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by REVENGE
06 Sep 2006, 02:37
Forum: Art & Modelling
Topic: Bryce 3D 5.0 for free *LEGIT* * DOWNLOAD LINK*
Replies: 7
Views: 1110

Ah, it's time to go legal ^^ :shock: :twisted: .
by REVENGE
05 Sep 2006, 08:21
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

If Stumpies and Raiders had their damage/shot decreased while having shot velocity and rate of fire increased [keeping current dps], they would probably fair much better as skirmishers. Of course, that might just defeat their current purpose. They're not meant to be skirmishers. They're explicitly ...
by REVENGE
05 Sep 2006, 06:34
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

If Stumpies and Raiders had their damage/shot decreased while having shot velocity and rate of fire increased [keeping current dps], they would probably fair much better as skirmishers. Of course, that might just defeat their current purpose. As for Peewees v. AKs, AKs have no barrel to raise up, an...
by REVENGE
05 Sep 2006, 03:26
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Actually, if the peewee's aim time and the time it took for them to raise their barrels was decreased, it might solve the problem.
by REVENGE
02 Sep 2006, 22:19
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

I could see this move working, albeit Core would need an exploiter fusion to balance it out.

Think about it, while ARM gets all sorts of cloakable mexes, fusion, and even fake fusion, core gets all kinds of exploiters. If you remove cfusion for core, its logical to give core an exploiter fusion.
by REVENGE
02 Sep 2006, 19:50
Forum: General Discussion
Topic: .73 : two observations
Replies: 8
Views: 765

Yeah caydr, all of these settings can be applied using the settings panels for ATI and NVIDIA drivers. Just set it up to manually choose your own settings. Transparency anti-aliasing is a NVIDIA only feature though I think.

And yeah, I mean those grass and particle shadows.
by REVENGE
02 Sep 2006, 07:32
Forum: General Discussion
Topic: .73 : two observations
Replies: 8
Views: 765

Will the shadows now be toggleable in settings.exe? I run fine with everything turned to max and 16X AF + 4X AA w/ TransAA
by REVENGE
30 Aug 2006, 08:30
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 4348

The complete hovercraft buildtree would be a valuable and practical addition to AA. I still think making hovercrafts 2 tier is the way to go. Btw, remeber to add that one unit called the Alien Particle Accelerator, you know the one that makes 20000 e and has 3 rapid fire annihilator lasers that had ...
by REVENGE
30 Aug 2006, 03:24
Forum: General Discussion
Topic: Dual core, dual spring?
Replies: 14
Views: 1069

As soon as the multi-threaded OpenGL api Leopard will be using gets ported over. Then we're in business. :o
by REVENGE
28 Aug 2006, 22:42
Forum: General Discussion
Topic: Dual core, dual spring?
Replies: 14
Views: 1069

Just a heads up, but running 2 spring.exe concurrently has cocked up a blue screen for me. Anyone else? I'm running nvidia and dual core btw.
by REVENGE
28 Aug 2006, 22:36
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Caydr wrote:Isn't it the one that has super low terrain hardness?
Just the opposite actually Caydr. I mean, if speedmetal had super low terrain hardness, it would become a seabattle by midgame . :wink:
by REVENGE
26 Aug 2006, 10:56
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Also, I recall the initial changelog saying something about removing the "Requiter". What the hell was that? I've never heard of it.
Its a mobile tac nuke launcher for ARM, built by the gantry.
by REVENGE
26 Aug 2006, 08:44
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Another issue to address: Marauders are too fast and more importantly, they blow up ridiculously large for their size. I mean comon, those Marauders can just crowd around bigger L3 mechs and get blown up, acting like crawling bombs. If they blow up this big, at least make Karg and Razor's explosions...
by REVENGE
25 Aug 2006, 07:38
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Btw, arty hovers can be removed, but the real issue is seriously buffing up those rocket launching hovercraft. They should have enough range to kill LLT/Beamer/HLTs, but at the same time get their ass kicked by Guardians. Key to this is keeping them slow so Guardians can hit them well and they can't...
by REVENGE
25 Aug 2006, 07:29
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Dragon45 wrote:None of the units that are being removed should be removed (except for orcone; everything else fills a unique role that's needed).


Caydr = ZOMG
Hey, he been working OT these days. Let him sleep a few hours and his head'll clear up. :-)
by REVENGE
24 Aug 2006, 06:19
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 134855

Arm moho metal extractor can now cloak for 50 energy and is always radar-invisible; description changed to reflect this So what's cloak radius for it now? Also, shouldn't there be some cost changes to reflect this, as with L1 you've got the normal mex and a more expensive stealth mex. Oh btw, could...

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