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by Kuroneko
01 Aug 2006, 17:39
Forum: Help & Bugs
Topic: Drivers problem with NVIDIA GeForce 6600
Replies: 9
Views: 584

TradeMark wrote:I got it working with drivers 71.89
dang. thats old.
by Kuroneko
19 Jul 2006, 04:09
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 25876

FAPPITY FAP FAP!!!

-e-

It beat me! Sending bombers with fighter escorts to draw fire. BAH!
by Kuroneko
17 Jul 2006, 17:07
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 24542

AF wrote:Submarine has not done this and is instead working on AAI 0.7
that makes me sad D:
by Kuroneko
17 Jul 2006, 17:05
Forum: Help & Bugs
Topic: Drivers problem with NVIDIA GeForce 6600
Replies: 9
Views: 584

Odd, never did that to me with old, new, or beta drivers.
by Kuroneko
16 Jul 2006, 04:47
Forum: Game Development
Topic: making my mod teh army mod
Replies: 19
Views: 1032

Min3mat wrote:rome was OK but MTW FTW!!!! (shame its broke on new PCs O.o)
MTW2 :D :D :D
win!
Works on my unit, which isn't exactly old.
by Kuroneko
13 Jul 2006, 18:41
Forum: Help & Bugs
Topic: Maps not found
Replies: 4
Views: 255

by Kuroneko
13 Jul 2006, 02:31
Forum: Off Topic Discussion
Topic: XP & motherboard replacement
Replies: 5
Views: 380

XP will more than likely tell you that your copy is no longer valid if you do this. Therefor, you'll have to call them up to do the reactivation process. However, a new motherboard is not grounds for a key to transfer to a new machine! BE sure to tell them that the mainboard failed -AND- the hard dr...
by Kuroneko
12 Jul 2006, 19:39
Forum: Off Topic Discussion
Topic: TA:Spring run with GC2?
Replies: 76
Views: 6643

DLS_Gishank1 wrote:I know rofl. But it's true. I can't take a screenie due to my keyboard. You can do it yourselfs and find out that it works if you don't belive me.
Luckily, TA spring doesn't use the print screen key to take screen shots.
by Kuroneko
11 Jul 2006, 15:17
Forum: Off Topic Discussion
Topic: HA! me: 1, Virusus: 200000000000000
Replies: 42
Views: 1784

Tim Blokdijk wrote:1: Linux
2: No worries!
akuna matata *sings* *dances*
No a lot of other things too
by Kuroneko
06 Jul 2006, 23:35
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 24542

changelog: - Improved assistance management e.g. factories will now call assisters both based on buildque length and buildtime of single units (thx to accid_uk for his suggestion) - Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg - Improved/fixed building of stationary defences - only terporar...
by Kuroneko
28 Jun 2006, 21:46
Forum: Off Topic Discussion
Topic: How well known is the person above you?
Replies: 320
Views: 14869

I know very little about you, however, your name is strangely familiar.
by Kuroneko
22 Jun 2006, 03:06
Forum: General Discussion
Topic: Problem with AI testing
Replies: 11
Views: 485

Re: Problem with AI testing

Back in the good ol' days of 0.71, I could right click on a saved script and tell spring to run it. But now, it just does the same thing as opening up Spring.exe which is really annoying! Because now to run an AI test, I have to open up the lobby, spend 10 minutes setting up the test, and then run ...
by Kuroneko
21 Jun 2006, 15:01
Forum: Ingame Community
Topic: Clanladder 70 % done, but out of programmer
Replies: 12
Views: 1254

Well i am making a proper replay parsing php script in my spare time, its almost done. we could probably integrate the two together when i have finished, that will make it work a bit better. we will see... Yeah, really. I kept looking at the whole form for battle entry, and it was silly that you ha...
by Kuroneko
21 Jun 2006, 15:00
Forum: General Discussion
Topic: Stats page still borked
Replies: 14
Views: 833

I still enjoy my little server stats tool :P

http://kuroneko.gotdns.com:27018/ta/tools/lobby.html
by Kuroneko
19 Jun 2006, 15:25
Forum: Off Topic Discussion
Topic: Microsoft's dirty tricks
Replies: 11
Views: 830

Rayden wrote:Don't blame Microsoft - blame GeCAD Software.
Exactly! This was a purchase, not a hostile takeover.
by Kuroneko
03 Jun 2006, 00:57
Forum: Help & Bugs
Topic: Damaged planes try to land on transports
Replies: 4
Views: 430

SinbadEV wrote:There is a ship with multiple repair pads on it in OTA, maybe thy got the wires cross... I think it's a known issue to modders... somthing about a poor interpretation of the "isairbase" tag...
Yar, take out isairbase from transports.
by Kuroneko
02 Jun 2006, 05:14
Forum: Off Topic Discussion
Topic: TBH?
Replies: 12
Views: 710

tbh means "to be honest" afiak
by Kuroneko
01 Jun 2006, 04:38
Forum: Game Development
Topic: Just idea of new unit - mobile repulsors
Replies: 20
Views: 1833

SinbadEV wrote:KuroTA had medium sized tanks with repulsors just big enough for themselves... it was a decent effect...
Well, acctually, they can cover units close to them...providing it wasn't a high-power shell. The shield was designed to only be effective vs tank shots.
by Kuroneko
26 May 2006, 13:35
Forum: Help & Bugs
Topic: NTAI not doing anything
Replies: 3
Views: 296

Re: NTAI not doing anything

Hi, when playing with NTAI (on LAN), the commander just stands still where he is spawned. The log mentions "Using script Commanders". The version i used is 0.70b3, using the regular installer. The same thing happens in linux using wine. I did not test the native linux version yet. Any idea what cau...
by Kuroneko
25 May 2006, 14:57
Forum: Ingame Community
Topic: Clanladder 70 % done, but out of programmer
Replies: 12
Views: 1254

I know both of those languages, and have a significant ammount of free time ('cept for this weekend, wherein I express my uber geekdom in another manner)

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