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by mongus
19 Feb 2015, 01:30
Forum: Help & Bugs
Topic: Springsettings
Replies: 6
Views: 1021

Re: Springsettings

This is the wiki page with the description of the parameters that go in Springsettings.cfg https://springrts.com/wiki/Springsettings.cfg and this is a link to a file with blank values for every parameter. http://paste.springfiles.com/view/648280bc Wont that mess the game by using parameters with no ...
by mongus
19 Feb 2015, 01:11
Forum: Help & Bugs
Topic: select a unit with a key
Replies: 2
Views: 631

select a unit with a key

bind c select FromMouseZ_50++_ClearSelection_SelectNum_1+

used to work to select one unit 50 away from mouse cursor,
this is similar to pressing LMB but does not fail

how do i get it working again?
whats the command named now?


btw the error it gives is FromMouseZ is an invalid token
by mongus
18 Feb 2015, 18:17
Forum: XTA
Topic: Good xta AI
Replies: 4
Views: 1680

Re: Good xta AI

Kaik is quite good, a bit too much for a beginner, had me entertained for a while
will test others later
by mongus
18 Feb 2015, 18:13
Forum: Help & Bugs
Topic: Springsettings
Replies: 6
Views: 1021

Re: Springsettings

tricky

thanks


edit

it still says it cant save the file, do the changes apply anyhow?

my bad, settings.cfg

still a text file. odd
by mongus
18 Feb 2015, 07:17
Forum: XTA
Topic: Good xta AI
Replies: 4
Views: 1680

Re: Good xta AI

I will thank you
by mongus
18 Feb 2015, 06:59
Forum: Help & Bugs
Topic: Springsettings
Replies: 6
Views: 1021

Springsettings

Is there a way to run spring settings and have it apply the changes to spring?

Which way do you change game settings now?
by mongus
18 Feb 2015, 06:54
Forum: XTA
Topic: Good xta AI
Replies: 4
Views: 1680

Good xta AI

Whats a good ai to play xta against?
like for a noob to learn the game

thx
by mongus
15 Nov 2010, 20:34
Forum: XTA
Topic: Reimplementation of xta
Replies: 4
Views: 976

Reimplementation of xta

If i had the time, and help, for tweaking xta, this would be (partially) the plan. Its basically a simple remake with plain vanilla complexity, and focus on usability/bug fixing. http://i36.photobucket.com/albums/e35/6u0W/spring/theplan.jpg Missing in the list: *Implementate noob training camp -poss...
by mongus
15 Nov 2010, 04:10
Forum: XTA
Topic: anyone still playing? when?
Replies: 38
Views: 4591

Re: anyone still playing? when?

kk
by mongus
15 Nov 2010, 04:08
Forum: XTA
Topic: anyone still playing? when?
Replies: 38
Views: 4591

Re: anyone still playing? when?

We have shitty balance. Shitload of mod options and levers that confuses the new player. No video tutorial for BAD sd8v8lo LOVERS (punishment wighs included uppon starting with solars or building uberly cost reduced (blame pintle) Heavy fusion). Spring keeps getting broken with every release. (as do...
by mongus
06 May 2010, 05:33
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 12084

Re: Xta unit stats and balance tweaks (input for next version)

TheMightyOne wrote:
1v0ry_k1ng wrote:the units are the way they are because they have been tweaked for about 5 years until nothing seems out of place.
wise words
lies.
by mongus
31 Jan 2010, 17:56
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 14364

Re: Important announcement: modinfo.tdf support to be dropped

i have perfectly read the first post.

did you read my post?

why have you not answered any of the questions or commented on the concerns?
by mongus
31 Jan 2010, 16:29
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 14364

Re: Important announcement: modinfo.tdf support to be dropped

is there a reason to drop support for the old file formats? Is there a reason for you not even reading the first post of the thread? See i have no idea what is going on with development at the moment. but i dislike you dropping support for the old formats. i guess "speed up the handling of archives...
by mongus
31 Jan 2010, 02:20
Forum: News
Topic: Release candidate: Spring 0.81.1.2
Replies: 29
Views: 10458

Re: Release candidate: Spring 0.81.1.2

Will tasclient be included in the official release?

i see no reason to drop a good, mature and mantained lobby client.

please include it in the installer.
by mongus
31 Jan 2010, 02:16
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 14364

Re: Important announcement: modinfo.tdf support to be dropped

TradeMark wrote:when does they drop .fbi support?

this is just stupid.. why does it have to be lua?

now we cant play the old mods anymore... great job guys
+1

is there a reason to drop support for the old file formats?
by mongus
02 Jan 2010, 17:12
Forum: XTA
Topic: Com (unit) napping
Replies: 125
Views: 12631

Re: Com (unit) napping

Unit napping with the hover is a tactic the players have agreed is not fair. And in a normal game will be objected if someone does it. I have had no problems in real games with this. Blocking it will only make impossible what is already agreed as a rule. picking up paralyzed units sounds nice. And t...
by mongus
02 Jan 2010, 16:40
Forum: XTA
Topic: Did you know that....
Replies: 3
Views: 681

Re: Did you know that....

... minelayers ( found at t1 vehicle plant ) have a "self charge" explosion that can be used as a weapon/self defense? (this cant be activated by selfd hotkey, but you need to click in the button). This explosion will not kill the minelayer if full hp.
by mongus
29 Dec 2009, 18:42
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

Compulsory is to an habit what chronic is for a illness?

i dont see anything about establishing that relation in this posts anyhow.


what i can see clearly is that next time im about to queue 3 solars, i rather morph, as its faster/cheaper, and has bonus stats with it.
by mongus
29 Dec 2009, 14:36
Forum: XTA
Topic: Other/New commanders.Additions to current one.
Replies: 1
Views: 434

Other/New commanders.Additions to current one.

I want an APC(for 4?) commander, with 2 autohealing nanos, can forfeit dgun. good climbing. medium speed, ligth aa machinegun.
by mongus
29 Dec 2009, 14:30
Forum: XTA
Topic: Commander balance talk.
Replies: 45
Views: 3296

Re: Commander balance talk.

You forgot cloak cost decrease. Dgun range increase can happen later, when t2 is in place, imo. To be more detailed about commander morph cost. It costs 400 metal, and 1300 energy, and 30 secs (dunno how is that in bt). If you morph, you need: 2 solars You spent: 280 m in solars 400 metal for morph ...

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