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by [KnoX]ElementalGizmo
09 Aug 2007, 18:27
Forum: Game Development
Topic: XTA Single Player Pack
Replies: 7
Views: 1191

lol well i havent had any problems yet, played lol easy n medium, i have to admit u done a good job on this dude. despite me having to kill 2x the amount as my ally, i actually had fun with an AI! I installed the old fashioned way with cut n past, over writing the files where necessary n not the ent...
by [KnoX]ElementalGizmo
09 Aug 2007, 17:27
Forum: Game Development
Topic: XTA Single Player Pack
Replies: 7
Views: 1191

UBER lolz at reclaiming other com in air :lol:
by [KnoX]ElementalGizmo
03 Aug 2007, 00:14
Forum: Lua Scripts
Topic: Lua Widget: UnitGroups (Total War style icons?)
Replies: 37
Views: 4569

PLEASE SOME1 FIX THIS PLEEEEEEEASE!
by [KnoX]ElementalGizmo
01 Aug 2007, 17:46
Forum: Game Development
Topic: Comments on modder resource thread (split from it)
Replies: 27
Views: 3770

i dont know alot about this stuff at all, but i can read the title of the thread :P
by [KnoX]ElementalGizmo
01 Aug 2007, 17:43
Forum: Game Development
Topic: Comments on modder resource thread (split from it)
Replies: 27
Views: 3770

its a resource thread for people who DONT know everything and want to learn.
by [KnoX]ElementalGizmo
25 Jul 2007, 04:58
Forum: Game Development
Topic: major utter complete epic fail reposted
Replies: 74
Views: 6928

Quote: XTA 9 sea is totally rebalanced, nobody will notice! Dont you dare imply that I said this to insult ivoryking. Erm Noruas has re modeled the hole sea balance :? christ u really have no idea do you. If you submit/upload it somewhere & post one of the modders a link perhaps, or make a post ask...
by [KnoX]ElementalGizmo
25 Jul 2007, 03:44
Forum: Game Development
Topic: major utter complete epic fail reposted
Replies: 74
Views: 6928

Im very shocked that a person with forum stats like these Total posts: 24 has so much to say :shock: lol As uve shown ur "rage" with our mod i would be VERY happy to have u hand over the #XTA chan to some one with a more pro-active approach. Give it to Trenchor he talks more about balance than u do ...
by [KnoX]ElementalGizmo
24 Jul 2007, 04:08
Forum: Lua Scripts
Topic: Shakin'
Replies: 40
Views: 4192

I think we all need a scail bar for sensativity for this lua, no matter what mod. Turn it down for AA/BA mid-l8 game where the bigger stuff comes out n to turn it up for early game......

would just make it more fun for everbody if we had more indervidual control over this :cry:
by [KnoX]ElementalGizmo
17 Jul 2007, 14:28
Forum: Art & Modelling
Topic: Core morty replacement.
Replies: 122
Views: 12651

what about a new pyro, with a nice CORE symbol on the shield 8)
by [KnoX]ElementalGizmo
17 Jul 2007, 14:25
Forum: Art & Modelling
Topic: Logo
Replies: 21
Views: 2204

BAH!

just look at the xta logo, u get anything half as sexy as that ill vote for it lol
by [KnoX]ElementalGizmo
09 Jul 2007, 12:19
Forum: Engine
Topic: Auto Zoom
Replies: 9
Views: 878

ah good, i know about his camera work; seems such a waist for this zoom feature to be hard coded stuck...i keep my fingers crossed! tnx for the info all :-)
by [KnoX]ElementalGizmo
09 Jul 2007, 00:25
Forum: Engine
Topic: Auto Zoom
Replies: 9
Views: 878

is this issue going to be addressed at some point?
by [KnoX]ElementalGizmo
08 Jul 2007, 00:08
Forum: Engine
Topic: Auto Zoom
Replies: 9
Views: 878

well yeah thats what i normaly use, but the alt autozoom key seems far more pleasing to use as its not jumpy and is smoothed out as i zoom in/out. I have been using shift for some time n it is usefull but god damn how hard would it be to make it free for edit in the uikeys??
by [KnoX]ElementalGizmo
07 Jul 2007, 18:12
Forum: Engine
Topic: Auto Zoom
Replies: 9
Views: 878

erm....bump?
by [KnoX]ElementalGizmo
02 Jul 2007, 02:09
Forum: Engine
Topic: Auto Zoom
Replies: 9
Views: 878

Auto Zoom

- Added auto zooming using scroll + Left ALT key (patch from colorblind) Okay so Peet tells me this is hard coded :evil: !!!RAWR!!! can we get this changed plz, its far better than TAB view imo and i really want it shifted to INS if possible :lol: okay well at least the power to have it changed on ...
by [KnoX]ElementalGizmo
22 Jun 2007, 16:55
Forum: Lua Scripts
Topic: New unit hilighting effect
Replies: 15
Views: 1798

Now thats an interesting idea
by [KnoX]ElementalGizmo
22 Jun 2007, 16:27
Forum: Game Development
Topic: Working melee (more or less)
Replies: 11
Views: 1255

NICE ONE!

Animation still needs a lil work but its a big step forward dude! I hear people have been working on melee for quite some time, congrats to all involved :P
by [KnoX]ElementalGizmo
20 Jun 2007, 09:24
Forum: Lua Scripts
Topic: New unit hilighting effect
Replies: 15
Views: 1798

ow sweet! How much lag are you talking here ?
by [KnoX]ElementalGizmo
16 Jun 2007, 19:12
Forum: Lua Scripts
Topic: Shakin'
Replies: 40
Views: 4192

Could we have a shake intensity bar similar to that of volume widget, higher it goes move extreme the shakes would be.....MADE OF WIN I TELLZ YA!
yes, it will be a default lua widget (initially disabled).
Whats the problem for those of you who dont want the shakes back? Its going to be OPTIONAL.
by [KnoX]ElementalGizmo
13 Jun 2007, 17:15
Forum: Game Development
Topic: Suspension script
Replies: 45
Views: 5060

Beautiful dude, i always envied the suspension of the C&C Generals game on some of there units. It really does breath life into the animation, its nice to see units interact with the terrain bar speed for a change :-) Even if this script is so expensive CPU wise it would be worth it to see it used o...

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