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by BrainDamage
12 Apr 2013, 11:48
Forum: Engine
Topic: Weapon number changes not worth it! pls use previous scheme
Replies: 14
Views: 1891

Re: Weapon number changes not worth it! pls use previous sch

I wanted to make an elaborated reply about projected future work vs current and the size of actual current scripts to edit, but considering the out of proportion tones you used and the strawman you made ( which flozi partially addressed ) I'm going to simply leave you with this: http://operachic.typ...
by BrainDamage
15 Mar 2013, 14:58
Forum: Engine
Topic: automated path regression testing
Replies: 6
Views: 1326

Re: automated path regression testing

updated the test widget and example file, now it handles distance in 3d instead of 2d, and supports multiple move waypoints per unit, and sets all units in hold fire I created a small widget that lets you easily create or remove path tests, here's how it works: launch a game and enable the widget ( ...
by BrainDamage
15 Mar 2013, 04:55
Forum: Engine
Topic: automated path regression testing
Replies: 6
Views: 1326

Re: automated path regression testing

updated to use Log and did some small bugfixes
by BrainDamage
15 Mar 2013, 04:07
Forum: Engine
Topic: automated path regression testing
Replies: 6
Views: 1326

automated path regression testing

the system is a bit rough, but does work, here's what it does: spawns units on the map issue move order if requested monitor distance to target and elapsed time if distance < wanted distance or timeouts to target, end test save info on unit position, distance to target, target reached, etc regressio...
by BrainDamage
13 Mar 2013, 14:21
Forum: News
Topic: Spring 93.1 / 93.2
Replies: 117
Views: 27744

Re: Spring 93.1

Thanks! Sometime in the near future, even bigger battles may appear on an unsuspecting computer screen in your vicinity. Stay tuned for Spring MT . ? So what is going on now? Can we still play battles with single and MT players? And on 93 already or only on 93.1? the confusion stems from the very u...
by BrainDamage
27 Feb 2013, 02:59
Forum: Engine
Topic: [SOLVED] /team command "illegally"
Replies: 2
Views: 383

Re: [SOLVED] /team command "illegally"

that's because it still is a valid team id, it's gaia, just not "selectable"
by BrainDamage
17 Feb 2013, 16:57
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4949

Re: simple playerlist widget

last update for a while, now you can:
change background colour and transparency
toggle box outline
change font size and line and column spacing
insert a line break between allies/enemies/spectators
align text on center instead of left
by BrainDamage
16 Feb 2013, 20:12
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4949

Re: simple playerlist widget

now you can select amount by left clicking instead of mid clicking, you'll get a chat prompt like "/shareresources teamid resourcetype " you'll have to write the amount afterwards, like /shareresources 4 metal 300 and ofc press enter _lowercase_ si multipliers are allowed (kilo,mega,giga,tera), such...
by BrainDamage
16 Feb 2013, 16:48
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4949

Re: simple playerlist widget

oh, didn't notice that, it was a typo, cpu is metal, ping is energy
by BrainDamage
16 Feb 2013, 12:21
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4949

Re: simple playerlist widget

mid click on a cpu to equalize metal between you and him mid click on a cpu to equalize energy between you and him How do I determine what to share? it's meant for urgent transfers, example: say he has 500 and you have 1000, total is 1500, you'll share 250, so each of you has 750 he has 0, you have...
by BrainDamage
16 Feb 2013, 00:46
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4949

Re: simple playerlist widget

lev-99 thread necro!
updated the midget ( yes, midget ):
added options menu and tweak mode to move, auto align
several bugfixes
no more "magic" numbers in the code
added many options
lots of speedups thanks to display lists and smart updates
handles pathfinding progress of players
by BrainDamage
14 Feb 2013, 00:29
Forum: Lua Scripts
Topic: Com Counter Display
Replies: 56
Views: 2713

Re: Com Counter Display

oh, I already fixed that a while ago, but forgot to publish ( link contains several other fixes ):
http://springrts.com/phpbb/download/fil ... ew&id=7888
by BrainDamage
01 Feb 2013, 14:15
Forum: Lua Scripts
Topic: Com Counter Display
Replies: 56
Views: 2713

Re: Com Counter Display

since this widget performed poorly for me, especially when spectating, and had several misdetections, I rewrote it almost completely: several changes: uses display lists so massive speed up in rendering and nearly no cpu usage for that it doesn't iterate multiple times all units every frame ... now ...
by BrainDamage
09 Jan 2013, 20:48
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

updated, now the engine can handle bets on single units too, bet when the advfusion gets bombed by floris!
by BrainDamage
08 Jan 2013, 01:58
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

bump for bugfix on the engine
by BrainDamage
07 Jan 2013, 15:28
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

I didn't test, so asking: does it, or can it be made to always do /printscores at the end of a match, if more than 1 player placed a bet, so the stats end up in the replay? it does already, BUT echo is local, it's not sent over the network, and dedicated server runs no widget ( i'm also not even su...
by BrainDamage
07 Jan 2013, 15:15
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

moar updates!, added a widget to place bets using markers, fixed hopefully the last bug in the engine to bet on someone, write a message in the format like dies at 25, deat at 40, fails at 15, fail #5, etc you can use them in the mid of a sentence, such as this noob is terrible, i'm sure he'll die a...
by BrainDamage
07 Jan 2013, 14:00
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

hopefully final update: fixed a couple bugs and typos left, added another function to the api to fetch next bet cost So rebetting doesnt increase the prize pool? It does increase the prize pool, but just by 1, example: PlayerA bets at time 15, bet cost:1 prize pool: 1 playerB bets at time 20, bet co...
by BrainDamage
07 Jan 2013, 12:44
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

updated the widgets: the api now has an additional callback for when a player places a bet score reporting also reports now currently running bets for each player and total ever placed callback functionality now supports multiple widgets inserting callbacks now printbets without arguments prints bet...
by BrainDamage
07 Jan 2013, 11:05
Forum: Lua Scripts
Topic: Bet engine
Replies: 19
Views: 1509

Re: Bet engine

[*]you can bet multiple times on the same player, each time the bet cost will increase by 1 You mean team and not player? It is indeed team, but considering the confusion that people have between team and allyteam, i preferred to type player ( and the few cases were people share controls are rare, ...

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