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by daryl
03 May 2015, 14:55
Forum: Lobby Clients & Server
Topic: Reconnect to host by script.txt
Replies: 3
Views: 613

Re: Reconnect to host by script.txt

Ok .... There is not other way??
by daryl
21 Apr 2015, 08:29
Forum: Lobby Clients & Server
Topic: Reconnect to host by script.txt
Replies: 3
Views: 613

Reconnect to host by script.txt

Hi, I have a question: I play with my friend that connect to me via spring.exe + client_script.txt. This is the code of the client_script.txt that my friend use to connect to my games: [GAME] { HostIP=xxx.xxx.xxx.xxx; HostPort=8452; IsHost=0; MyPlayerName=friend name; MyPasswd=my password; } So, At ...
by daryl
13 Apr 2015, 13:46
Forum: Lua Scripts
Topic: Insert image via LUA - Zero-K mission editor
Replies: 2
Views: 569

Re: Insert image via LUA - Zero-K mission editor

oi..
ok i will try this evening!!
thx!!
by daryl
10 Apr 2015, 10:15
Forum: Lua Scripts
Topic: Insert image via LUA - Zero-K mission editor
Replies: 2
Views: 569

Insert image via LUA - Zero-K mission editor

Hola,
I'm making a mission,
I would like insert a simple image, like the attached file, as "satellite view" to put in some cutscenes of Zero-K mission editor.
How can I do this?
Thx a lot!
by daryl
25 Dec 2014, 21:20
Forum: AI
Topic: RAI + SPRING 0.86
Replies: 1
Views: 604

RAI + SPRING 0.86

Hello!!
I have a problen with RAI on spring 0.86:

When I start a game with one or more RAI AI, the countdown of start game stop at 2 second and, often, the game doesn't start.
With KAIK the game work fine.
So I attach here the infolog file.
Please, can you help me?
by daryl
21 Jul 2014, 07:38
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

Could not find relevant looking command on http://springrts.com/wiki/UI_commands But many have recreated similiar functionality as wigdet, attached is my version. Since it was just quick helpertool it simply activates by clicking on "units into file" in F11 widget menu. After click it instantly dis...
by daryl
16 Jul 2014, 09:48
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

but unit load when game start.. :) But it's ok! Why give up on that? Add the code from this post: http://springrts.com/phpbb/viewtopic.php?f=13&t=32347&start=0#p559646 Also do not spawn your units at y=0 height coordinate, instead spawn them at the height that the terrain is. See http://springrts.c...
by daryl
15 Jul 2014, 13:37
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

updated version as per most of knorke's suggestions: here If you see any other issues Knorke, I leave privilege the to updating the code and putting it on pastebin to you this back and forth is a waste of time when you could just update the code. hi !! i got time to try the code, it work correctly ...
by daryl
15 Jul 2014, 10:46
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

updated version as per most of knorke's suggestions: here If you see any other issues Knorke, I leave privilege the to updating the code and putting it on pastebin to you this back and forth is a waste of time when you could just update the code. thx guys, I had already noticed that old code had mi...
by daryl
10 Jul 2014, 21:36
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

http://springrts.com/phpbb/download/file.php?mode=view&id=3255&sid=1cbb37b83db9d9095226d3e08b45cf0a (click image to go to thread) These are available for you if you can utilize them daryl. oh yes...i would like look them... :) I Promise to publish my objects and the map when i will finish them :) i...
by daryl
10 Jul 2014, 18:53
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

Nope. Don't do it in either game start or initialize. I am not sure how you are placing units. function gadget:GetInfo() return { name = "feature placer", desc = "Spawns Features and Units", author = "Gnome, Smoth", date = "August 2008", license = "PD", layer = 0, enabled = true -- loaded by defaul...
by daryl
10 Jul 2014, 18:52
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Re: Feature map

1) The "animated feature" are units, I assume. http://springrts.com/wiki/Gamedev:UnitDefs#General set iconType to something transparent or: http://springrts.com/wiki/Lua_UnsyncedCtrl#Unit_NoDraw.2CNoSelect.2CNoMinimap Spring.SetUnitNoMinimap 2) Seems you currently spawn stuff in callin GameStart(),...
by daryl
10 Jul 2014, 18:22
Forum: Map Creation
Topic: Feature map
Replies: 32
Views: 4991

Feature map

hola.. i need help: - I'm working on a map and i'm adding some animated feature... so.. these features appear in map as icons... how can I hide these icons from map??? http://www.warmachinesrts.com/altri_siti/features.png - these feature are loading only when game start. There is a way to load featu...
by daryl
19 Jun 2014, 06:58
Forum: Map Creation
Topic: Geometry for sharp cliffs example
Replies: 36
Views: 8370

Re: Geometry for sharp cliffs example

wow!!
great work!!
by daryl
18 Jun 2014, 08:42
Forum: Map Creation
Topic: Wanting to try mapping again...
Replies: 7
Views: 1265

Re: Wanting to try mapping again...

Beherith wrote:In this archive, inside the Debug directory, you will find a debug build of Mapconv.exe that might work for you:
http://beherith.eat-peet.net/stuff/MapConv.7z

thx!!! now work correctly!!!!

:-) :-)
by daryl
16 Jun 2014, 01:10
Forum: Map Creation
Topic: Wanting to try mapping again...
Replies: 7
Views: 1265

Re: Wanting to try mapping again...

That texture seems to be oddly formatted. Try converting to TGA or PNG. hi Beherith, i have similar problem... i tryed to save my textures map in .PNG, .BMP, .TGA but i have this message: Mothers Mapconv version 2.4 updated by Beherith (mysterme at gmail do Loading texture This application has requ...
by daryl
24 Jan 2014, 08:53
Forum: Map Creation
Topic: SMF - SSMF help
Replies: 4
Views: 1234

Re: SMF - SSMF help

As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you can of co...
by daryl
22 Jan 2014, 10:36
Forum: Map Creation
Topic: SMF - SSMF help
Replies: 4
Views: 1234

Re: SMF - SSMF help

As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you can of co...
by daryl
21 Jan 2014, 22:33
Forum: Map Creation
Topic: SMF - SSMF help
Replies: 4
Views: 1234

SMF - SSMF help

hi all... I'm trying to create a TEST map using splattex.. and I have some problem with RGBA channels... anyone can help me?? what I wrong?? so... I created with Gimp the splattex.tga 1024x1024 file: http://www.warmachinesrts.com/altri_siti/splattex/splattex.jpg For this test I used: RED channel for...
by daryl
04 May 2013, 08:45
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1764

Re: Help with mission editor and lua

Any errors in console/infolog? Try creating the unit with a Y position of Spring.GetGroundHeight(100,100) instead of 0. hi King, probably i did a mistake whit the code. now it work but i used this code: local unitID = Spring.CreateUnit("PalmForest006",100,0,100,0,Spring.GetGaiaTeamID()) Spring.SetU...

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