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by Wisse
27 Aug 2009, 23:01
Forum: Off Topic Discussion
Topic: What's those racing game pic on jobjol?
Replies: 10
Views: 541

Re: What's those racing game pic on jobjol?

There was one mod, where you raced cars in fps. I don't think I have it anymore tho. It wasn't very good anyway, but quite interesting nevertheless.

Edit: Just checked all of the link. I don't recall playing that many maps with sucha vivid textures, so it might be something else -.-
by Wisse
27 Aug 2009, 17:05
Forum: Help & Bugs
Topic: Rezbot behavior change
Replies: 16
Views: 992

Re: Rezbot behavior change

I prefer current behavior as well. If you gave bunch of rezers only one order, they should all follow it completely, which means that they all need to heal after rez. Unit is most vulnerable right when it gets back to life, so healing up fast is critical in my mind. Plus this is way better when rezi...
by Wisse
26 Aug 2009, 00:23
Forum: Balanced Annihilation
Topic: What's your build order?
Replies: 24
Views: 2229

Re: What's your build order?

First I hit "i" and then decide on build order according to wind speed. In general 3 mex 2 solars start works rly nice. When you finish lab start making wind or solar, couse it takes shitloads of time for lab to open anyway, so your boi can do something useful in meantime. On small maps or small gam...
by Wisse
23 Aug 2009, 12:41
Forum: Engine
Topic: Revert gl.Text
Replies: 85
Views: 2932

Re: Revert gl.Text

By the way: This doesn't only affect LuaUI. With Lua completely disabled you now get resource bars with text overlapping the window border and all the buttons in the share/quit/gameend dialogs are misaligned. If the tooltip has 5 lines it even touches the bottom of the screen (at least for me). So ...
by Wisse
23 Aug 2009, 01:36
Forum: News
Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
Replies: 102
Views: 14715

Re: Spring 0.80.2 (MAKE IT HAPPEN) released

Metal produced (and probably energy produced also) chart is still buged. It needs to be reset when game actually starts so we don't get 0 point at 20K -.-
by Wisse
19 Aug 2009, 13:58
Forum: Kernel Panic
Topic: Chiptune Music
Replies: 42
Views: 10728

Re: Chiptune Music

I love this song. If it was only a bit longer.
by Wisse
06 Jul 2009, 20:01
Forum: Balanced Annihilation
Topic: Ctrl + C
Replies: 7
Views: 891

Re: Ctrl + C

Select commander, hit Ctrl+0 and there you have it. Every time you press 0 you'll get commander selected without camera movement. You're still left with 9 numbers for other units and we still have Ctrl+C that works like it should. Believe me, Ctrl+C is quite useful for commander searching, especiall...
by Wisse
04 Jul 2009, 01:15
Forum: Feature Requests
Topic: Backwards Movement
Replies: 38
Views: 3295

Re: Backwards Movement

I was about to write: "This thing gets debated every few months", then I checked date of the last topic I started and it's from 2007. I still remember it like it was yesterday -.-

Anyway maybe you should read it anyway: here
by Wisse
30 Jun 2009, 14:54
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 9104

Re: Custom Formations 2

I've seen this and I've sometimes seen them reverse their order, meaning they move from one side to the complete other side instead of just turning around in whatever their minimum turning radius is. I think the widget needs to be "smart" enough to take into account turning radius when it assigns u...
by Wisse
28 Jun 2009, 22:09
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 9104

Re: Custom Formations 2

So where can one read about those "extra features", what they do and where they're bound?

I checked .lua rly fast and couldn't see anything that would help me (comments and stuff, I can't read code very fast).
by Wisse
21 Jun 2009, 12:35
Forum: Help & Bugs
Topic: TASClient CPU usage
Replies: 11
Views: 419

Re: TASClient CPU usage

I have it off, but I'm still able to see metal and height map. It shouldn't affect that.
by Wisse
21 Jun 2009, 12:01
Forum: Help & Bugs
Topic: TASClient CPU usage
Replies: 11
Views: 419

Re: TASClient CPU usage

You guys should turn off "Load unit icons and names when joining" in Options -> Interface.

This function only helps (shows you unit pictures) if you want to disable units or if you wanna see which are disabled. Load is much faster w/o.
by Wisse
17 Jun 2009, 17:26
Forum: Off Topic Discussion
Topic: Cortex Command
Replies: 18
Views: 2095

Re: Cortex Command

I got BSOD while playing the game before. It might be my PC tho :\
by Wisse
17 Jun 2009, 16:13
Forum: Off Topic Discussion
Topic: Cortex Command
Replies: 18
Views: 2095

Re: Cortex Command

Looking good... I wonder how much of a game we get for free tho -.-
by Wisse
12 Jun 2009, 11:22
Forum: Off Topic Discussion
Topic: My new 4 pets! POST YOURS!
Replies: 32
Views: 5478

Re: My new 4 pets! POST YOURS!

Family Iguana

Image
by Wisse
22 May 2009, 17:18
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 6189

Re: Balanced Annihilation V6.92

again, you misread. I suspect your not actually reading at all. counter? I sure didnt say that. infact, I never even suggested kbots should be equal to veh... see, im doin it wrong because I like situations where you have a choice of lab in a competetive game, rather than two types of game that don...
by Wisse
22 May 2009, 01:04
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 6189

Re: Balanced Annihilation V6.92

@1v0ry_k1ng Just answer this: Why do you need kbots to counter veh? For me there are hovers, ships, planes, vehs and bots. They all have their own role which is meant to be completely different. I still don't know why you feel like kbots should be able to equally counter vehs. Bots are separate bran...
by Wisse
21 May 2009, 21:25
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 6189

Re: Balanced Annihilation V6.92

you guys are great at slapping eachothers backs, but srsly, ak/pw e-costs are total lulz and hammers are just somthing you build instead of storm/rocko on any map with more than a certain amount of hill (or when there are more than a certain amount of wrecks)- thats not alot of tactical decision in...
by Wisse
19 May 2009, 23:22
Forum: Off Topic Discussion
Topic: How did your Nick came to be ?
Replies: 124
Views: 10213

Re: How did your Nick came to be ?

I wanted to spell my last name in German. But I can't spell.

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