Search found 192 matches
- 28 Feb 2016, 12:23
- Forum: Lua Scripts
- Topic: Load/Unload units via LUA
- Replies: 8
- Views: 1216
Re: Load/Unload units via LUA
thx, but can you make to me an example because i'm not a good coder... :( for example: -- i created a commander com=Spring.CreateUnit("icucom",6900,0,11400,0,Spring.GetGaiaTeamID()) Spring.SetUnitNeutral (com, true) Spring.SetUnitAlwaysVisible(com, true) Spring.SetUnitNoMinimap(com, true) ...
- 28 Feb 2016, 09:46
- Forum: Lua Scripts
- Topic: Load/Unload units via LUA
- Replies: 8
- Views: 1216
Load/Unload units via LUA
Hi all,
i'm making a mission with "mission editor" and I need that a "transporter" load "tank" and unload it at x,y coordinates in the maps.
All of this by Lua code.
I'm sorry but i'm not a coder...and i did't found similar post..
can you help me please?
i'm making a mission with "mission editor" and I need that a "transporter" load "tank" and unload it at x,y coordinates in the maps.
All of this by Lua code.
I'm sorry but i'm not a coder...and i did't found similar post..
can you help me please?
- 03 May 2015, 14:55
- Forum: Lobby Clients & Server
- Topic: Reconnect to host by script.txt
- Replies: 3
- Views: 649
Re: Reconnect to host by script.txt
Ok .... There is not other way??
- 21 Apr 2015, 08:29
- Forum: Lobby Clients & Server
- Topic: Reconnect to host by script.txt
- Replies: 3
- Views: 649
Reconnect to host by script.txt
Hi, I have a question: I play with my friend that connect to me via spring.exe + client_script.txt. This is the code of the client_script.txt that my friend use to connect to my games: [GAME] { HostIP=xxx.xxx.xxx.xxx; HostPort=8452; IsHost=0; MyPlayerName=friend name; MyPasswd=my password; } So, At ...
- 13 Apr 2015, 13:46
- Forum: Lua Scripts
- Topic: Insert image via LUA - Zero-K mission editor
- Replies: 2
- Views: 592
Re: Insert image via LUA - Zero-K mission editor
oi..
ok i will try this evening!!
thx!!
ok i will try this evening!!
thx!!
- 10 Apr 2015, 10:15
- Forum: Lua Scripts
- Topic: Insert image via LUA - Zero-K mission editor
- Replies: 2
- Views: 592
Insert image via LUA - Zero-K mission editor
Hola,
I'm making a mission,
I would like insert a simple image, like the attached file, as "satellite view" to put in some cutscenes of Zero-K mission editor.
How can I do this?
Thx a lot!
I'm making a mission,
I would like insert a simple image, like the attached file, as "satellite view" to put in some cutscenes of Zero-K mission editor.
How can I do this?
Thx a lot!
- 25 Dec 2014, 21:20
- Forum: AI
- Topic: RAI + SPRING 0.86
- Replies: 1
- Views: 630
RAI + SPRING 0.86
Hello!!
I have a problen with RAI on spring 0.86:
When I start a game with one or more RAI AI, the countdown of start game stop at 2 second and, often, the game doesn't start.
With KAIK the game work fine.
So I attach here the infolog file.
Please, can you help me?
I have a problen with RAI on spring 0.86:
When I start a game with one or more RAI AI, the countdown of start game stop at 2 second and, often, the game doesn't start.
With KAIK the game work fine.
So I attach here the infolog file.
Please, can you help me?
- 21 Jul 2014, 07:38
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
Could not find relevant looking command on http://springrts.com/wiki/UI_commands But many have recreated similiar functionality as wigdet, attached is my version. Since it was just quick helpertool it simply activates by clicking on "units into file" in F11 widget menu. After click it ins...
