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by Kuroneko
26 Jan 2006, 05:45
Forum: AI
Topic: AIs and mods
Replies: 5
Views: 655

Re: AIs and mods

smoth wrote:Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.

So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
http://taspring.clan-sy.com/wiki/AI
by Kuroneko
02 Jan 2006, 06:40
Forum: Engine
Topic: To make things easy for modders...
Replies: 23
Views: 1831

because every decent modder has an sql server on thier computer.
by Kuroneko
30 Dec 2005, 23:23
Forum: General Discussion
Topic: conflict crusher
Replies: 12
Views: 731

Masse wrote:u have no need for conflict crusher in spring...
Menu collisions.

Anywho, no, TACC will not function correctly using sdz/7 as the archives. In order to fix KuroTA, I whipped up a fairly simple conflict finder in php. Worked quite well.
by Kuroneko
30 Dec 2005, 18:36
Forum: General Discussion
Topic: Advanced Strategy Discussion
Replies: 40
Views: 3912

As for XTA, I noticed you can get more out of turrets when controlling them (FPS). most turrets get a +30% range by just aiming in the air instead of the ground. and you can hit under-water units as well. in AA, the range of a unit is final. Can't override it by aiming in air. but you can kill subs...
by Kuroneko
27 Dec 2005, 23:18
Forum: Off Topic Discussion
Topic: Users
Replies: 7
Views: 548

FizWizz wrote:congratulations to athemis, our 1337th user!
they are 1340, which means that 3 users have been deleted.
by Kuroneko
24 Dec 2005, 21:11
Forum: Help & Bugs
Topic: can i start a mod from spring.exe?
Replies: 15
Views: 1384

by Kuroneko
23 Dec 2005, 20:49
Forum: AI
Topic: Testing AAI
Replies: 71
Views: 6378

Alantai Firestar wrote:If I'm not mistaken, thats how ti works already, at least with attacking.
In my expierence, AAI becomes fixated with a location and continues to resupply the troops there until they find another more fun area to become fixated on.
by Kuroneko
23 Dec 2005, 19:52
Forum: AI
Topic: Testing AAI
Replies: 71
Views: 6378

aai does build mexes outside its base within a certain range. yet it doesnt build mexes if they are too far away. i'll probably change that in the future but at the moment it would probably cause the ai to get its builders getting killed while sending them all around the map You'd need to impliment...
by Kuroneko
23 Dec 2005, 08:49
Forum: Off Topic Discussion
Topic: Christmas sucks
Replies: 24
Views: 1661

Fun fact: 25th of December is not when he was born. It is when we celebrate his birth. Pay attention in church next time. Fun fact: 25th of December was a pagan holiday, the christians decided to adopt the date in order to help 'convert' pagans to thier religion. Fun fact: Modern views were not stan...
by Kuroneko
23 Dec 2005, 02:48
Forum: Help & Bugs
Topic: Computer Overheating Problem
Replies: 8
Views: 981

If you can, set up fans to pull air from the front of the unit, and to push it out the back. Also make sure your cables are neat, this should improve airflow and decrease the airtemp inside the unit, thus cooling everything down a bit.
by Kuroneko
23 Dec 2005, 02:21
Forum: Help & Bugs
Topic: can i start a mod from spring.exe?
Replies: 15
Views: 1384

Sounds like it can't search the sd7
by Kuroneko
23 Dec 2005, 01:35
Forum: Help & Bugs
Topic: can i start a mod from spring.exe?
Replies: 15
Views: 1384

Just noticed this on FU http://www.fileuniverse.com/?p=showitem&ID=2045 SpringSP v0.1 for TA:SPRING 23rd December 2005 SpringSP is freeware. Hi all, SpringSP makes a script and then starts Spring.exe with that script. I made this program because I could not find and easy way to start skirmishes with...
by Kuroneko
22 Dec 2005, 05:50
Forum: Off Topic Discussion
Topic: bobsmith owns
Replies: 10
Views: 1022

it's easy to win on metal maps.
by Kuroneko
22 Dec 2005, 00:40
Forum: Help & Bugs
Topic: can i start a mod from spring.exe?
Replies: 15
Views: 1384

maps are smf, not smd
by Kuroneko
21 Dec 2005, 23:14
Forum: Help & Bugs
Topic: can i start a mod from spring.exe?
Replies: 15
Views: 1384

aiscript is a placeholder name for a file. TASClient generates this file when you connect/run a server. Thus, by not using TASClient, you'll need to generate one yourself. Although it's a fairly straigh forward file, it does take a bit to understand it all. Heres an example: SWTA: Me vs 1 Bot on the...
by Kuroneko
21 Dec 2005, 18:37
Forum: Help & Bugs
Topic: Couple questions...
Replies: 3
Views: 302

Lag can cause desyncs

Yeah, mapconv pukes at around that size
by Kuroneko
21 Dec 2005, 07:22
Forum: AI
Topic: Testing AAI
Replies: 71
Views: 6378

krogothe wrote:Sub, how big do the learn tables get?
Depends on the number of units in the mod
by Kuroneko
20 Dec 2005, 21:05
Forum: AI
Topic: AI Duke Out
Replies: 40
Views: 4088

Alantai Firestar wrote:yay! Sometimes I wonder why this forum isnt called Alantais notebook, afterall I have more posts than all of those in the AI forum put together.....
Because you only have 1/4 of the posts in this forum?
by Kuroneko
20 Dec 2005, 04:55
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 6809

Neuralize wrote:Yeah, AAI crashes on metal maps, sorta a bummer :/
It does? I've played on metal maps.

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