dang. thats old.TradeMark wrote:I got it working with drivers 71.89
Search found 483 matches
- 13 Jul 2006, 02:31
- Forum: Off Topic Discussion
- Topic: XP & motherboard replacement
- Replies: 5
- Views: 380
XP will more than likely tell you that your copy is no longer valid if you do this. Therefor, you'll have to call them up to do the reactivation process. However, a new motherboard is not grounds for a key to transfer to a new machine! BE sure to tell them that the mainboard failed -AND- the hard dr...
- 12 Jul 2006, 19:39
- Forum: Off Topic Discussion
- Topic: TA:Spring run with GC2?
- Replies: 76
- Views: 6643
Luckily, TA spring doesn't use the print screen key to take screen shots.DLS_Gishank1 wrote:I know rofl. But it's true. I can't take a screenie due to my keyboard. You can do it yourselfs and find out that it works if you don't belive me.
- 06 Jul 2006, 23:35
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 24542
changelog: - Improved assistance management e.g. factories will now call assisters both based on buildque length and buildtime of single units (thx to accid_uk for his suggestion) - Added MIN_ASSISTANCE_BUILDSPEED statement to mod cfg - Improved/fixed building of stationary defences - only terporar...
Back in the good ol' days of 0.71, I could right click on a saved script and tell spring to run it. But now, it just does the same thing as opening up Spring.exe which is really annoying! Because now to run an AI test, I have to open up the lobby, spend 10 minutes setting up the test, and then run ...
- 21 Jun 2006, 15:01
- Forum: Ingame Community
- Topic: Clanladder 70 % done, but out of programmer
- Replies: 12
- Views: 1254
Well i am making a proper replay parsing php script in my spare time, its almost done. we could probably integrate the two together when i have finished, that will make it work a bit better. we will see... Yeah, really. I kept looking at the whole form for battle entry, and it was silly that you ha...
I still enjoy my little server stats tool
- 03 Jun 2006, 00:57
- Forum: Help & Bugs
- Topic: Damaged planes try to land on transports
- Replies: 4
- Views: 430
Yar, take out isairbase from transports.SinbadEV wrote:There is a ship with multiple repair pads on it in OTA, maybe thy got the wires cross... I think it's a known issue to modders... somthing about a poor interpretation of the "isairbase" tag...
- 01 Jun 2006, 04:38
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 1833
Well, acctually, they can cover units close to them...providing it wasn't a high-power shell. The shield was designed to only be effective vs tank shots.SinbadEV wrote:KuroTA had medium sized tanks with repulsors just big enough for themselves... it was a decent effect...
Hi, when playing with NTAI (on LAN), the commander just stands still where he is spawned. The log mentions "Using script Commanders". The version i used is 0.70b3, using the regular installer. The same thing happens in linux using wine. I did not test the native linux version yet. Any idea what cau...