Search found 1839 matches
- 23 Jul 2010, 20:15
- Forum: General Discussion
- Topic: Whar is boirunner
- Replies: 36
- Views: 5196
Re: Whar is boirunner
spring suxs now i left too
- 06 Jul 2010, 12:12
- Forum: Map Creation
- Topic: Big Pink map, sometimes with features
- Replies: 3
- Views: 1026
Re: Big Pink map, sometimes with features
you wanted a map name with spaces, eh?
- 28 Jun 2010, 12:56
- Forum: Balanced Annihilation
- Topic: BA needs t2 nanos.
- Replies: 42
- Views: 6880
Re: BA needs t2 nanos.
Porc unit. No.
MAKE FLOATING NANOTOWER NAOOOO
MAKE FLOATING NANOTOWER NAOOOO
- 19 Jun 2010, 11:48
- Forum: Map Releases
- Topic: .:New Official Evolution RTS Map Release:. Riverdale Remake
- Replies: 34
- Views: 8004
Re: .:New Official Evolution RTS Map Release:. Riverdale Remake
Jazcash wrote:For example, making things like bridges that units can go over and underneath.
- 18 Jun 2010, 23:51
- Forum: General Discussion
- Topic: Co-op map editing in realtime.
- Replies: 16
- Views: 2719
Re: Co-op map editing in realtime.
possibleAkumu wrote: . Map deformation tools.
possible, but you can't see the true results in-game as you place themAkumu wrote: . Tree/Rock building tools.
impossibleAkumu wrote: . Texture spray tool.
possible, but you can't see the true results in-game as you place themAkumu wrote: . Iron spray tool.
- 18 Jun 2010, 04:05
- Forum: General Discussion
- Topic: Planet Wars
- Replies: 36
- Views: 4208
Re: Planet Wars
Planetwars is good because it gives a macro game for people to care about and think about outside of just single matches, and also because it forces play on maps other than DSD.
- 17 Jun 2010, 05:07
- Forum: General Discussion
- Topic: welcome and how did you get here threads
- Replies: 10
- Views: 1600
Re: welcome and how did you get here threads
came for TA
stayed for mapping
left when it got boring
median XL is super badass, its a D2 total conversion with better balance than original game by far
http://modsbylaz.hugelaser.com/
theres a multiplayer realm for it here
http://d2maniacs.org/
stayed for mapping
left when it got boring
median XL is super badass, its a D2 total conversion with better balance than original game by far
http://modsbylaz.hugelaser.com/
theres a multiplayer realm for it here
http://d2maniacs.org/
- 15 Jun 2010, 23:47
- Forum: General Discussion
- Topic: Planet Wars
- Replies: 36
- Views: 4208
Re: Planet Wars
8v8 and the refusal to play multiple smaller games/allow parties to limit to smaller games at peak hours played into the decline of PW write PW to adjust battle size / map / planet dependent on how many players want to play the introduction of one on one PW battles with the same weight as 8v8, etce...
- 14 Jun 2010, 06:21
- Forum: General Discussion
- Topic: Planet Wars
- Replies: 36
- Views: 4208
Re: Planet Wars
for great great winoksnoop2 wrote:I am also for BA having Planet Wars.
- 25 May 2010, 06:06
- Forum: Map Creation
- Topic: Map of the world
- Replies: 39
- Views: 7168
Re: Map of the world
screenys?
very few maps being made these days.
very few maps being made these days.
- 19 May 2010, 07:53
- Forum: Map Creation
- Topic: changing tides
- Replies: 16
- Views: 2553
Re: changing tides
(even where I live, next to the highest tidal variations in the world.) Wrong, wrong, the highest tidal variations occur where you live good Sir, and that is not just a coincedence. You create your own gravity field, that attracts all the water, now my company is willing to bid against every other ...
- 14 May 2010, 07:57
- Forum: Map Creation
- Topic: changing tides
- Replies: 16
- Views: 2553
Re: changing tides
the reason is clear, pathing has to be reapplied to the entire map. takes a few seconds, like it does when pathing a map for the first time.zwzsg wrote:Changing the water level would mean changing the height of the whole map, and for some unclear reason that is slow.
- 01 May 2010, 17:25
- Forum: Map Creation
- Topic: Height Map
- Replies: 32
- Views: 4273
Re: Height Map
yeah those particular textures aren't seamlessly tiled is the problem.
that makes them not really textures per se if you ask me.
use bryce, wiced, or carrara
that makes them not really textures per se if you ask me.
use bryce, wiced, or carrara
- 27 Apr 2010, 22:47
- Forum: Map Creation
- Topic: Height Map
- Replies: 32
- Views: 4273
Re: Height Map
suggestion: put almost all the metal in the middle. 3 per spot is a lot of metal, put spots sparingly...maybe ~30 on the whole map.
also please use a texturing program instead of hideous solid color texture
also please use a texturing program instead of hideous solid color texture
- 26 Apr 2010, 17:26
- Forum: Map Releases
- Topic: New FFA map - Blindside v2
- Replies: 19
- Views: 3558
Re: New FFA map - Blindside v1
I'm pretty intolerant of most snow levels on any game unless there's dim lighting or only a little snowBeherith wrote:Yes the brighness issue was brought up to me on multiple occasions, so I will do something about that.
- 25 Apr 2010, 22:45
- Forum: Ingame Community
- Topic: games with less players vs games with a lot of players
- Replies: 83
- Views: 7789
Re: games with less players vs games with a lot of players
i like 3v3 and 4v4 but no one else does in this crappy age of spring
- 25 Apr 2010, 15:27
- Forum: General Discussion
- Topic: Screenshots - Why .png?
- Replies: 21
- Views: 2477
Re: Screenshots - Why .png?
yeah the dfault spring screeny was like compression 70 .jpg
- 22 Apr 2010, 22:03
- Forum: Ingame Community
- Topic: [teh]Beherith
- Replies: 22
- Views: 3622
Re: [teh]Beherith
behe threads are so MTR
- 21 Apr 2010, 11:50
- Forum: Map Creation
- Topic: Height Map
- Replies: 32
- Views: 4273
Re: Height Map
porc hell = infinity cliffs + ramps that are 2 units wide
- 19 Apr 2010, 23:57
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846
Re: New 3 Way Map [ COMPLETED ]
If you are gonna make another version dont forget to manually add a minimap to your map's compilation so that lobbies show water in their minimap. i did this on tangerine...problem is the ingame minimap will paint light/water over the top of the one you draw, and it'll be funky colors. the lobby sh...