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by Gnomre
23 May 2005, 03:23
Forum: Map Creation
Topic: A note about FileUniverse links
Replies: 1
Views: 670

A note about FileUniverse links

Since the /uploads/ folder was getting rather large and cluttered on FU, I have taken it upon myself to sort the files in it. This will have no effect if you use or used links to your maps on FU in this format: http://www.fileuniverse.com/?page=showitem&ID=783 However, if you gave the "Download" lin...
by Gnomre
22 May 2005, 23:25
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 5917

Look, this does not make the game more strategic, it dumbs the game down. Realism isn't always the best thing for a game. Like Storm said, if you want realism, your units should be able to see for miles and fire equally as far. If you want realism, your units won't just have one weapon, they'll have...
by Gnomre
22 May 2005, 11:41
Forum: General Discussion
Topic: Ennemi building stay out of los
Replies: 84
Views: 5917

Doomweaver, Skynet just called and said they'd be more than willing to play the game for you...

I can only hope someone here is intelligent enough to get that.
by Gnomre
22 May 2005, 09:54
Forum: General Discussion
Topic: Reclaiming
Replies: 17
Views: 1646

Hmm, the fact that the metal is given at the end of reclaiming has a strategical purpose: -> You cannot use your own units as metal resource (reclaim but stop before killing it). -> You cannot leech from the enemy before he killed your (reclaiming build) unit. -> You have to build storage to benefi...
by Gnomre
22 May 2005, 05:49
Forum: Map Creation
Topic: New MAPCONV
Replies: 37
Views: 5874

Erm... The TAMEC HPI file is and always has been a collection of features, not tilesets... Fileuniverse has a nice huge tileset section now, though:

http://fileuniverse.com/?page=listing&ID=74
by Gnomre
19 May 2005, 23:04
Forum: Map Releases
Topic: NEW MAP - Volcano Island
Replies: 11
Views: 1649

by Gnomre
19 May 2005, 09:48
Forum: Map Releases
Topic: New Map: Africa Coast
Replies: 19
Views: 2767

One step ahead of you, Storm. You're still a bastard ;)
by Gnomre
19 May 2005, 09:26
Forum: Map Releases
Topic: NEW MAP - Volcano Island
Replies: 11
Views: 1649

I take it he can't upload it to FU himself because it is greater than 10 MB.

See PM, agorm.
by Gnomre
14 May 2005, 12:40
Forum: Game Development
Topic: i ALSO have an idea for a mod....
Replies: 5
Views: 1311

God, don't tell him that. The UT community already has its share of morons...
by Gnomre
08 May 2005, 21:54
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

Yeah, a different location would be acceptable. It's just the structure that needs to remain intact. About the INI needing to be in the main spring folder, how about this: Instead of the INI files having variable names between mods, just make them have one standard name, like SpringMod.ini or whatev...
by Gnomre
08 May 2005, 02:40
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

I could integrate mod management into my Construction Set. I just need a final or, nearly final, concept on how to do it. Mod Management 1. Directory Structure See image. It's fairly self explanetory. http://wormhole.tauniverse.com/images/spring/directories.gif 2. INI File The INI filename should b...
by Gnomre
07 May 2005, 23:10
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

Units and maps would just be drag and drop to the spring folder like you suggest. Only full mods (Uberhack, SWTA, AA, etc) would have their own folders and inis and stuff. The mod maker would have the duty of creating the ini and directory structure and everything for the end user to use. The end us...
by Gnomre
07 May 2005, 11:05
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

I dunno about the map system, it could increase loading times horrendeously for a bit of saved hd. That is if I'm interpretting what you're saying correctly, is it similar to what terrtexgen does? More along the lines of any terrain you see in FPS games, or the terrain in Dawn of War... games of th...
by Gnomre
07 May 2005, 03:44
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

Ever used Unreal Editor? Think about Terrain Editing there. Yes, UED has a fancy GUI and stuff that lets you paint textures onto the the terrain and shape it in a similar fashion, but it is in essence what I described: A simple heightmap with a list (stored within their map format) of coordinates to...
by Gnomre
07 May 2005, 03:11
Forum: Engine
Topic: Suggestions: New Map Format, Mod Management
Replies: 33
Views: 3782

Suggestions: New Map Format, Mod Management

(Let me first note: Sorry if this is in the wrong forum, move it if necessary. This one just seemed most logical to me.) 1. New map format Right now, Spring uses a horrible horrible map format. Giant texture maps are NOT the way to go in a full 3D game, which is why you don't see that method in any ...
by Gnomre
07 May 2005, 02:29
Forum: Map Creation
Topic: @map makers
Replies: 11
Views: 1994

Meh, I consider the bunched up metal (metal veins included) not good for gameplay. It just encourages porcing and boredom. And, uhh, redfish, the units in TA are quite 3D. Why do you think they are 3D in spring? Yes, the TA engine just applied a simple color mask over the underwater parts of units, ...

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