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by mongus
28 May 2005, 00:58
Forum: Game Development
Topic: How about this... (official mod idea)
Replies: 20
Views: 2703

maybe this guy knows something about this legal stuff.

http://www.estrella.demon.nl/Mynn/legal.htm

i should mention, also, this guy claims he has done a new race, compatible in format, but completely new (independent maybe?) in content, for TA.
by mongus
28 May 2005, 00:31
Forum: General Discussion
Topic: massive screen shots
Replies: 19
Views: 2696

i think comet catcher looks better now.
by mongus
26 May 2005, 08:27
Forum: General Discussion
Topic: Units for TA-springs
Replies: 57
Views: 7271

Very nice models (but zeus).
I had a very long and huge game with no prob.

It was a bit slow, for my machine (ati 9200, xp1700+, 256 ram), but no other issue.. (no reflection, no shadows, Texture 1x).
by mongus
26 May 2005, 02:36
Forum: General Discussion
Topic: [REJOICE] Mod switcher with graphical user interface!
Replies: 49
Views: 4711

what i wanted plus 528Mb and counting. :lol: :roll:
by mongus
25 May 2005, 20:19
Forum: General Discussion
Topic: [REJOICE] Mod switcher with graphical user interface!
Replies: 49
Views: 4711

The game path thing is not due to your program, sorry. Its a problem, i think, in the AA installer. (i had installed AA before, but i forgot that). About the *.pt files, well its my error too, didnt check the extension. Its *.pe and *.pe2 files that belog to path calculation i think. I'll try to sol...
by mongus
25 May 2005, 00:02
Forum: General Discussion
Topic: [REJOICE] Mod switcher with graphical user interface!
Replies: 49
Views: 4711

THIS IS A QUESTION REALLY, NOT THE INSTRUCTION TO USE. So, the install order for spring should be as follows. - Install Latest version of Sring - Install a mod on top of that installation(i.e. Absolute Annihilation). - Follow proper instructions (Cheery's post), to install that mod into Modman. ---(...
by mongus
24 May 2005, 20:53
Forum: General Discussion
Topic: [REJOICE] Mod switcher with graphical user interface!
Replies: 49
Views: 4711

how do you use that modman... is it a complement of switch? or replace?
is it only to add more mods? or to manage existing ones?

please add some documentation.
by mongus
24 May 2005, 20:31
Forum: General Discussion
Topic: Ally's resources
Replies: 6
Views: 662

i dont know how to do that... but... i think i found a way to do the set share metal/energy Just click a point in your Metal/Energy bar. a red mark will appear there, that is the limit now. When your energy reachs that red marker, it will start leaking to the other player's storage. Dont set it too ...
by mongus
24 May 2005, 01:58
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

Blah blah blah! get another thread to talk about planes and stuff. i must recall the thread title to you? " Ennemi building stay out of los " also we where talking about my new revamped Spy Kbot, and its ability to "mark" buildings automatically. I mean, to remember the location of the buildings. Al...
by mongus
23 May 2005, 19:45
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

An attractor would make sense if you stuck it on a spy unit, which cloaked. So you send the spy unit into the enemy base, and it effectively "tags" the enemy units for your plasma shells to hit. Similar to the way commandos today will laser-tag targets for bombers. i think this idea, with slight mo...
by mongus
23 May 2005, 07:49
Forum: Game Development
Topic: Can script influence particles?
Replies: 9
Views: 1457

You are right, basically dont know the answer, and in my first post i tried to be stupid at you, and worked i guess. So im very retard for doing so. Anyhow, reading your first post i dont understand quite right the question, and think either its bad formulated or its silly, wich makes your post as d...
by mongus
23 May 2005, 04:55
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

Preparing nuclear launch!

edit: i think Storm should be erased too.
and titan, i would pay that price to see you all gone!
by mongus
23 May 2005, 03:38
Forum: General Discussion
Topic: Flight behaviour of planes
Replies: 86
Views: 6036

realism gives the game more adernaline... i vote for realism! but... implementing it like "mods" or smthng... maybe even Mutators :D that would rock! Praying for your bomber to not hit that hill before they reach target area... even taking some bomber and manually "assure" he doenst fail misserably....
by mongus
23 May 2005, 03:31
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

i say ... we can try it for "free" for a while... then assign it to a building.. or make it togglable... and laugh :lol:

or maybe we should kill all the verminof this forums! :twisted:

... im getting some other ideas latelly...
by mongus
22 May 2005, 22:14
Forum: Engine
Topic: Temporate .bat scripts for switching mods before modselect
Replies: 27
Views: 3013

Nice work. I was thinking maybe test.sdf rescue can be implemented into your bats.. then i realized it may be complicated adittion. but i will post it anyhow, maybe you figure something out... ah.. i program i use that may bse usefull. Batchrun http://www.outertech.com/index.php?_charisma_page=produ...
by mongus
22 May 2005, 21:29
Forum: General Discussion
Topic: Flight behaviour of planes
Replies: 86
Views: 6036

PauloMorfeo: You are thinking about a plane that takes some shots, and then "malfunctions" (loose a part of its wing maybe) and crashes into ground, WITHOUT have depleted its life points (HP). They are talking about planes crashing into hills when they have not enough altitude... or on ground when y...
by mongus
22 May 2005, 21:14
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

Targeting Facilty is not useless. Just spitting numbers i will say it can improve your firepower about +50%. Because it makes 100% accurate Laser weapons, and "just as in LOS accurate" misiles and plasma shots. Giving a 100% efficiency to weapon range. Its like an upgrade of accuracy to all your cur...
by mongus
22 May 2005, 20:53
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 6033

I like the current MM-oriented marker system.
But the auto mark feature is a nice (and very strategic) addition too...
Maybe a new building can do this? or an existing one (as targeting facility, so expensive!).
by mongus
22 May 2005, 20:46
Forum: Game Development
Topic: Can script influence particles?
Replies: 9
Views: 1457

i dont see your point here. to hide thermal vents? when used? or with some invisible unit so enemy cant tell if there is one? i think that would tell you if the vent is in use or not. and that would thell you where to attack... geothermal plants are quite weak... wich makes that feature a con agains...
by mongus
22 May 2005, 20:21
Forum: General Discussion
Topic: Group movement and other stuf...
Replies: 14
Views: 1494

sweeeeet! (about the alt key)
That movement stuff looks complex... :? (4 me)

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