Search found 483 matches
- 20 Feb 2007, 16:54
- Forum: Game Releases
- Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
- Replies: 55
- Views: 10260
Gunna have me a looooooooooooooooooooonnnnnngggggg hard look at this lot. Also i havent looked at it yet but i do hope u kept a record at all the credits etc.. Sadly, nearly all of the units in this mod I've had for years and the credits are long gone. I would be more than happy to add them if I kn...
- 20 Feb 2007, 02:07
- Forum: Help & Bugs
- Topic: Lobby server keeps dropping me
- Replies: 11
- Views: 508
Re: Lobby server keeps dropping me
does not compute hurr hurr windoze suxx am i rite Hey, I use XP. I just don't trust Vista yet, especially so soon after release, what with Micro$oft products being notorious for causing all sorts of yummy yummy problems immediately after release. No, I'll wait for a year or two before upgrading, th...
- 19 Feb 2007, 00:14
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 5606
KuroTA v0.52 Released
By popular demand, I'm releasing the current KuroTA build. More fixes, changes, and additions than I've remembered to document have been applied since 0.51. http://spring-portal.com/index.php/docm ... urota-v052 ---------------------- ================ ---------------------- New version today, which ...
- 29 Nov 2006, 20:38
- Forum: Feature Requests
- Topic: Enforced Moddownload
- Replies: 12
- Views: 824
- 12 Oct 2006, 01:03
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 25875
Ahem, i was recently playing in Cathralda with AA 2.21H . Now, whenever i went to capture the bots unit construction building, or commander, the game would crash. I tryed it with plain AA2.21 and the same result occured. Is this an engine bug, or a bug with the AI or something? Sorry if this was po...
- 08 Oct 2006, 20:17
- Forum: Help & Bugs
- Topic: 16 player game bugs with graphics and error messages
- Replies: 8
- Views: 1249
- 05 Oct 2006, 17:01
- Forum: AI
- Topic: is minelayer AI posibble?
- Replies: 24
- Views: 3226
- 28 Sep 2006, 01:04
- Forum: Off Topic Discussion
- Topic: Mmm, whats your rig :O?
- Replies: 34
- Views: 1160
Too lazy to acctually include all of my machines, so heres just my primary units... [Main] 2.0 Ghz Athlon X2 64-bit 3800+ Nvidia 6800 512meg 2.0 GB 400mhz system memory BenQ FP747 LCD Monitor 560 GB HDD (total) DVD-Rom CD-RW [Server] 1.4 Ghz AMD Thunderbird Trio3D 4M AGP video card 512 266mhz system...
- 20 Sep 2006, 17:51
- Forum: Feature Requests
- Topic: New setting: canbetransported for buildings?
- Replies: 26
- Views: 1104
From KuroTA :) [UNITINFO] { UnitName=BOTHFURY; Version=1.2; Side=BOTH; Objectname=BOTHFURY; Designation=CP-RFT; Name=Fury; Description=Transportable Anti-Air Gun; FootprintX=2; FootprintZ=2; BuildCostEnergy=2015; BuildCostMetal=360; MaxDamage=765; MaxWaterDepth=0; MaxSlope=10; EnergyUse=0; BuildTime...
- 17 Sep 2006, 21:42
- Forum: Feature Requests
- Topic: Proper Aircraft Behavior
- Replies: 60
- Views: 3708
That's a workaround not a solution. Not really. You see, you defined your fighter's behavior as "Fire at Will", meaning that they will attack the first threat they come across. You'd need to change it to "Hold fire" or "Return Fire" if you wanted them to only attack the specific building you wanted...
- 17 Sep 2006, 21:39
- Forum: Help & Bugs
- Topic: crash
- Replies: 4
- Views: 357
Re: crash
I get this error: http://img74.imageshack.us/img74/8927/errorxv0.jpg whenever I join a game, and it finishes loading, and where it would normally finish loading and go ingame, it crashes. And I did uninstall, delete everything, and re-install. It does the same thing on AA and EE, and on every map i...
- 17 Sep 2006, 02:06
- Forum: Help & Bugs
- Topic: Single Custom Unit
- Replies: 3
- Views: 383
- 16 Sep 2006, 23:10
- Forum: Engine
- Topic: [for larger used of spring over the world] ;)
- Replies: 26
- Views: 1828
- 16 Sep 2006, 23:07
- Forum: Off Topic Discussion
- Topic: Product test panel.com?
- Replies: 2
- Views: 258
Re: Product test panel.com?
http://www.ripoffreport.com/reports/ripoff174472.htmSnipawolf wrote:Is it legit? For real?
- 16 Sep 2006, 23:06
- Forum: Help & Bugs
- Topic: Single Custom Unit
- Replies: 3
- Views: 383
Re: Single Custom Unit
Is there a way to use a custom unit without creating a new mod for it? I remember this being discussed earlier, but I can't seem to recall what the answer was anymore. You used to be able to put ufos in the main dir (I think), and it would auto load any files there. Or am I thinking of something el...
- 12 Sep 2006, 00:32
- Forum: Off Topic Discussion
- Topic: Help me with my Calculus
- Replies: 18
- Views: 866
- 11 Sep 2006, 21:40
- Forum: Off Topic Discussion
- Topic: Help me with my Calculus
- Replies: 18
- Views: 866
Re: Help me with my Calculus
I think theres a hint there....Sheekel wrote:which is about Limits.
AAAaanyway, what is exactly the problem?
- 07 Sep 2006, 03:33
- Forum: Off Topic Discussion
- Topic: What do you think is cool? Pictures are appreciated!
- Replies: 35
- Views: 1083
Re: What do you think is cool? Pictures are appreciated!
My friend has one of those.Snipawolf wrote:
- 07 Sep 2006, 01:42
- Forum: Off Topic Discussion
- Topic: One Must Fall 2097
- Replies: 22
- Views: 1421
- 12 Aug 2006, 00:54
- Forum: Game Development
- Topic: is someone have using sucefully ta:k units in spring ?
- Replies: 8
- Views: 1107