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by WillRiker
27 Mar 2005, 04:24
Forum: General Discussion
Topic: Simplification of Resource Management
Replies: 78
Views: 6800

i never ran out of any resources. either way in ta it tells u how much it costs to build stuff.
by WillRiker
27 Mar 2005, 04:23
Forum: General Discussion
Topic: 0AD
Replies: 16
Views: 2253

to tell u the trueth i think i should have gone for paris, although i love them all, shame enterprise is so crap. i dont even get why, i watch it and all the elements are there but its just not right, something is missing
by WillRiker
27 Mar 2005, 04:21
Forum: General Discussion
Topic: how about night and day
Replies: 24
Views: 5987

exactly. so we all agree it will be an option for when setting up a game, good :shock:
by WillRiker
27 Mar 2005, 04:19
Forum: General Discussion
Topic: Simplification of Resource Management
Replies: 78
Views: 6800

Re: Simplification of Resource Management

Doomweaver wrote:I reckon we ought to have some slightly easier to take in at a glance way of expressing costs.
there is only 2 resources :shock: how hard can it be, its not like cossacks where ur units may rebel or die or stop firing when one runs out of a particular resource (ok big berthas)
by WillRiker
27 Mar 2005, 04:15
Forum: General Discussion
Topic: What about Underground?
Replies: 10
Views: 1459

by WillRiker
27 Mar 2005, 04:14
Forum: General Discussion
Topic: 0AD
Replies: 16
Views: 2253

its all 3D. and yes they all will seem to be identical, one builds an army then goes and attacks another player, thats what one does in an rts. :shock:
by WillRiker
27 Mar 2005, 04:11
Forum: General Discussion
Topic: how about night and day
Replies: 24
Views: 5987

how about night and day

night and day worked very well in earth 2150 and it can work here as well. i think this project may be sticking a little bit too close to TA1, iam sure if chris taylor had more to work with he wouldnt have used such log poly models for example :shock:

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