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by rattle
20 Jun 2006, 19:55
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 22486

You mean blind shots actually hit now. Wombats leveling the ground next to each other are just lovely :P
by rattle
19 Jun 2006, 12:16
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 22486

No error messages at all. Spring goes back to desktop and that's it. It's been doing that on XTAv7.
by rattle
19 Jun 2006, 01:42
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 22486

I defeated it 1 on 1 on MoonQ10 XTAv7 a few hours ago. The map isn't quite flat but it was fun against it anyway and it kept shoving units up my ass. Goliaths after 10/15 minutes. I guess it gets really strong on large open maps. Anyway it couldn't defend itself after I killed the comm and their mex...
by rattle
18 Jun 2006, 18:46
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

Tried NTaiLOG, same results and no logfiles were created in TASpring\AI\Logs
by rattle
18 Jun 2006, 17:42
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

AI has enabled cheating. GlobalAI1: error in Global constructor, cannot continue GlobalAI1: Error :: InitAI() in XE9rc14 failed, please notify AF at once GlobalAI1: Error :: www.darkstars.co.uk :? Could you include a command for the player to chose the respective starting type? e.g. .aitype <numai>...
by rattle
18 Jun 2006, 11:39
Forum: Art & Modelling
Topic: The Core Commander Is Back In Black!
Replies: 33
Views: 3250

So does the chest :)

The rest is pretty much ok.
by rattle
18 Jun 2006, 03:19
Forum: Art & Modelling
Topic: The Core Commander Is Back In Black!
Replies: 33
Views: 3250

While you're at it, the plate the head is on needs to be bigger and the two rotated cuboids are actually not rotated, at least not on the renders I've seen. Did some minor tweaks, mostly to the head http://img208.imageshack.us/img208/6323/corcomtweaked1yz.jpg http://img208.imageshack.us/img208/8278/...
by rattle
17 Jun 2006, 19:48
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

It's getting boring... Number of damage types: 5 Unknown feature type TA Spring 0.72b1 AI has enabled cheating. GlobalAI1: error in Global constructor, cannot continue GlobalAI1: Error :: InitAI() in XE9RC12 failed, please notify AF at once GlobalAI1: Error :: www.darkstars.co.uk any ideas yet? appe...
by rattle
16 Jun 2006, 23:48
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

I just stumbled over the verbose option and NTai is indeed crashing at where I thought it would... Number of damage types: 6 Unknown feature type TA Spring 0.71b1 Using script Commanders Player Player joined as 0 AI has enabled cheating. GlobalAI1: error in Global constructor, cannot continue Global...
by rattle
15 Jun 2006, 09:05
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

Lindir The Green wrote:
Keep in mind that there really isn't an AA buildtree. And NTai is not designed for metal maps.

Hopefully Egarwaen is working on it though.
by rattle
14 Jun 2006, 21:52
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

still refuses to do anything and only spits out AI cheating enabled at the beginning
by rattle
11 Jun 2006, 21:53
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

Yes I got your new buildtree and deleted the old XTAPE dir first etc. then put yours in the right place. The AI files are located in .\TASpring\AI\ - the dlls are in the right place as well. There's no more output other than AI enabled cheating and that's it. Tried it with several AIs at the same ti...
by rattle
11 Jun 2006, 21:33
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

Tried XE8.1 now. The AI won't do anything. Mods tested were AA 1.5 and XTAv6. I copied the dlls over the previous XE8 installation. Ingame log tells me that AI cheating was enabled and that's it. Maybe NTai just won't run here because it works fine everywhere else...
by rattle
11 Jun 2006, 18:47
Forum: Game Development
Topic: the guns. they won't fire . ..
Replies: 34
Views: 1982

W40k = bolters
Battletech = autocannons
Unless there are ACs in W40k too but I doubt that.

There's nothing cooler than a bunch of rotary AC20 :)
by rattle
11 Jun 2006, 17:04
Forum: Game Development
Topic: Mods released in a unified, regularly-updated package
Replies: 70
Views: 4117

check out http://www.isotx.com

They've made a system like this, it's called ModToaster and for generals: zero hour. The program works a bit like steam. You select what to download and it downloads, then unzips the content to the proper directories. Doesn't use p2p however.
by rattle
01 Jun 2006, 21:03
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

Ah. Well I guess I didn't :)
What's causing the crashes anyway?

Nevermind, I'll use the old one instead until the updated is finished. Are the new profiles in XE8 compatible to older versions? If so, copying the EE and XTAPE folders and learn files might make the older NTai work with some mods.
by rattle
01 Jun 2006, 19:57
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

I removed the entire NTai folder and everything related to it, I also turned exceptions on and off. When it's off, the game still crashes after the 3 seconds, when the AIs are being initiated, but then the error report is being created instead of the alert box. I'll try a fresh install now without a...
by rattle
01 Jun 2006, 13:23
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 137221

NTai XE8 crashing

I've tried almost every mod (EE 0.157, XTA6, AA148, ...) with it on several maps (Mars, CenterrockV12, etc) and all it does is giving me exception errors from the dll. I'm using the latest Spring and SpringSP which came with XE8 for the AI setup. Did I do something wrong? The NTai which came with th...

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