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by [KnoX]ElementalGizmo
10 May 2007, 16:48
Forum: General Discussion
Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
Replies: 21
Views: 1802

It seems good for the player who wants direct instant access FAST, obviously the dude has taken some time in his work. I think some players will have some use of this, having it for the 3 main mods and not just his only personal preference mod; is also a fine consideration for the general mass playe...
by [KnoX]ElementalGizmo
05 May 2007, 05:44
Forum: Engine
Topic: VisibleShieldHitFrames
Replies: 19
Views: 1359

Its interesting but wouldnt it look nicer if there was a sequence of textures layered ontop to give the image of animation? I havent seen shields with textures yet wich is why i found this interesting sphereparttexture = 6.tga; From this page http://spring.clan-sy.com/phpbb/viewtopic.php?p=185936#18...
by [KnoX]ElementalGizmo
05 May 2007, 05:20
Forum: Engine
Topic: Particle customization patch
Replies: 16
Views: 1740

I know this is completely of topic but is there a thread or something discussing your work with the particle rotate on axis code? The XTA V9Alpha is really needing something to make it as good as the new Annihilator FX.

Ill edit this out if need be, just really wanna know!lol
by [KnoX]ElementalGizmo
05 May 2007, 02:22
Forum: Engine
Topic: Particle customization patch
Replies: 16
Views: 1740

sphereparttexture - sphere explosion texture

OMG NO WAY!

does this mean we will be able to texture shields soon as well!?!??!?!
by [KnoX]ElementalGizmo
05 May 2007, 02:12
Forum: Engine
Topic: Particle customization patch
Replies: 16
Views: 1740

An explanation with example code, pictures and written code. Why cant the damn wiki be this good?

Thanks for sharing this!
by [KnoX]ElementalGizmo
02 May 2007, 09:36
Forum: Game Releases
Topic: XTA 9 Alpha
Replies: 47
Views: 7589

+1 Would be nice if the kilt would make a comeback though the model irom the true intro of ota. Its just different from what we are all usd to, in saying this i would like to have it slightly edited for this sake. Also its textures are to bland for my personal taist, most players first reaction is "...
by [KnoX]ElementalGizmo
30 Apr 2007, 12:28
Forum: Game Releases
Topic: XTA 9 Alpha
Replies: 47
Views: 7589

:|
by [KnoX]ElementalGizmo
30 Apr 2007, 02:27
Forum: Game Releases
Topic: XTA 9 Alpha
Replies: 47
Views: 7589

So he's finally got some manly pants on. Was about time...
Was our forums general feeling. Anyone willing to model it n add the kilt?
by [KnoX]ElementalGizmo
29 Apr 2007, 21:57
Forum: Game Releases
Topic: XTA 9 Alpha
Replies: 47
Views: 7589

He is getting a re-texturing soon enough http://spring.clan-sy.com/phpbb/viewtopic.php?t=7858&postdays=0&postorder=asc&start=160 It is better than the old one by far but it still needs some work imo. Ive made a few requests now but got no results so far for the textures. Noruas will prolly end up do...
by [KnoX]ElementalGizmo
29 Mar 2007, 19:33
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

Spring .75 when is that due! have they released a date?!?!?
by [KnoX]ElementalGizmo
29 Mar 2007, 19:32
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

XTA_V9 is going through a major over haul atm, the change log is HUGE and full of bug fixes and balance corrections. You can look at the work being done here http://xta.wolfgame.org/forum/index.php As for the com, i dont know of any more work done to it thus far bar the cob file witch is now working...
by [KnoX]ElementalGizmo
25 Mar 2007, 16:59
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 73384

oooooooooow well that will help yeah :P Jesus ive been this for well over a year n i didnt know that! roflmao!

(still think visible formation should be default right click n drag)
by [KnoX]ElementalGizmo
25 Mar 2007, 13:56
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 73384

I assume you're talking about my UI and not the formation thingy.. PHail! i am talking about the formation thingy dude :cry: Still good to hear more lua goodies will be developed, im more than happy to wait; obviously soon rather than later preferred lol. But please if you do something with formati...
by [KnoX]ElementalGizmo
24 Mar 2007, 17:29
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 73384

Doesnt seem to like much of anything dude, i fail to see why it should be set to ai instead of being able to be right click default drag move. Coding aside thats how i feel it should be ingame, man even Rise of Nations does that and thats sucky as hell! But interface as interesting....bla bla... PLE...
by [KnoX]ElementalGizmo
22 Mar 2007, 21:53
Forum: General Discussion
Topic: Dgun Wasteland
Replies: 33
Views: 3000

Dude, still think u should of used the core com model or perhaps showed of a few features from V9.......could turn it into a promotional Video :wink:
by [KnoX]ElementalGizmo
22 Mar 2007, 21:38
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 73384

Are there any plans on making a widget that makes it possible for "formation ai" to be set as default right click? I do like the ai, but as it is, needs development imo. What i find is that im forced to select a group to ai, and then form a formation, witch takes time & it seems to stop working afte...
by [KnoX]ElementalGizmo
15 Mar 2007, 22:07
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

@ AF

If that graphic was team colored as well, that would pwn! But any suggestions on the graphic? Or someone to make this lil idea happen ?


**COUGH**
<_< Trepan >_>
by [KnoX]ElementalGizmo
15 Mar 2007, 22:04
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

Woot! My personal preference would not to make the power packs yellow though, nothing against old school but what it is now is better imo. Now, not that i know anything about modeling but wouldnt it be better NOT to grayscale the texture and just set the gamma factor with "curves" (imadge/adgustment...
by [KnoX]ElementalGizmo
15 Mar 2007, 12:05
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

Well with what AF said....Noruas made the ground beneath the pyro glow to mimic a light effect (witch worked rather nicely i have to say) Now im guessing that uses the ground flash texture i made, now that permanently under the com is gunna look crap lol If we could get something similar to that of ...
by [KnoX]ElementalGizmo
15 Mar 2007, 03:25
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 16210

I havent shrunk them in any way....its just a section of a normal screenshot at the camera angle n height i normal play at

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