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by Chojin
21 Oct 2010, 00:13
Forum: Map Creation
Topic: Map Creation using blender.
Replies: 24
Views: 2814

Re: Map Creation using blender.

Could you please upload this map again somewhere? Can't get it at the location you posted anymore.

Thanks!
by Chojin
18 Mar 2009, 01:05
Forum: Lobby Clients & Server
Topic: TASclient annoyance
Replies: 17
Views: 1887

Re: TASclient annoyance

Well.. it's not so much a matter of what browser gets opened when you click a link.. it's rather that the IE engine is used to render at all (inside TASclient)!
by Chojin
11 Jan 2009, 11:32
Forum: Game Development
Topic: BA 6.6 commander explosion too loud
Replies: 4
Views: 592

Re: BA 6.6 commander explosion too loud

Everybody can install it already, by creating a "sounds" folder in your spring install directory and putting that soundfile in it. It'll override the sound from the mod :-)
by Chojin
30 Dec 2008, 08:46
Forum: Lua Scripts
Topic: Point Tracker v2.3
Replies: 10
Views: 849

Re: Point Tracker v2.2

About the trees: Windowed mode and 3D trees?

Make sure the whole window is on the screen before the connection to the host is establish.. or disable 3D trees.. or in case you use windows update your Nvidia driver (fixed for me since 178.24).
by Chojin
29 Dec 2008, 21:39
Forum: Game Releases
Topic: BA Skirmish BETA2 (BA6.6)
Replies: 34
Views: 3362

Re: BA Skirmish (Alpha)

Sounds nice!
by Chojin
18 Dec 2008, 11:52
Forum: Linux
Topic: For Slackers, ;D
Replies: 15
Views: 2320

Re: For Slackers, ;D

imbaczek wrote:is that current svn? is your boost at version 1.35?

if so, change rts/lib/luabind/policy.hpp line 1285 to include your gcc version. should help.
Great, thanks! This helped me build on Debian Etch too :)
by Chojin
03 Dec 2008, 21:15
Forum: SPADS AutoHost
Topic: SPADS AutoHost testing
Replies: 32
Views: 4275

Re: SPADS AutoHost

Seconded, great idea!
by Chojin
29 Nov 2008, 13:48
Forum: SPADS AutoHost
Topic: SPADS AutoHost testing
Replies: 32
Views: 4275

Re: SPADS AutoHost

So? It would be nice if it could be configured.. But that way? useless for most other mods?
by Chojin
29 Nov 2008, 13:28
Forum: SPADS AutoHost
Topic: SPADS AutoHost testing
Replies: 32
Views: 4275

Re: SPADS AutoHost

lurker wrote:For anyone reading that does not know, springie does have a !manage command; people just tend to not use it at all.
Yes.. it has. And it uses "!balance" instead of "!cbalance" -> useless?
by Chojin
29 Nov 2008, 11:07
Forum: SPADS AutoHost
Topic: SPADS AutoHost testing
Replies: 32
Views: 4275

Re: SPADS AutoHost

I'd like to try and help testing Spads. I sent you a private message as you asked above.

I do like the idea of using perl instead of mono and I love the idea to run an autohost without X.

Thanks for your effort!
by Chojin
21 Nov 2008, 12:11
Forum: Lua Scripts
Topic: Widget Manager
Replies: 43
Views: 6219

Re: LUA Widget Manager

Looks great! Thanks!
by Chojin
02 Nov 2008, 11:07
Forum: Lua Scripts
Topic: Advanced Players List widget
Replies: 175
Views: 18603

Re: Advanced Players List widget

first option is ok, second one is not (author commented /info for a reason, which is that it sux to show /info on widget shutdown). Now i have to commend it out manually from 5.22, as it is back in. Please comment it out in new ver. It's much more newbie friendly to have at least the /info show if ...
by Chojin
29 Oct 2008, 19:48
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 65597

Re: Springie the AutoHost

oh.. I (mono newbie) gave up figuring out which backports packages to use.. I would have thought that Novell's official installer (from http://ftp.novell.com/pub/mono/archive/1.9.1/linux-installer/2/) brought everything that is needed.. no? Maybe I'll try another day. You don't happen to have an adv...
by Chojin
29 Oct 2008, 19:31
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 65597

Re: Springie the AutoHost

I know about these presets.. but I can't find a Option to set f.e. preset 5 as default (so that it gets loaded direct after springie is started) anywhere I dont think thats worth implementing. Mods have default set correctly and if you need something extra you can apply it after you start springie....
by Chojin
26 Oct 2008, 02:43
Forum: General Discussion
Topic: Medieval RTS?
Replies: 42
Views: 3513

Re: Medieval RTS?

I really like the idea of a medieval mod for Spring. How about you explain which aspects of Stronghold you mean? Especially if you plan units with hand-to-hand combat (melee) or not.
by Chojin
25 Oct 2008, 18:56
Forum: Engine
Topic: Spring 0.77b6 testing
Replies: 136
Views: 8906

Re: Spring 0.77b6 testing

It would be cool if you could fix the start positioning (fixed=random). Thanks!

viewtopic.php?f=11&t=16645
by Chojin
25 Oct 2008, 17:36
Forum: Help & Bugs
Topic: Starting positions (fixed=random) & map.smd overriding
Replies: 0
Views: 411

Starting positions (fixed=random) & map.smd overriding

Summary: - "random start positions" = "fixed start positions" - overriding map.smd in map.sd7 no longer works [/i] Details: Hello, I lured a few friends to Spring and they like this game just as much as me :) They are newbies of course and a bit afraid to play big games against human players. So fo...
by Chojin
25 Oct 2008, 11:10
Forum: AI
Topic: AI player positioning
Replies: 18
Views: 1612

Re: AI player positioning

I used to extract the smd file, modify it and place it beside the map.sd7. This used to override the included smd and thus override start positions without the need of every player to have it. Has this stopped working?
by Chojin
22 Oct 2008, 10:23
Forum: Lua Scripts
Topic: Advanced Players List widget
Replies: 175
Views: 18603

Re: Advanced Players List widget

Hi, I'd like to suggest these 2 changes: root@bastard:/cygdrive/c/Spiele/Spring/LuaUI/Widgets> diff -Nru gui_advplayerslist.lua gui_advplayerslist_modified.lua --- gui_advplayerslist.lua 2008-10-22 10:21:25.526590400 +0200 +++ gui_advplayerslist_modified.lua 2008-10-18 23:51:09.768905600 +0200 @@ -6...
by Chojin
22 Mar 2008, 04:52
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 23487

Re: Balanced Annihilation V6.2

Hi there!

Me and a few others (but not all) get spammed/flooded by this message during the game now:

Code: Select all

LuaRules::RunCallIn: error = 2, DrawWorld, [string "lups/ParticleClasses/distortionfbo.lua
"]:180: Incorrect arguments to gl.Texture()
Help? :-)

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