Search

Search found 66 matches

by Flaka
01 Feb 2019, 18:17
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.12 -> 10.13 29/09/2018 Balance: • Reverted the global 10% reclaimspeed nerf (see 10.00) Other: • Fixed "Set Target Default" erroring at game start • Fixed some missing water-splash effects • Fixed: The new "Contain mouse" option should show up in the options this time • Fixed:...
by Flaka
01 Feb 2019, 18:16
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.11 -> 10.12 16/09/2018 IMPORTANT: Removed support for older engine versions, use 104.0.1.567 or newer. Balance: • Testing splitting ballistic missiles for T2 missile ships (splits into 6 (arm) or 8(core) projectiles) • Continuous aiming: units readjust their aim much more often + start aiming whe...
by Flaka
01 Feb 2019, 18:16
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.10 -> 10.11 23/07/2018 Balance changes: • Decreased Core Supporter (corvette) metal cost from 165 to 160. • Liche: -5% maxSpeed, +5% energy cost, +2.5% buildTime, damages to commanders 3150 (vs 3350) Other: • Added "Vote interface" widget (displays on top of minimap, top left) • Added &...
by Flaka
01 Feb 2019, 18:16
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.09 -> 10.10 28/06/2018 • Morty shoots more acurate • Vehicle speed changes: Janus -3%, Flash -1%, Instigator +1.5% • Ignoreplayer (cltr+click playername) shows crossed playername + shows when they chat (but stripping message) • Added "apply heat distortion" option to light effects widge...
by Flaka
01 Feb 2019, 18:15
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.08 -> 10.09 20/06/2018 Global: • Commander speed underwater decreases to 66% of it's value when depth > 47 • Flamethrowers dont spray as wide as before • Nanos and Nano platforms self-d deal 140 damages instead of 480 damages to surrounding nanos. • Nanoframes (unfinished units) will only get hit...
by Flaka
01 Feb 2019, 18:14
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.07 -> 10.08 15/04/2018 Balance changes: • Speed -2% for: Stumpy, Raider, Bulldog, Reaper • Janus -2% Brakerate / - 2% acceleration • Bulldog -7 weapon AoE • Reapers -100 HP • Fixed Juggernaut main weapon firing • Fixed Line Unload behaviour (was discarding orders that were shown as possible) • Fi...
by Flaka
01 Feb 2019, 18:14
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.06 -> 10.07 06/04/2018 Balance changes: • Long range T1 AA range reduced 10% (1250 -> 1125) and airlos changed: Eradicator 1000->1060, Chainsaw 1200->1060 • Storms/Rockos +4% projectile start/max speed • Kbots global buff: +15% turnrate/acceleration/brakerate, turninplace = true, reduced slopeMod...
by Flaka
01 Feb 2019, 18:13
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.05 -> 10.06 23/02/2018 Balance changes: • Bantha speed reduced 8%, harder to paralyze 30% • EMP bomber more expensive: metal 33%, energy 11% • Prevents paralyzer units attacking anything other than EMP-able units • Dragonteeth and Fortification walls are no long EMP-able • Fixed T2 crawling bombs...
by Flaka
01 Feb 2019, 18:12
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.04 -> 10.05 02/02/2018 Balance changes: • Fixed: HLT's, corvp/corap/coralab have larger explosion • Arm EMP building has 10% less range • Leveler and Pyro can only shoot at surface units • Reduced Maverick dps 5%, and gets less range when gaining experience • Reduced vehicle max-speed: Flash 3%, ...
by Flaka
01 Feb 2019, 18:12
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.03 -> 10.04 17/01/2018 Balance changes: • Nano Platforms energy costs increased from 2000 to 2600e (arm and core). • Fixed BlackHydra flagship cost (M and E were swapped) Unbalanced Commanders (when mo_unba is enabled): • Experience to power scale increased: Units will earn more exp from killing ...
by Flaka
01 Feb 2019, 18:11
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.02 -> 10.03 07/01/2018 Balance changes: • Stumpy/Raider turnrate increased from 329/321 to 370/360 • Prevent Combomb gadget is now always active but only cancels comblast damages/reflects dgun damages when the involved commanders are both last commanders. • The previously added feature "Targ...
by Flaka
01 Feb 2019, 18:10
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.01 -> 10.02 28/12/2017 • Nerfed movement for stumpy/raider/bulldog/reaper, also tiny bit for flash/instigator • T2 vehicle artillery weapon damage decreased with 10%, also lowered turnrate • Mines switched their detonation method (lua LUS instead of weapons). • Implemented lups plasma shields for...
by Flaka
01 Feb 2019, 18:10
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Re: Changelog BA 10

10.00 -> 10.01
24/12/2017

• Options: added console maxlines and fontsize slider
• Fixed mines not exploding
• Fixed unba coms enabled notification always showing pregame
by Flaka
01 Feb 2019, 18:08
Forum: Balanced Annihilation
Topic: Changelog BA 10
Replies: 27
Views: 7609

Changelog BA 10

9.46 -> 10.00 20/12/2017 Important: • Renamed widget folder to Widgets_BA (if you want custom widgets, (re)name your widget folder) Chicken Defence • Has been integrated into BA. Just add an chicken AI bot and make sure you have startboxes set. ("!autobalance off" to manually get everyone ...
by Flaka
31 Jan 2019, 01:10
Forum: Balanced Annihilation
Topic: bind question
Replies: 2
Views: 2142

Re: bind question

shift+alt or alt in general is also a bit a problem to me cause sometimes it turns my map. is it possible to move that freecam mode to another button and if yes how?
by Flaka
23 Jan 2019, 11:56
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 3761

Making game content for spring with Blender

Hello guys - i started making 3d modells with Blender. i want to make the content potentially usable with springrts. in short i want to know "what can i do in Blender and what i cannot do there" (i want to know which steps of unit development i can do in Blender and for which steps i have ...
by Flaka
27 Dec 2018, 18:21
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 7613

Re: suggestion: replay backward/forward

yeah, ok i got it!
by Flaka
27 Dec 2018, 18:20
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 4505

Re: BA is (not!) without a dev

Thanks for your time and passion u invest into BA (i cant even imagine the countless hours) and shame to the haters which make u leave and never shown much interest in helping getting things going forward.
by Flaka
26 Dec 2018, 18:00
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 2270

Re: numberof faces/polygons for BA models

thank you very much Floris. there is a big difference between OTA and BAR. Why is BAR not significantly slower with more polygons (or is it and i didnt notice?)?
by Flaka
26 Dec 2018, 11:10
Forum: Art & Modelling
Topic: numberof faces/polygons for BA models
Replies: 4
Views: 2270

numberof faces/polygons for BA models

how many faces/Polygons are usually used for BA Units?

Go to advanced search