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by mongus
26 Dec 2009, 01:29
Forum: XTA
Topic: Comm morph
Replies: 17
Views: 1207

Re: Comm morph

Visual differentiation could help measure balance.
by mongus
26 Dec 2009, 01:26
Forum: XTA
Topic: 2 mid range plasma cannons in T2
Replies: 14
Views: 965

Re: 2 mid range plasma cannons in T2

They don't need to be accurate as they have large AoE Inmmolator is deadly accurate. Its role is to destroy anything in its range. Its expensive, and if you have one, you are quite safe against medium assaults. it sets a perimeter of defense and obliteration. Punisher does not secure a perimeter at...
by mongus
24 Dec 2009, 04:26
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

ima no read no more.

just realized this.

commander morph = 3 solar + 1 mm = more than 400 metal.

its actually less.

3 solar plus mex = 2605 + 3 * 2495 = 10090 BT = secs?
by mongus
23 Dec 2009, 18:45
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

pintle wrote:If morph was OP then good players would do it regularly in 1v1.
I should do better argument, but will make this instead:

Do you go t2 lab at start?




And, its not OP..... it has some about costs... about e cost.. about dgun range and speed..... cloak cost..
by mongus
23 Dec 2009, 17:06
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

nobody microed xta towards unit-micromanagement its just that players realized that you can achieve more if you micro better. i'm pretty sure that if we had a time machine our current vets would beat all the v0.66 (or whatever version it was SY last released) pros, because they know how to micro un...
by mongus
23 Dec 2009, 17:05
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

nobody microed xta towards unit-micromanagement its just that players realized that you can achieve more if you micro better. i'm pretty sure that if we had a time machine our current vets would beat all the v0.66 (or whatever version it was SY last released) pros, because they know how to micro un...
by mongus
23 Dec 2009, 17:00
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

Very few skilled players can integrate com morph with their early (or even mid) game. If you don't plan/execute it with a very tight economy you are substantially handicapped in production, and will rapidly find yourself encircled and unable to raid effectively. Yes morphed com push is extremely po...
by mongus
23 Dec 2009, 16:59
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

The "commander and his gang of skirmishers" type of gameplay is typical for XTA multiplayer. And one of the reasons i like 1v1s more then big multiplayer games. Try to macro you base and raiding partys at the same time with microing your storms. The player who can multitask best will win :-) Ie loo...
by mongus
22 Dec 2009, 22:36
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

Basic, interesting idea. Round up the concept and we can test it. But thats not what this thread is supposed to discuss. As we are talking about small changes, and tweaks, to current commanders, not complete remakes. (at least not right now). What about dgun range? It makes t2 com almost inmune to r...
by mongus
22 Dec 2009, 15:10
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Commander balance talk.

Please migrate here your relevant posts about commander. I dont think upgraded commanders are AMAZINGLY OP, but have few details. Hp/regen was raised as one. Im not sure about it. will need more data to compare. Right now, commander can walk away for a while, at it will be healed its its not being h...
by mongus
22 Dec 2009, 03:35
Forum: XTA
Topic: Least used units?
Replies: 129
Views: 7409

Re: Least used units?

gollie, core arty, gimp, sumo. what else does core have that does lots of damage? none except core arty have huge range. all are slow. (more or less easy to dgun) Sniper, maverick, penetrator, fido. all are not slow or can cloak. and have huge range. Ive actually stopped using sumos and core arty, u...
by mongus
18 Dec 2009, 18:49
Forum: XTA
Topic: Did you know that....
Replies: 3
Views: 680

Did you know that....

Xta commander is repaired, by other units, more than twice as fast as a BA commander?

(correct wording now)
by mongus
13 Dec 2009, 19:11
Forum: XTA
Topic: Game of the week
Replies: 7
Views: 954

Re: Game of the week

After some weeks, and some replay watching. Another good game. Warning, some of the players were rusty. Spring version: 0.80.5 (newest) Mod file: XTA 9.6 Map file: Terra.sd7 Map size: 12x14 Play date: 11.12.2009 - 20:27:17 Game length: 00:50:35 Players: 6 (+3) Teams: 3v3 http://replays.adune.nl/?1912
by mongus
08 Dec 2009, 20:14
Forum: XTA
Topic: Balance discussion: Slasher/Crasher
Replies: 25
Views: 2102

Re: Balance discussion: Slasher/Crasher

If its a test we could try this and see.

Removing the non-breakable healing, and shifting any healing to 20 secs from being hit.

Here are the unit files.

The overall healing is the same(14,16,22,28,35) , starts at 20 secs.
by mongus
08 Dec 2009, 04:58
Forum: XTA
Topic: Fix that (balancing)
Replies: 65
Views: 4183

Re: Fix that (balancing)

What i mean about IK is that the improvements for the commander show in the gameplay. On HP regen, seems its broken. Commander never stops regenerating health. at 4hp/s, even when it has been hit. later, when 25 secs have passed since its been hit, it regenerates at 14hp/s and stays stable. commande...
by mongus
07 Dec 2009, 23:55
Forum: XTA
Topic: Fix that (balancing)
Replies: 65
Views: 4183

Re: Fix that (balancing)

can we split this topic? (and erase this) commanders having faster hp regen is not good imo. (if not balanced correctly) Thats one element that nerfs compush. if you have to be more carefull with your hp, its more likely you be less able to take risks, and get away with it (regen later). Or at least...
by mongus
06 Dec 2009, 23:02
Forum: XTA
Topic: Fix that (balancing)
Replies: 65
Views: 4183

Re: Fix that (balancing)

a higher los than range, is logical, as llt must aim before something enters its range.. oh wait, that is not the current behavior. Well ive argumented all i can, we will have to see ingame. The problem atm is game is too much commander centric, so its not usual llts dont face lone units, or units d...
by mongus
05 Dec 2009, 21:31
Forum: XTA
Topic: Fix that (balancing)
Replies: 65
Views: 4183

Re: Fix that (balancing)

An intentional bug since SE. The los range, is a matter of scale. (battle scale) Which means we must theorize about that subject in this mod. Which is a hole subject. Radar tower. sightdistance: 768 vs 612.5 -20.2% has smaller LOS range than commander. It is never sensible to build llt for los which...
by mongus
05 Dec 2009, 15:30
Forum: XTA
Topic: Fix that (balancing)
Replies: 65
Views: 4183

Re: Fix that (balancing)

Im talking about direct los. not radar coverage. So nothing else can "see" where a commander is? I mean, if a commander is near your base/defenses, and its providing los to attacking units, you wont be able to find it, unless you have a commander in there. Otherwise it will be able to provide great ...

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