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by Chojin
19 Mar 2008, 17:03
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 44934

Re: KAIK 0.13 Unofficial (Spring 0.76b1)

Hi there,

KAIK doesn't seem to like to move at all when playing XTA 9.43. Help? :-)

Additionally, can anyone post a precompiled lib which contains latest changes/fixes from SVN for Windows?

Thanks!
by Chojin
30 Dec 2006, 01:09
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 32704

In case you used the Update-Installer instead of the Full-Installer of Spring 0.74b2, you are left with a non-functional AAI. It will crash if Spring/ai/aai/cache/<mapname>.dat or Spring/ai/aai/learn/mod/<modname>.dat does not exist. You can find the AAI.dll from the Full-Installer here: http://ipxs...
by Chojin
17 Dec 2006, 05:26
Forum: Game Development
Topic: The GPL, and how it applies to your games.
Replies: 30
Views: 2562

Argh wrote:Include the original source files. That way, people wanting to verify that you are playing fair don't have to spend a lot've time checking your work.
Why do you think this is necessary?
by Chojin
16 Dec 2006, 03:00
Forum: Help & Bugs
Topic: Rapier hoards kill themselves
Replies: 19
Views: 806

what mod?
by Chojin
16 Dec 2006, 02:59
Forum: Help & Bugs
Topic: Hover/Sea Transports not unloading units
Replies: 3
Views: 335

what mod?
by Chojin
13 Dec 2006, 19:25
Forum: General Discussion
Topic: Modweb site now up
Replies: 5
Views: 464

Thanks and good job, Maelstorm :-)
by Chojin
12 Dec 2006, 22:46
Forum: Ingame Community
Topic: ctrlpanels.
Replies: 36
Views: 5154

Well, no, actually I can't... did too much to it. I did a few bugfixes to the gui.lua and moved it to the subfolder layout-1. I haven't kept a backup of the first gui.lua I posted there, but you should be able to spot the changes quickly using diff or some other compare tool. The new one in subfolde...
by Chojin
12 Dec 2006, 06:30
Forum: Ingame Community
Topic: ctrlpanels.
Replies: 36
Views: 5154

LordMatt wrote:To fix a bug with the verion of these files provided here:...
Thanks Matt, set to 0 for the time being.

Also, I added another version with time & fps shown the top right corner. Check the link I posted again.
by Chojin
07 Dec 2006, 10:56
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23290

There was a typo in ARMTSHIP.fbi and CORTSHIP.fbi, which was handled badly by the conversion:
> grep MaxDamage ARMTSHIP.FBI
MaxDamage=1333:energyuse=0.3;
> grep MaxDamage CORTSHIP.FBI
MaxDamage=1413:energyuse=0.3;
Thanks for pointing out, will be fixed in next release.
by Chojin
06 Dec 2006, 10:23
Forum: Engine
Topic: Canloopbackattack 0/1/2
Replies: 13
Views: 831

root@bastard:/cygdrive/c/Temp/Mods/XTA v8.1/units> grep -i CanLoopbackAttack *
root@bastard:/cygdrive/c/Temp/Mods/XTA v8.1/units>
This is a FBI tag, right?
by Chojin
06 Dec 2006, 10:04
Forum: Linux
Topic: Behold ZE SEXYNESS!!!1
Replies: 19
Views: 2773

CautionToTheWind wrote:... beryl ... working environment.
good one, lol!
by Chojin
06 Dec 2006, 09:55
Forum: Ingame Community
Topic: ctrlpanels.
Replies: 36
Views: 5154

I played with it, maybe you can use it as example:
http://ipxserver.dyndns.org/games/spring/misc/guis/
by Chojin
05 Dec 2006, 06:02
Forum: Linux
Topic: Making groups ?
Replies: 6
Views: 1271

Play with your uikeys.txt. If nothing else helps, post the output of /keydebug when pressing ctrl+#.
by Chojin
05 Dec 2006, 05:58
Forum: General Discussion
Topic: suggestion - more ranks
Replies: 199
Views: 10102

I'd like mod-dependent ranks.

Rattle's banana idea is good too. No ranks, just a newbie symbol.

More ranks would just make it a bigger fiddling to finally get a game going.
by Chojin
02 Dec 2006, 16:35
Forum: General Discussion
Topic: New Minimap Controls
Replies: 21
Views: 4829

trepan wrote:...
/minimap fullproxy[0|1]
...
by Chojin
02 Dec 2006, 10:05
Forum: Lua Scripts
Topic: LUA Gui and Mods?
Replies: 16
Views: 2509

Something I have been playing with:
http://ipxserver.dyndns.org/games/spring/misc/guis/

The possibilities LuaUI gives are amazing!
by Chojin
02 Dec 2006, 09:45
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23290

I have a strongly different opinion on that, Ivory King.

Arm -> micro-management is needed
Core -> brute force in masses
by Chojin
01 Dec 2006, 20:16
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 23290

It dosnt make sense thats core heavy tanks are inferior to arms! Some stats: Bulldog Reaper Metal Cost 1308 1324 Energy Cost 8383 8535 Build Time 14638 14732 Health 7867 7310 DPS 106 103 Range 420 440 Weapon Velocity 355 365
by Chojin
30 Nov 2006, 07:05
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 18265

Ah, thanks for the map, finally I could take a peek :-) I am having some flickering though, when I comes to the glowing (i.e. constructing)... did I mess with my settings? Please have a look: http://ipxserver.dyndns.org/games/spring/misc/screenshots/nanoblobs_nuke/ Those black lines you see there ar...
by Chojin
30 Nov 2006, 06:30
Forum: Help & Bugs
Topic: Missing Cursor? Missing Textures? Sound Error? See Inside!
Replies: 2
Views: 4825

If you make a fresh install of an the GPL Build, you cannot play OTA based mods properly without acquiring the OTA content files. Yes, Rattle reported this on the XTA v8.1 Release thread. I have uploaded a zip with the necessary files here: [8.1MB] Base-OTA-Content.zip We also created an installer,...

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