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by Zydox
23 Jun 2006, 00:51
Forum: Engine
Topic: Dev ideas / technology
Replies: 14
Views: 925

What has this to do with Spring development??
by Zydox
22 Jun 2006, 09:43
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 6669

Question about the reflector shield variant... Would it be possible to load the shield in the same way as the new shield? So that the shield could drain like 1000E for a long time to load the shield so that it could reflect maybe 10 berta shots before it starts it's regular massive drain? And after ...
by Zydox
21 Jun 2006, 14:29
Forum: Engine
Topic: Zoom
Replies: 9
Views: 729

I really like the Zoom function but I would like an option that controls if the zoom in will zoom in on the mouse pos, or if it would return to the previous state (which I would prefer) :-)
by Zydox
20 Jun 2006, 20:05
Forum: Engine
Topic: Confirmation on sharing dialogue (H)
Replies: 14
Views: 401

I agree, this would be useful... would have prevented from sharing units to the enemy team... :oops:
by Zydox
20 Jun 2006, 17:08
Forum: General Discussion
Topic: Stats page still borked
Replies: 14
Views: 841

What did the server stat display ??
by Zydox
20 Jun 2006, 13:44
Forum: Engine
Topic: A completely useless and totally non-implentable idea...
Replies: 28
Views: 808

Rayden wrote:WTF is this? :P I guess it's one of the most confusing graphics i've ever seen.
I guess that's because it's sponsored by Scotland :wink:
by Zydox
18 Jun 2006, 10:11
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 6669

Just a quick sheild question...

If one builds two sheilds close together, will that result in a more effective shild? So that the first shield takes all damage, and when that failes, the secound takes over?
by Zydox
16 Jun 2006, 11:23
Forum: Engine
Topic: Trust Meter for ta spring clinet
Replies: 21
Views: 1086

How about only allowing people that's played 50+ hours, or maybe even 100+ hours?

That should prevent the noobs from registering multiple accounts to boost their own rating?
by Zydox
13 Jun 2006, 22:21
Forum: Game Development
Topic: Dune?
Replies: 21
Views: 2001

Dune?

Is there anyone that's trying to make some kind of Dune look alike mod?

That's something that I'd love to see :lol:
by Zydox
08 Jun 2006, 10:57
Forum: Engine
Topic: small patch - easier to see markers
Replies: 62
Views: 2348

Some teamcolors are really dark... like black for instance... That's true, but for that one I think the borders should be white or some shade of grey. Basically I think every team colour should be able to have its border colour assigned to it, so it'll be used for all places where a border around t...
by Zydox
08 Jun 2006, 09:58
Forum: Engine
Topic: small patch - easier to see markers
Replies: 62
Views: 2348

I also think that it would be a good idea to make it have a white AND black outline so that no matter what map you are on you can see it plain as day. Hmm... if the black fades away against the map colour, wouldn├óÔé¼Ôäót the text be easy to read without the white outline? I though the purpose of t...
by Zydox
06 Jun 2006, 18:05
Forum: General Discussion
Topic: OK! A General Spring Components Updater!
Replies: 21
Views: 1127

heh heh AF... A lot of people have been wishing for a DCC or torrent style implementation of this kind of thing... any idea if that's feasable with your system? I don't think it would make that much sense for a DCC or torrent style for the mods, as updates aren├óÔé¼Ôäót that frequent... though I'd ...

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