 2013, 00:19
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3342

Cutscenes funcion in zero-K mission editor

Hola all! so i'm creating a mission with the zero K mission editor. But i'm using other game (not Zero-K). So i Need to use Cutscene function but i can't. i tried to copy widget: mission_objectives.lua mission_messagebox.lua from zero-K to my game but it doesn't work... anyone can help me? what i ne...
by daryl
04 Jan 2013, 21:56
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 74278

Re: IceUI

I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars. My stuff is at http://github.com/ecraven/ice...
by daryl
10 Dec 2012, 10:22
Forum: Lua Scripts
Topic: Create .TXT file
Replies: 5
Views: 323

Re: Create .TXT file


ok... i don't know lua :(
so now i will try to study this documentation, so if I will have problems i will post here :wink:

thx all!! 8)
by daryl
10 Dec 2012, 10:12
Forum: Lua Scripts
Topic: Create .TXT file
Replies: 5
Views: 323

Create .TXT file

Hi all, i'm working on a mission using mission editor. I would need to know if is possible to create a .txt file ( for example "endmission1.txt" ) by using LUA language. And I need to compile this .txt file by adding some string such for example: mission1_obj1 = completed; and in a second ...
by daryl
18 May 2011, 13:09
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 15856

Re: AAI v0.90 in SVN / latest Spring release

The type of model has nothing to do with the AI, it is a modding issue. Your change has modified the unit beyond pure visuals mmmm... so i changed, in the unit file, this string: from objectName=CORVP; ( this use .3do model) to objectName=CORVP.s3o; ( this use .3so model) i don't changed anything.....
by daryl
16 May 2011, 21:34
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 15856

Re: AAI v0.90 in SVN / latest Spring release

hi! I noticed when AAI build, for example, a vehicle plant made with a .3DO model, AAI use this plant to build the vehicles ( all work fine ). If I replace the .3DO model of the vehicle plant with a .S3O model ( correctly made with model radius, height and texture 1 etc. ), AAI build the vehicle pla...
by daryl
18 Feb 2011, 07:56
Forum: Lua Scripts
Topic: ctrlpanel.txt
Replies: 7
Views: 751

Re: ctrlpanel.txt

The answer to your particular question is "Not really." You can do some stuff like transparency of the build menu but that only works to a certain extent. Best to use lua. ah ..i undesrtand but LUA is not easy for me :cry: anyone can help me? I customized ICE UI but this GUI give some pro...
by daryl
17 Feb 2011, 22:27
Forum: Lua Scripts
Topic: ctrlpanel.txt
Replies: 7
Views: 751

ctrlpanel.txt

hi all,
I would like customize the original GUI.
i found ctrlpanel.txt file where I can modify some things..
are there some "advanced" setting to change chat format or energy and metal bar??
for example I would like simple transparent background and blu border
is this possible?
by daryl
01 Jan 2011, 08:55
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

knorke wrote:try
Spring.SetUnitNeutral (u, true)

or try setting nochasecategory in unitdefs

finally! it's working :)

thx to all!!!
by daryl
26 Dec 2010, 19:30
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

A few questions, can you use mumble( a voice chat program)? " where are you, like what country/timezone if your country is big(so I can have an idea when you are awake)? hi smoth, I'm Italian and now are the 19.24 PM ( use Rome time ) I'm sorry but i can't speak becouse my english spoken suck!...
by daryl
26 Dec 2010, 12:22
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

I was under the impression units shouldnt target neutrals. If this is the case, then this may be an engine bug. If so, Ill file a bug report. I created i file named "start.lua" into "LuaRules\Gadgets" folder of my map contains. Start.lua have this code now (thx behe): function g...
by daryl
26 Dec 2010, 10:05
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

Worldbuilder is not widely used. I can teach you how to use feature placer as an alternative. What are the needs of your map? hi smoth, i'm doing a mission on my map. Simply i would like add some dinamic capturable features. But it is not important. I know, at the moment, how to add static reclaima...
by daryl
25 Dec 2010, 20:56
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

Should work: Documentation here local u local CreateUnit = Spring.CreateUnit local GetGaiaTeamID = Spring.GetGaiaTeamID local GiveOrderToUnit = Spring.GiveOrderToUnit local AddBuildOrders = Spring.AddBuildOrders local CreateFeature = Spring.CreateFeature function GameStart() u = CreateUnit("ge...
by daryl
25 Dec 2010, 13:15
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Re: Map and Neutral Object.

jK wrote:You have to use Spring.SetUnitNeutral, there is no neutral UnitDef tag it seems.
Can you help me please? i'm not a good scripter.
what I need to write??
by daryl
19 Sep 2010, 14:21
Forum: Map Creation
Topic: Map and Neutral Object.
Replies: 13
Views: 1437

Map and Neutral Object.

Hola, I have a little problem with neutral "dinamic" object: this objects are neutral ( see white object), but the attacker units ( blue ) continue to engage neutral object, but they don't shot. http://www.totalannihilation.it/immagini%20varie/engage001.jpg And in a large battle some units...
by daryl
18 Sep 2010, 12:17
Forum: Game Development
Topic: WorldBuilder and Your Projects
Replies: 27
Views: 3574

Re: WorldBuilder and Your Projects

Tobi said that MapInfo.lua, like ModInfo.lua, can call dependencies. Are you sure that doesn't work? I guess I'll have to test that out really thoroughly now. (how much bloat might it add to a map? any estimations?) Maybe a few hundred K for the Lua file, if it was a map dependency and a really com...
by daryl
14 Sep 2010, 07:02
Forum: Help & Bugs
Topic: Hide Waypoint?
Replies: 4
Views: 409

Re: Hide Waypoint?

knorke wrote:complete list and description for anything in spring?
haha...
uff... i understand: no :-)
by daryl
13 Sep 2010, 18:28
Forum: Help & Bugs
Topic: Hide Waypoint?
Replies: 4
Views: 409

Re: Hide Waypoint?

zwzsg wrote:Open cmdcolors.txt
Change:
alwaysDrawQueue 1
into:
alwaysDrawQueue 0
wow ok!!
thx..
is there a complete list and description of the commands contained in cmdcolors.txt?
by daryl
13 Sep 2010, 13:36
Forum: Help & Bugs
Topic: Hide Waypoint?
Replies: 4
Views: 409

Hide Waypoint?

Hola, in the latest versions of spring I noticed that waypoints are ever visible when the moving units are selected. Can i hide this waypoint? i remember that i could see the waypoint only when "shift" key or "spacebar" key was pressed. This is a Mod-Option or an Engine-Option? C...
by daryl
11 Sep 2010, 21:15
Forum: Map Creation
Topic: Remove or change background image
Replies: 20
Views: 1329

Re: Remove or change background image

I just dont know what you mean with background texture. But I suppose that you mean detailtexture Therefore the solution is simple: Make a custom detailtexture for example size 256x256. Paint it solid gray. Remember that the format must be 8bit grayscale. Save it as a .bmp to your map folder /yourm...

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