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by Egarwaen
09 Sep 2006, 01:27
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Bladewing... that is aircraft, and cant be compared to ground unit IMO... its easy destroyed by one antiair shot... You've obviously never played a good player who uses Bladewings. Also ARM have EMP bomber... :/ Which is absurdly expensive. I still dont know what unit is made for destroying snipers...
by Egarwaen
08 Sep 2006, 21:33
Forum: Engine
Topic: 0.73b2097 really strange bug I've never seen before
Replies: 22
Views: 3791

I've had this happen to combat units. And it's not just trees - they get stuck on wreckage too.

In this case, though, he's not stuck on a tree, it just looks like he is because of his shadow in one shot.
by Egarwaen
08 Sep 2006, 21:31
Forum: Engine
Topic: Adjusted GUI
Replies: 18
Views: 1737

A big improvement! My only quibble: the "Selected Units: X" text has no background. This makes it a bit of a pain to read. Could that be moved somewhere else? Perhaps below the arrows in the orders box? (This is probably a bit much, but it would be absolutely amazing if that could be split into "Sel...
by Egarwaen
08 Sep 2006, 21:23
Forum: Game Development
Topic: powerplant building idea
Replies: 62
Views: 3502

P3374H wrote:Simcity 2000 :lol:


It would be waaaay easier if the satellite was just a part of the powerplant...
Yes, but can you then make the beam go haywire and blow up parts of your city? ;)
by Egarwaen
08 Sep 2006, 21:01
Forum: Ingame Community
Topic: Good replays
Replies: 28
Views: 2058

At 42 minutes, IIRC, the game's basically over. I think Jazz desyncs, but he's all but dead. All the interesting parts are much earlier.
by Egarwaen
08 Sep 2006, 20:45
Forum: Game Development
Topic: powerplant building idea
Replies: 62
Views: 3502

Um. The Arm Solar already works like this.
by Egarwaen
08 Sep 2006, 16:36
Forum: Engine
Topic: Unit construction behaviour needs some work
Replies: 4
Views: 259

To be more accurate, the Commander will "lock up". You can't even cancel construction and reissue orders, or issue another order and then construction again. IIRC, you have to hit "Stop" and then reissue the orders.
by Egarwaen
07 Sep 2006, 20:36
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

1 mercury + 1-2 flakkers = dead Krow faster than you can blink. On their own they're actually fairly easy to take down without causing a ton of damage. As it should be. Krows eat anything that's not protected by heavy AA. And I do mean eat . Once MErcury start popping up, you might as well just for...
by Egarwaen
07 Sep 2006, 20:33
Forum: Map Releases
Topic: ..:: Release ::.. Speed Comet and Small Speed Comet
Replies: 27
Views: 2554

Yeah. Even with this much metal, porcing on Comet Catcher is going to be a real bitch. Especially since your enemy can afford to throw multiple super-mechs at you from multiple directions.
by Egarwaen
07 Sep 2006, 16:51
Forum: Ingame Community
Topic: Good replays
Replies: 28
Views: 2058

http://taspring.clan-sy.com/phpbb/viewt ... 417#110417 - Hellspawn V Jazz. Very good, very close game.
by Egarwaen
07 Sep 2006, 16:49
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Remember that L2 fighters are currently missing a missile. So they do half the damage they should.
by Egarwaen
07 Sep 2006, 04:55
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Guy just told me krows are worthless. Being as I don't play much, can someone tell me if he's full of crap? 8500 HP on a flying unit with 3 HLTs sounds pretty good to me. Uh... I'm pretty sure he's full of crap. I've only seen Krows used rarely, but every time they've been death on wings. Sure, one...
by Egarwaen
06 Sep 2006, 19:31
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Is that really true? Yes. Except for certain gimmick assaults or L2-air-rushes in team games, air starts are never viable. Air is too vulnerable, ineffecient, and generally poor at holding ground. The advantage of mobility doesn't gain you anything when your enemy can basically waltz through your d...
by Egarwaen
05 Sep 2006, 23:17
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 14124

Caydr wrote:And Storm has always had a strange, out-of-place cockpit.
Out of place may have been a poor choice of words. "Inconsistent" might be better.
by Egarwaen
05 Sep 2006, 22:17
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 14124

The Thud looks pretty good. The cockpit on the storm really looks out of place. Glass textures could be covering any kind of sensor, but what you've got there looks very much like a cockpit. Even if you aren't following the TA fluff, the visible cockpit on the Storm and the lack of one on the Thud l...
by Egarwaen
05 Sep 2006, 21:44
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Currently bombers are some kind of kamikaze-weapon. In 90% of there attacks it would not mean a difference if they explode automatically after dropping their bombs. Well, it depends on how much AA your enemy has around, how smart you've been with cover units, etc, etc. If you've got a bunch of scou...
by Egarwaen
05 Sep 2006, 16:10
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

Unless I'm more daft than I ever conceived, I put my stumpy/raider changes in the changelog ages ago :P Yup, and they look good. Currently long-range-towers can give a huge base cover from small air attacks, but can be easyly flodded with swarms of cheap scouts (sounds like a quite "cheap" tactic i...
by Egarwaen
05 Sep 2006, 06:42
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

If Stumpies and Raiders had their damage/shot decreased while having shot velocity and rate of fire increased [keeping current dps], they would probably fair much better as skirmishers. Of course, that might just defeat their current purpose. They're not meant to be skirmishers. They're explicitly ...
by Egarwaen
05 Sep 2006, 05:41
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 160749

You're right i probably should've tested stumpies against something like llts instead but i think you'll find the results are quite similar - especially since llts are even more cost effective being defensive units. Not necessarily true. Zeuses, for example, are horrible at fighting most other unit...
by Egarwaen
05 Sep 2006, 05:37
Forum: Map Releases
Topic: ..::<New Map, Earatope>::..V2 Released!
Replies: 19
Views: 1539

How wide is the trench? It looks narrow enough that LLTs on either rim could cover the entire width of the trench... That strikes me as making it fairly porcy on AA. (Besides the fact that it's a straight run with no alternate paths.) How far across the trench can a Hammer on the rim fire? If it's h...

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