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by Gnomre
10 Jun 2005, 10:49
Forum: Engine
Topic: Goal!
Replies: 29
Views: 3361

MAD TA made new buildpics for all of the OTA units. They can be found in the UTASP mod, I believe, tucked away in its bowels.
by Gnomre
10 Jun 2005, 10:47
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

Me too.

No complaints about messing with this, I'd just like to see what you did :)
by Gnomre
10 Jun 2005, 00:09
Forum: General Discussion
Topic: About Maps, the site, and tosters
Replies: 24
Views: 1112

I have all of FU backed up to my hard drive (on another PC in the house as well now), and I refresh that backup every week or two. If FU went down, I'd have all the data there (there's about 5.5 GB currently, if anyone cares to know).
by Gnomre
09 Jun 2005, 23:59
Forum: General Discussion
Topic: For the next release
Replies: 29
Views: 2806

I'd say swap out "map4" or Flooded Desert for CPIA, that way you have the major bases covered: a small land map, a largish land map, a water map, and a metal map. It kind of shows off what the engine can do better that way, IMO. Could you make the spawn.txt choose-able in a menu like the maps/script...
by Gnomre
09 Jun 2005, 23:51
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

On the metal extractor thing--The mapmaker defines the extractor radius in the .smd file for the map. This value is not modified at all for minispring (currently, anyway), so that aspect of gameplay is still the same. The "problem" would only be graphical, since the metal extractor would no longer c...
by Gnomre
09 Jun 2005, 02:41
Forum: Map Creation
Topic: Earth : Eternal Struggle, a 32x32 map.
Replies: 26
Views: 2431

by Gnomre
08 Jun 2005, 11:22
Forum: Game Development
Topic: Repulsing Tower... :D :D :D
Replies: 51
Views: 4104

I think that might be using up a tad too much energy... Honestly, think about how often you see 900,000 energy of storage in your average TA game that drags on a little. Yeah... not often. And I saw a -75,000 there at one point... no normal game income on earth could support that, except maybe an ol...
by Gnomre
08 Jun 2005, 08:46
Forum: AI
Topic: the present scripted AI's
Replies: 7
Views: 1726

Remember, though, increasing the game speed (+ key) or decreasing it (- key) also messes with the internal "clock", so the units will always come at the same relative time to the game speed.
by Gnomre
08 Jun 2005, 08:43
Forum: AI
Topic: SSAI
Replies: 27
Views: 3496

For the record, in the topic I made for the slinky spawn.txt file, I did use quotes around the word AI since I kind of realize it's not a true AI. I'm not getting involved in this flame war, though, so that's all I have to say.
by Gnomre
07 Jun 2005, 22:27
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

Actually, those are AT-PTs, which are indeed quite small. AT-STs and AT-ATs tower far over infantry:

http://wormhole.tauniverse.com/images/s ... a/atat.jpg
http://wormhole.tauniverse.com/images/s ... /atat2.jpg

See? The scale is pretty spot on ;)
by Gnomre
07 Jun 2005, 10:14
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

I'm pretty sure Stormtroopers and other SWTA infantry are 1x1, and they still work fine...
by Gnomre
07 Jun 2005, 07:37
Forum: Map Releases
Topic: New Map: Africa Coast
Replies: 19
Views: 2769

Ahh, that definition of OTA... ;)
by Gnomre
07 Jun 2005, 06:00
Forum: Map Releases
Topic: New Map: Africa Coast
Replies: 19
Views: 2769

...Beta Tropics was a third party map, not OTA. The OTA one was "Coast to Coast".
by Gnomre
07 Jun 2005, 05:59
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

Because the current map format is inefficient and blows chunks, and no one really has a computer capable of making more than 32x32 in "Original Spring" terms. By making the units smaller instead, you effectively make a 32x32 map a 64x64 map.
by Gnomre
07 Jun 2005, 05:57
Forum: Help & Bugs
Topic: Error when loading the grass, please help
Replies: 5
Views: 473

What graphics card do you have?
by Gnomre
07 Jun 2005, 00:02
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

I hold the same opinion on the GUI, except it's the other way around... the transparent one just pissed me off and got in the way constantly. I'm still looking into making Spring read GUI data from an ini file so the user can set custom widths/positions/colors/transparency/etc himself. My file I/O s...
by Gnomre
06 Jun 2005, 10:57
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 7798

I gave a download link on the previous page.
by Gnomre
06 Jun 2005, 08:07
Forum: Engine
Topic: Some echantment proposations for lobby and in-game-program
Replies: 23
Views: 2365

The world isn't a utopia like you seem to think it is. Especially the online world. The kick option needs to be there. People can be trusted with power. In the case of chat, you need operators much like IRC, and in the case of games, the host is the most logical person to give power to. If the host ...
by Gnomre
06 Jun 2005, 07:16
Forum: Map Creation
Topic: Earth : Eternal Struggle, a 32x32 map.
Replies: 26
Views: 2431

Mirrored on FU, with proper credit this time ;)

http://www.fileuniverse.com/?page=showitem&ID=919
by Gnomre
06 Jun 2005, 06:46
Forum: Help & Bugs
Topic: Ok, nuke blowing up on pad is quite annoying
Replies: 15
Views: 1601

Just checking: did the nuke hit a plane passing over? You could do this in OTA with lots of peepers... tell them to move over an enemy nuker as he's launching and it'll hit the peepers over his own base... of course, it can hit your own planes too. It's rare, but it does happen in OTA, and the Sprin...

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