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by REVENGE
03 Dec 2013, 06:01
Forum: Engine
Topic: VS2012 compiling issues
Replies: 16
Views: 3188

Re: VS2012 compiling issues

Delete this if you think it's offtopic, but why not edit using Visual Studio and compile using mingw32?
by REVENGE
03 Dec 2013, 05:41
Forum: Balanced Annihilation
Topic: Commando+
Replies: 5
Views: 646

Re: Commando+

smoth wrote:
REVENGE wrote:1. Build naval mine
but why would you want a mine on your belly button?
Blow me up with your love.
by REVENGE
03 Dec 2013, 00:13
Forum: Balanced Annihilation
Topic: Commando+
Replies: 5
Views: 646

Commando+

I propose giving Commando three new abilities:

1. Build naval mine
2. Build Crasher
3. Gain exp from mine damage
by REVENGE
21 Nov 2013, 05:00
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 20208

Re: BA:R Arm models

Damn. Tonka Toy Truck world, here we come!
by REVENGE
08 Nov 2013, 07:06
Forum: News
Topic: Spring 95.0 released!
Replies: 86
Views: 21310

Re: Spring 95.0 released!

Scrolling seems nice and smooth for me. My FPS takes a big hit if I use UseHighResTimer though.

Also, is the sim paused if the app isn't focused?
by REVENGE
31 Oct 2013, 06:10
Forum: Balanced Annihilation
Topic: Update or remove modinfo
Replies: 5
Views: 764

Re: Update or remove modinfo

Thanks Behe!
by REVENGE
30 Oct 2013, 02:10
Forum: Balanced Annihilation
Topic: Update or remove modinfo
Replies: 5
Views: 764

Update or remove modinfo

On BA.org, the modinfo is now outdated by multiple versions.

Recommend the administrator update it or remove it to prevent the spread of misinformation.
by REVENGE
15 Oct 2013, 14:30
Forum: Map Creation
Topic: Request Supreme Battlefield Dry fix
Replies: 18
Views: 1655

Re: Request Supreme Battlefield Dry fix

It might be more productive to produce a proper version with sea mexes instead of revamping the troll concept.
by REVENGE
14 Oct 2013, 10:23
Forum: Balanced Annihilation
Topic: Suggestion/Feature request: kudos for teamplay
Replies: 40
Views: 2707

Re: Suggestion/Feature request: kudos for teamplay

klapmongool wrote:Karma system sounds like something trolls would feast on.
Don't build it just because you can.
Screw you and your sensible advice. :-)
by REVENGE
23 Sep 2013, 09:45
Forum: Help & Bugs
Topic: Missing Map Texture Syndrome for Certain Players
Replies: 7
Views: 1051

Re: Missing Map Texture Syndrome for Certain Players

After fixing the texture issue, I realized that the gray unit / ui draw issue is a separate one. Does anyone have ideas as to why that is happening?
by REVENGE
20 Sep 2013, 23:25
Forum: Map Creation
Topic: Resurrectable features/wrecks
Replies: 4
Views: 995

Re: Resurrectable features/wrecks

Resurrecting this thread. :regret:

In the wiki, neither Spring.SetFeatureHealth nor Spring.SetFeatureResurrect contain an option for resurrectProgress. The documentation seems to be current for the source code.

Does anyone know of a way to set the progress for a feature / wreckage?
by REVENGE
19 Sep 2013, 20:49
Forum: Help & Bugs
Topic: Missing Map Texture Syndrome for Certain Players
Replies: 7
Views: 1051

Re: Missing Map Texture Syndrome for Certain Players

Thanks, I'll look into those issues. I am aware of the smf link to smt, but it's odd that it works ok for me and not for other people. http://springfiles.com/spring/spring-maps/green-farms-concept EDIT: LOL WTF it's using my local directory reference... Silly mapconv! Ugh, this means it wasn't worki...
by REVENGE
19 Sep 2013, 02:52
Forum: Help & Bugs
Topic: Missing Map Texture Syndrome for Certain Players
Replies: 7
Views: 1051

Missing Map Texture Syndrome for Certain Players

http://s22.postimg.org/3sx93r1hr/screen00027.png Some players experienced this graphical anomaly while playing on my map last night. I am using smf/smt built by Behe's mapconv with mapinfo.lua. Map seems to work fine with me and many other players, but certain people get the pink texture syndrome. ...
by REVENGE
18 Sep 2013, 01:41
Forum: Balanced Annihilation
Topic: Overpowered faction
Replies: 18
Views: 2228

Re: Overpowered faction

BaNa wrote:
Beherith wrote:The amount of veiled sarcasm in this thread is too damn high!
xanax had me at self-replicating ddms. <3
Man, I made DSD with Samson that launch Samson, but nobody played it.

IF SELFREPLICATING DDM IS WHAT IT TAKES, THEN IM PREPARED TO DO WHATS NECESSARY.
by REVENGE
18 Sep 2013, 01:38
Forum: Balanced Annihilation
Topic: Overpowered faction
Replies: 18
Views: 2228

Re: Overpowered faction

Floris wrote:He had me at 'arm' already :-)
He had me when he told me he posted on the forum.
by REVENGE
18 Sep 2013, 01:37
Forum: Balanced Annihilation
Topic: Balance T1 Destroyers
Replies: 10
Views: 1174

Re: Balance T1 Destroyers

klapmongool wrote:
REVENGE wrote:
klapmongool wrote:This is not because of fun in sea play but simply because the winner of sea is so very hard to beat.
But you yourself have lost sea after winning it before. :regret:
In rare cases, yes? If something is only unbalanced if it wins 100% we might as well stop any balance discussion.
^_^
by REVENGE
17 Sep 2013, 03:49
Forum: Balanced Annihilation
Topic: Balance T1 Destroyers
Replies: 10
Views: 1174

Re: Balance T1 Destroyers

klapmongool wrote:This is not because of fun in sea play but simply because the winner of sea is so very hard to beat.
But you yourself have lost sea after winning it before. :regret:
by REVENGE
17 Sep 2013, 03:48
Forum: Balanced Annihilation
Topic: Overpowered faction
Replies: 18
Views: 2228

Re: Overpowered faction

These problems will be addressed shortly by BA:R.
by REVENGE
15 Sep 2013, 01:11
Forum: Help & Bugs
Topic: Hovercraft Pathing Oddities
Replies: 6
Views: 630

Re: Hovercraft Pathing Oddities

Nice. :regret:

Thanks guys, shall I file a Mantis report?
by REVENGE
14 Sep 2013, 11:27
Forum: Help & Bugs
Topic: Hovercraft Pathing Oddities
Replies: 6
Views: 630

Hovercraft Pathing Oddities

When testing a map with some vertical cliffs, I discovered that hovercraft are able to path up some seemingly vertical sections of terrain. http://i.imgur.com/KwMyb73.jpg http://i.imgur.com/Zju1Kjr.jpg However, on a different map with similar vertical sections (Higher Grounds v2), I was unable to re...

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