The slider doesnt work.
Is there a way to count units in game? (as the spacebar was...).
On a side note...
Always wanted to play with very few units.. and see what results of it...
what new strategies and mm... the carefull management of the (now) more valuable units...
Nobody else wanted on my lanP.
Search found 1470 matches
- 16 May 2005, 03:54
- Forum: General Discussion
- Topic: Unit Limit?
- Replies: 8
- Views: 940
- 15 May 2005, 23:32
- Forum: Help & Bugs
- Topic: Super Comm
- Replies: 3
- Views: 770
I dont think Titan is talking about the "self recover" over time that units have actually. I think he is talking about the commander being able to use the "repair" command on self, then nannolathing to self and get reapired. (not to other unit, but itself). I dont remember being able to repare self ...
- 15 May 2005, 14:40
- Forum: General Discussion
- Topic: Para OSO
- Replies: 17
- Views: 1896
Para OSO
Pense q ya habias entendido oso. Ademas, ya te he sugerido usar la combinacion de teclas Ctrl+C, que centra la pantalla en el commander. "Waiting for connections" = esperando conecciones. "Press return to start" = presione return (enter) para comenzar. Una pregunta oso, has jugado Total Annihilation...
- 14 May 2005, 20:08
- Forum: General Discussion
- Topic: Ctrl + v to select aircrafts?
- Replies: 6
- Views: 752
I usually press that f&*%$## "v" key when im playing, and due my pc is a bit slow (athlon xp1700+, 256 ram), it allways freezes the game like 5 secs.. I have never dropped any client when hosting because of this, but i always fear to... and always forget to disable it. Just read this post and rememb...
- 14 May 2005, 03:17
- Forum: General Discussion
- Topic: Spring hosted at PW
- Replies: 33
- Views: 3898
- 14 May 2005, 01:21
- Forum: General Discussion
- Topic: Spring hosted at PW
- Replies: 33
- Views: 3898
- 13 May 2005, 04:37
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 1754
hm...
NOBODY WILL ISSUE A DGUN COMMAND AS A QUEUE! ALSO, NOBODY ENQUEUE MORE THAN 36 ORDERS! AND WE CAN IMPLEMETN AN !INSTANT ACTION! KEY! (yes u know what it does). Also, this method has been implemented already! i can prove it! (yahoo dont let me share avi files. So, download " queue modify.jpg " (save ...
- 13 May 2005, 00:30
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 1754
And how would your system work when there's more than 10 actions enqueued? (maybe using Letters as well?) And if you look at the "queue 1.jpg" you will notice a building labeled "A". Not sure if that works.. and its still messy, because the other shortcuts. Writting more than one letter could be co...
- 13 May 2005, 00:14
- Forum: Engine
- Topic: Spanish Translation
- Replies: 15
- Views: 1114
Spanish help in the forums
I dont see inmediate need for a translation...
and i dont remember a spanish version of the original game.
However, maybe help in spanish is a good addition.
Im interested in making some sort of faq or newbie help in spanish.
PM me if you are interested.
and i dont remember a spanish version of the original game.
However, maybe help in spanish is a good addition.
Im interested in making some sort of faq or newbie help in spanish.
PM me if you are interested.
- 12 May 2005, 20:03
- Forum: General Discussion
- Topic: Skipping / deleting commands in the list of commands
- Replies: 18
- Views: 1754
I dont know about the cue interface... with saving and such... Dark Reign had it and... was a little hard to use (for me). Like it was too slow... Even it will be nice if implemented. http://www.migman.com/land/darkreign/pics/paths.gif I had an idea, reading kneeslasher's post.. How about a numbered...
- 12 May 2005, 18:32
- Forum: General Discussion
- Topic: Spring hosted at PW
- Replies: 33
- Views: 3898
By playing ota, you mean the Cavedog's Total annihilation? So the idea is to mesh the 2 clients, the one for phoenixworx and th one for Spring?. The idea that the users could be split into 2 or more servers is very unpleasant. The number of players is not big enogh to do so now. We have some kind of...
- 11 May 2005, 06:31
- Forum: Map Releases
- Topic: My New Map
- Replies: 8
- Views: 1768
Uh!
I looks as ugly as your avatar! :o I looks nice, as you say a little plain... its like a hard map. very difficult place for tanks and ground units. artillery from the lower side may be usefull.. high trajectory? maybe this can give you some ideas http://www.river-runners.org/deso/ just googled it.
- 11 May 2005, 01:09
- Forum: Map Releases
- Topic: My first Spring TA Map , what do you think of it ?
- Replies: 10
- Views: 1624
Height
The texture of the cliff borders (dark brown), does not make sense... the white zone within should be a higher zone... or lower.. but that brown part seems a height change.
I like the different heights that can be appreciated.
I like the different heights that can be appreciated.
- 11 May 2005, 00:45
- Forum: General Discussion
- Topic: keyboard shortcuts for browsing the build menus
- Replies: 16
- Views: 1377
drool...
also a shortcut to build everything would be nice like type B to build then type ukro, or uroc, or umex, or something so people who know what they are doing can keep their mouse and eyes on the action... Wooha! That joins Autocad and Spring in more than one way... 8) ... I mean, having a command li...
- 09 May 2005, 01:15
- Forum: Map Releases
- Topic: Lava Highground
- Replies: 18
- Views: 2810
ok
It was nothing against you Alantai, but it was a good example, and i was kidding anyhow (at least at the beguinning of the post).
So you are telling this happens only when .. somehow the post has been already stretched?
So you are telling this happens only when .. somehow the post has been already stretched?

- 09 May 2005, 00:59
- Forum: Map Releases
- Topic: Lava Highground
- Replies: 18
- Views: 2810
Enogh is ENOGH cof cof
Ok i think i had it! This gotta be over, and this is the best example i can find! God dm it! Now is the time and the place to say! Is there a way to restrict Alantai's posts in width? I mean, like in the notepad its in format (dont remember the name (in english). By no means im trying to protest aga...
- 08 May 2005, 23:05
- Forum: General Discussion
- Topic: Bookmarking particular map locations
- Replies: 10
- Views: 1018
then...
There could be diferent themes...
So you choose between different ways to identify units in minimap.
For example one theme based in only shape, other only color... another one mixed... and with different icons for set of units.
There could even be a theme that shows veteran units! cool
So you choose between different ways to identify units in minimap.
For example one theme based in only shape, other only color... another one mixed... and with different icons for set of units.

There could even be a theme that shows veteran units! cool
- 08 May 2005, 19:44
- Forum: General Discussion
- Topic: Bookmarking particular map locations
- Replies: 10
- Views: 1018
homeworld
The homeworld tactical overlay was in the back of my mind when i thought that. But for Spring i was thinking in something like masking the normal camara view and the minimap... if you enlarge it... well.. current view is obstacled. About the unit label... or the different icons HW draws over every u...
- 08 May 2005, 19:11
- Forum: General Discussion
- Topic: Bookmarking particular map locations
- Replies: 10
- Views: 1018
visible markers
I would be nice to view the markers in the minimap too. But this maybe obstacles the ability to view units as well. I think a Tactical Layer may be better, so it can be turned on and off. Maybe when pressing the draw key?.(uh!, not possible to issue orders then...) Also, when you are too far away, m...
- 08 May 2005, 18:28
- Forum: Off Topic Discussion
- Topic: This Messagebord Sux
- Replies: 22
- Views: 2037
junk ....
ju.. JUNK you said? 
