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by genblood
20 Nov 2008, 06:32
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

The map is done ... It's different from what I've in the past .. So, take the time an download it and try it out ... :mrgreen: UPDATE: Link fixed 11/21/2008 .. :mrgreen: Here is the link to download it ... http://www.unknown-files.net/spring/fil ... ake-V1-1_/ Also, here are some screen shots of the...
by genblood
18 Nov 2008, 18:18
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

This might be a map I'm planning on releasing. Right now I've still have a lot to do with it ... :mrgreen: So, here is a screen shot of what it look like .... still need to fix the water color ... add trees ... and a few other things ... :lol: http://i99.photobucket.com/albums/l304/genblood/SS-11180...
by genblood
17 Nov 2008, 13:44
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

True it's mostly flat, but the shore lines are different. I didn't create this map, I just made a few small changes :mrgreen: Here are more screen shots ... :roll: http://i99.photobucket.com/albums/l304/genblood/SS-111708-01.jpg http://i99.photobucket.com/albums/l304/genblood/SS-111708-02.jpg http:/...
by genblood
16 Nov 2008, 05:24
Forum: Map Tutorials & Resources
Topic: Complete Map Making Tutorial: Done
Replies: 57
Views: 36647

Re: Complete Map Making Tutorial: Done

asdam, If you want a main texture at 8192 ... You will need a height map 1025x1025 You will need a metal map 1025x1025 You will need a feature map 1024 x1024 Now your main texture map 8192x8192 .. when you compile your map using the the command line util. It will not tile a 512x512 image for you mai...
by genblood
15 Nov 2008, 06:05
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

Super Mario, I use gimp to create my height map. Then I create a gray scale of the map. After that is done, I separate the layers on the height map and save a copy as the main texture. I then tile my textures on the multiple layers to created my main texture ... So, that's how I create my main textu...
by genblood
14 Nov 2008, 04:58
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

I still have too much time these days .... :mrgreen:

Image

I changed the metal map and made it smaller. I also added
some tree and I did a few tweeks too ... :shock:
by genblood
13 Nov 2008, 03:51
Forum: Map Creation
Topic: A new map for Noruas.
Replies: 16
Views: 1932

Re: A new map for Noruas.

Here is a screen shot of what might be .....

Image


Too much free time on my hand . .... :mrgreen:
by genblood
12 Nov 2008, 04:39
Forum: Map Releases
Topic: New map "Water battle 3v3"
Replies: 7
Views: 1240

Re: New map "Water battle 3v3"

REVENGE
Bathtub map please.

So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
by genblood
10 Nov 2008, 15:35
Forum: Map Releases
Topic: New Map - Plutonium Fields
Replies: 7
Views: 1194

Re: New Map - Plutonium Fields

When using the Maelstroms SMD Creator you can load a SMD file and make changes. The issue is when you save it ... it crashes the util. What I due is change the file name before I save it. The original file doesn't get change, but it does create a updated version of the SMD file. Now you will need to...
by genblood
10 Nov 2008, 00:06
Forum: Map Releases
Topic: New Map - Plutonium Fields
Replies: 7
Views: 1194

Re: New Map - Plutonium Fields

Hi, Here is the link for the start position util .. http://www.unknown-files.net/spring/fil ... on_Editor/ Also, here is the info I put into the SMD file //Compiled by Maelstroms SMD Creator version 3.5 [MAP] { Description=Plutonium Fields by KaiserJ - v1. Suitable for large team matches and free-fo...
by genblood
08 Nov 2008, 17:43
Forum: Map Releases
Topic: New Map - Plutonium Fields
Replies: 7
Views: 1194

Re: New Map - Plutonium Fields

Hi, I like the concept of the map. There are tools for setting the start locations and editing the SMD file. As always ... screen shoots ...do help .... :mrgreen: Here is a screen shot of the util for setting start positions ... http://i99.photobucket.com/albums/l304/genblood/Position-Placer.jpg Thi...
by genblood
02 Nov 2008, 15:03
Forum: Map Releases
Topic: Map done ... Mimi-Isles-Wet-V1.5 ....
Replies: 10
Views: 1386

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

REVENGE Was it you who made that old map that was (very) similar to this, but without the central islands? Yes, I made the first version of the map. In this version I've change the height map, metal layout and the main texture. Basically a lot of changes from version 1.2 ... :mrgreen: Hopefully som...
by genblood
01 Nov 2008, 14:44
Forum: Map Releases
Topic: Map done ... Mimi-Isles-Wet-V1.5 ....
Replies: 10
Views: 1386

Re: Map done ... Mimi-Isles-Wet-V1.5 ....