- 16 Jul 2014, 09:48
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
but unit load when game start.. :) But it's ok! Why give up on that? Add the code from this post: http://springrts.com/phpbb/viewtopic.php?f=13&t=32347&start=0#p559646 Also do not spawn your units at y=0 height coordinate, instead spawn them at the height that the terrain is. See http://spr...
- 15 Jul 2014, 13:37
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
updated version as per most of knorke's suggestions: here If you see any other issues Knorke, I leave privilege the to updating the code and putting it on pastebin to you this back and forth is a waste of time when you could just update the code. hi !! i got time to try the code, it work correctly ...
- 15 Jul 2014, 10:46
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
updated version as per most of knorke's suggestions: here If you see any other issues Knorke, I leave privilege the to updating the code and putting it on pastebin to you this back and forth is a waste of time when you could just update the code. thx guys, I had already noticed that old code had mi...
- 10 Jul 2014, 21:36
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
http://springrts.com/phpbb/download/file.php?mode=view&id=3255&sid=1cbb37b83db9d9095226d3e08b45cf0a (click image to go to thread) These are available for you if you can utilize them daryl. oh yes...i would like look them... :) I Promise to publish my objects and the map when i will finish t...
- 10 Jul 2014, 18:53
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
Nope. Don't do it in either game start or initialize. I am not sure how you are placing units. function gadget:GetInfo() return { name = "feature placer", desc = "Spawns Features and Units", author = "Gnome, Smoth", date = "August 2008", license = "PD&qu...
- 10 Jul 2014, 18:52
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Re: Feature map
1) The "animated feature" are units, I assume. http://springrts.com/wiki/Gamedev:UnitDefs#General set iconType to something transparent or: http://springrts.com/wiki/Lua_UnsyncedCtrl#Unit_NoDraw.2CNoSelect.2CNoMinimap Spring.SetUnitNoMinimap 2) Seems you currently spawn stuff in callin Ga...
- 10 Jul 2014, 18:22
- Forum: Map Creation
- Topic: Feature map
- Replies: 32
- Views: 5231
Feature map
hola.. i need help: - I'm working on a map and i'm adding some animated feature... so.. these features appear in map as icons... how can I hide these icons from map??? http://www.warmachinesrts.com/altri_siti/features.png - these feature are loading only when game start. There is a way to load featu...
- 19 Jun 2014, 06:58
- Forum: Map Creation
- Topic: Geometry for sharp cliffs example
- Replies: 36
- Views: 8603
Re: Geometry for sharp cliffs example
wow!!
great work!!
great work!!
- 18 Jun 2014, 08:42
- Forum: Map Creation
- Topic: Wanting to try mapping again...
- Replies: 7
- Views: 1307
Re: Wanting to try mapping again...
Beherith wrote:In this archive, inside the Debug directory, you will find a debug build of Mapconv.exe that might work for you:
http://beherith.eat-peet.net/stuff/MapConv.7z
thx!!! now work correctly!!!!


- 16 Jun 2014, 01:10
- Forum: Map Creation
- Topic: Wanting to try mapping again...
- Replies: 7
- Views: 1307
Re: Wanting to try mapping again...
That texture seems to be oddly formatted. Try converting to TGA or PNG. hi Beherith, i have similar problem... i tryed to save my textures map in .PNG, .BMP, .TGA but i have this message: Mothers Mapconv version 2.4 updated by Beherith (mysterme at gmail do Loading texture This application has requ...
- 24 Jan 2014, 08:53
- Forum: Map Creation
- Topic: SMF - SSMF help
- Replies: 4
- Views: 1273
Re: SMF - SSMF help
As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you...
- 22 Jan 2014, 10:36
- Forum: Map Creation
- Topic: SMF - SSMF help
- Replies: 4
- Views: 1273
Re: SMF - SSMF help
As jK already said, the black lines are from the alpha channel. If you put the "squares" in your splatmap in different layers and adjust the transparency of the layers you can adjust the effect per region and see the effect on the black lines resp. the texture from the alpha channel. (you...