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by Kuroneko
19 Dec 2005, 20:01
Forum: AI
Topic: AI Duke Out
Replies: 40
Views: 4615

pfft, you do things the hard way. I just write the whole script :P
by Kuroneko
19 Dec 2005, 15:51
Forum: AI
Topic: Testing AAI
Replies: 71
Views: 6535

AAI is unable to learn about naval units currently, afaik
by Kuroneko
19 Dec 2005, 07:03
Forum: Help & Bugs
Topic: Minimap bug
Replies: 10
Views: 816

Don't let go and you're fine.
by Kuroneko
19 Dec 2005, 06:19
Forum: AI
Topic: Testing AAI
Replies: 71
Views: 6535

RE: quick question: is that 2 hours game time? (120 mins) or normal time? Yes 120 minutes game time, I was playing me against 3 AAi's. Also the Ai needs a little bit better base defence, but so far it is the best Ai going. And Im not complaining :) AAI's base defence will change with each battle. I...
by Kuroneko
19 Dec 2005, 01:56
Forum: General Discussion
Topic: [REQ] Unit Limit
Replies: 10
Views: 1134

The new GUI has an inidicator for your current and max unit counts. Thus, asking for a way to see if you've reached the limit would be directly related to the new GUI.
by Kuroneko
18 Dec 2005, 06:14
Forum: Game Development
Topic: Build Trees
Replies: 3
Views: 433

They both work
by Kuroneko
17 Dec 2005, 09:59
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 7070

As had been said before, the AI needs to learn. Over time it will develop the concept of where and how much defence it needs for it's bases. Sometimes it'll go overboard and place like 10 LLTs around a factory. And I ussually play with the same limitations it has (no sea, air) just to keep it more i...
by Kuroneko
17 Dec 2005, 03:19
Forum: General Discussion
Topic: A quick Thank You letter
Replies: 16
Views: 1404

Das Bruce wrote:
Doomweaver wrote:You forgot SJ. Also, yeah, agreed, this is an amazing project. Now all we need is the new GUI. (And the linux port, I suppose, but that's probably a long way away.)
I DEMAND a point!
2 points
by Kuroneko
16 Dec 2005, 05:42
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 7070

It's an old bug in the combat code. He's workin' on it.
by Kuroneko
16 Dec 2005, 05:09
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 7070

AAI learns what is effective vs certain units. For example, in SWTA, the empire took a liking to battle droids. After a few horrible losses on the Alliance side, the AI began to use rockets against the battle droids, and were extremely effective in pushing them back and nearly destroying the Empire'...
by Kuroneko
15 Dec 2005, 17:56
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 7070

It's really fun the way the AI learns sometimes. I was playing SWTA on River Dale with my as Empire and them as Alliance. It seemed to favor repulsorlift craft, which are easily put down, but still took me off guard. They just flew right over the little river and messed me up good. So the next time ...
by Kuroneko
15 Dec 2005, 08:11
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2405

Das Bruce wrote:Java euww.
I used java because...

1) Simple
2) Code for the protocol already existed in this language
3) ...I'm lazy.
4) Multiplatform
by Kuroneko
15 Dec 2005, 03:51
Forum: Help & Bugs
Topic: grafic bug
Replies: 20
Views: 1690

I used the 9200 with spring for a while, the only thing that didn't work was the buttons, but I learned thier positions by watching the mouse over. Besides that, the 9200 is a decent card, it kept me going for a long time before I finially decided to switch to a higher powered card.
by Kuroneko
15 Dec 2005, 01:43
Forum: AI
Topic: AAI v0.3
Replies: 49
Views: 7070

Crashed after killing the 'commander' in SWTA, going to try and see if it does it again.

-e-

Didn't happen the second time, must've been something else.
by Kuroneko
14 Dec 2005, 23:17
Forum: Engine
Topic: Dedicated Server?
Replies: 22
Views: 2405

I had been working on a dedicated server of sorts a while back. Coded in java, it was basicly just a client that could start a battle after some fun input from the battle room channel. Never completed it tho.

I'd be glad to give it to anyone that felt like completing it.
by Kuroneko
11 Dec 2005, 00:19
Forum: Help & Bugs
Topic: God o Mighty this stinx (Lag Problem)
Replies: 10
Views: 1171

Why hasn't anyone asked his internet connection type and carrier?
by Kuroneko
09 Dec 2005, 15:44
Forum: Off Topic Discussion
Topic: Should I sue for copyright infringement? :P
Replies: 13
Views: 1304

SwiftSpear wrote:Isn't it freely distributed? I don't think you can sue someone for copywrite infringement if they are redistributing free material non profit.
word.
by Kuroneko
07 Dec 2005, 13:35
Forum: Game Development Tutorials & Resources
Topic: Mod Development Programs.
Replies: 62
Views: 37276

I've always used PSP for image editing.
by Kuroneko
05 Dec 2005, 18:27
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 33738

....


sex


....
by Kuroneko
05 Dec 2005, 14:45
Forum: Off Topic Discussion
Topic: MP3s and DVDs
Replies: 10
Views: 755

half decent DVD players can read data DVDs. My sister's 40$ Walmart one was able to read all of the audio/image/movie data off her Diablo discs :P

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