Search

Search found 483 matches

by Kuroneko
20 May 2006, 01:32
Forum: Off Topic Discussion
Topic: Video I made
Replies: 7
Views: 574

There goes about 30 seconds of my life I'll never get back. Thanks.


:P
by Kuroneko
18 May 2006, 13:33
Forum: Off Topic Discussion
Topic: Sequelites! (And the need of it in some cases)
Replies: 39
Views: 1369

SwiftSpear wrote:Earthbound. It should have had a sequel years ago but it was cancelled. Apparently there's one working up for the DS but I'm not sure what stage it is at yet.
http://starmen.net/
by Kuroneko
17 May 2006, 04:16
Forum: AI
Topic: genetic algorithem in a rts (old?)
Replies: 4
Views: 634

I remember that game.....



.....yeah.
by Kuroneko
12 May 2006, 23:19
Forum: Off Topic Discussion
Topic: Well... its really cool!
Replies: 11
Views: 895

Drone_Fragger wrote:W-E CAN-NOT UN-DER-STAND WHAT YO-O-OU ARE SAY-ING.
Either he's looking for one of those pre-packaged websites

or

He's looking for someone to make a website
by Kuroneko
09 May 2006, 13:29
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 24535

submarine wrote:
Kuroneko wrote:
Fatal Error wrote:Access violation - No RTTI data!
thats a famous spring bug - but idont know what it means... happens in multiplayer as well
Famous? Hrm, I've never seen it before. Wierd...
by Kuroneko
09 May 2006, 02:44
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 24535

Just got an interesting error, never seen it before...
Fatal Error wrote:Access violation - No RTTI data!
Each of the team logs end in the middle of outputting a line of "Looking for factory"
by Kuroneko
04 May 2006, 01:55
Forum: Game Development
Topic: Borked my mod
Replies: 5
Views: 570

Comp1337 wrote:yay, Kuro! where have you been?
Haven't seen you around lately..
Work. I have a 9-5 now -_-

I always run in windowed, there were never any errors.
by Kuroneko
03 May 2006, 03:47
Forum: Game Development
Topic: Borked my mod
Replies: 5
Views: 570

smoth wrote:check your simicolons and check your brackets.
All of the files that have been recently edited have no semi-colon or bracket errors that I can find

-e-

Fixed it...don't know how.
by Kuroneko
03 May 2006, 02:29
Forum: Game Development
Topic: Borked my mod
Replies: 5
Views: 570

Borked my mod

Was working on KuroTA again today, re-fixing some of the changes I lost after my reformat. However, I managed to cause the mod to fail to load. It'll freeze up at "Loading units and weapons" every time on three different units. All other mods work just fine. Ideas?
by Kuroneko
05 Apr 2006, 13:03
Forum: Game Development
Topic: A fix for comm irritation...
Replies: 13
Views: 646

NOiZE wrote:Kinda like the idea,

Factory's don't need a LLT though..

LLT + 8000hp is a bit overkill for factories....
by Kuroneko
01 Apr 2006, 02:27
Forum: Off Topic Discussion
Topic: Next-Gen Systems: An in-depth look
Replies: 49
Views: 4172

Zoombie wrote:PC FTW!!!!!

No really...
word.
by Kuroneko
30 Mar 2006, 20:57
Forum: Off Topic Discussion
Topic: Moola!
Replies: 7
Views: 651

actually, we only make money if you play. I think its a certain percentage of all your winnings. Started playing today.... Yeah, you only make money if we cash out our winnings. The game itself is an interesting game of wit and skill, as well as the entire betting process... I've been betting small...
by Kuroneko
29 Mar 2006, 08:56
Forum: Off Topic Discussion
Topic: Moola!
Replies: 7
Views: 651

I wouldn't mind giving it a shot, despite that I know you make money from your invitations.
by Kuroneko
29 Mar 2006, 03:18
Forum: Off Topic Discussion
Topic: How The Heck Did I Not Know We Had An RSS Feed!
Replies: 5
Views: 464

Because it's broken? :P
XML Parsing Error: not well-formed
Location: http://taspring.clan-sy.com/community.xml
Line Number 225, Column 196:
by Kuroneko
23 Mar 2006, 00:55
Forum: Help & Bugs
Topic: units jam at exit from factories, .70b3
Replies: 20
Views: 1392

Dragon45 wrote:Why cant the factories just automatically st the first waypoint ot be right outside of the factories and save everyone pain and grief? >_>
Doesn't it already? However, if you manually set waypoints you override that first one.
by Kuroneko
22 Mar 2006, 01:01
Forum: General Discussion
Topic: Interesting posting I saw...
Replies: 1
Views: 616

Interesting posting I saw...

I troll digg a lot, and noticed an article on Next Gen Linux games ( http://digg.com/linux_unix/Next-Gen_Linux_Game_Roundup ). I checked it out and was amused to see that TA Spring was the #1 listing! ( http://linuxrevolution.blogspot.com/2006/03/next-gen-linux-game-roundup.html ) Yeah, I know, it's...
by Kuroneko
09 Mar 2006, 03:34
Forum: Engine
Topic: Possible in Spring, with minor recoding?
Replies: 4
Views: 498

Warlord Zsinj wrote:Judging by how long it took to get a response, and the complete avoidance by any atual programmers, it seems that this is highly unlikely to be included. :(
You could always learn to code! :P Thats always a good way to get a feature added :)
by Kuroneko
05 Mar 2006, 22:25
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 2533

Ewww Java >_> ;) ... On the other hand, .NET, which is basically the same, is the greatest thing in the world, is going to end world hunger and it is going to cure cancer. Ain't Microsoft's marketing machine great? Acctually, they both suck. However, this is not the thread for such arguements -_- M...
by Kuroneko
31 Jan 2006, 07:46
Forum: Engine
Topic: Fix the flattened ground cheat thing
Replies: 24
Views: 1788

I just tell my builders to restore the ground after building...problem solved. On top of that, the people that rely on that are totaly taken offguard.

Go to advanced search