MAP is DONE ,,,,

So, got and get it .... :mrgreen:

http://www.unknown-files.net/spring/fil ... -V1-5-sd7/
by genblood
30 Oct 2008, 18:06
Forum: Map Releases
Topic: Map done ... Mimi-Isles-Wet-V1.5 ....
Replies: 10
Views: 1386

Re: Need some input about a map I'm working ...

Here is a screen shot of the metal layout ... http://i99.photobucket.com/albums/l304/genblood/SS-M-1-103008-01.jpg The main 4 islands have 1.0 for metal output. Also the water area is outputting 1.3 . An the other 4 smaller islands are getting 1.2 ... for metal. Almost forgot their are 6 Geos to the...
by genblood
30 Oct 2008, 16:34
Forum: Map Releases
Topic: Map done ... Mimi-Isles-Wet-V1.5 ....
Replies: 10
Views: 1386

Re: Need some input about a map I'm working ...

I was thinking about having the metal on the 4 main islands around
.9 - 1.2. The other 4 smaller islands would be around 1.3 - 1.6 and
the water areas would be 1.3 ...
by genblood
30 Oct 2008, 05:12
Forum: Map Releases
Topic: Map done ... Mimi-Isles-Wet-V1.5 ....
Replies: 10
Views: 1386

Map done ... Mimi-Isles-Wet-V1.5 ....

The map is complete now with the new main texture and the metal output is lowered and a larger metal extraction radius to force you to expand ... :mrgreen: Also most of the higher metal outputs are in the water and smaller islands. http://i99.photobucket.com/albums/l304/genblood/SS-M-1-102908-02.jpg...
by genblood
20 Oct 2008, 19:24
Forum: Map Releases
Topic: Notocrypta v1.0 [1v1 map]
Replies: 37
Views: 2109

Re: Notocrypta v1.0 [1v1 map]

you can use jpg files for the main texture, instead
of bmp files.
by genblood
13 Oct 2008, 18:22
Forum: Map Creation
Topic: revamped old map as a water map ..
Replies: 2
Views: 400

revamped old map as a water map ..

I've converted a older map for a water map. The over all look is " OK " .. but not sure if others would like it ... So, here are some screen shots of it ... http://i99.photobucket.com/albums/l304/genblood/screen000.jpg http://i99.photobucket.com/albums/l304/genblood/screen001.jpg http://i99.photobuc...
by genblood
08 Oct 2008, 14:46
Forum: Map Releases
Topic: new map ... called Displano-V3 ...
Replies: 1
Views: 597

new map ... called Displano-V3 ...

HI ALL.. I've made a new map ... it's called Displano-V3 ... http://www.unknown-files.net/spring/fil ... no-V3-sd7/ Here are some screen shoots ... http://i99.photobucket.com/albums/l304/genblood/Displano-V3-SS-100808-00.jpg http://i99.photobucket.com/albums/l304/genblood/Displano-V3-SS-100808-01.jp...
by genblood
07 Oct 2008, 00:12
Forum: Map Releases
Topic: New map called Displano-Dry-V1 ...
Replies: 11
Views: 856

Re: New map in the works

I've changed a few things and added some grass too. So, here are the new screen shots ... http://i99.photobucket.com/albums/l304/genblood/Displano-100608-01.jpg http://i99.photobucket.com/albums/l304/genblood/Displano-100608-02.jpg http://i99.photobucket.com/albums/l304/genblood/Displano-100608-03.j...

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