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by MasterBel2
27 Dec 2017, 01:25
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 3715

Re: MO_PreventCombomb possible rework

- intransparent to the player (I also think a team should not have godlike knowledge about enemy com count) I'm hoping it's relevant to bring up things like nuke and liche damages which are explicitely reduced for coms to make them easier to kill, I think it's a similar enough situation that's just...
by MasterBel2
23 Dec 2017, 03:25
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 50539

Re: MacOS SpringRTS OSX Build

IIRC there's a mac build slave available already. Yes, TurBoss set one up But it doesn't have anything compilable to compile because 104.0 no friends with mac. Actually, Spring 104.0 compiles quite well, you just can't run it because it fails to create an OpenGL compatability context. I don't know ...
by MasterBel2
21 Dec 2017, 01:49
Forum: Game Development
Topic: Where do I test my units out?
Replies: 18
Views: 1638

Re: Where do I test my units out?

Google_Frog wrote:I told you how to run the tutorial game when you asked in ZK a week ago but the chat seemed to be lost or ignored. Here is a more permanent wiki page which should get anyone from a basic ZK install to a working tutorial game.
Was there supposed to be a link?
by MasterBel2
20 Dec 2017, 02:26
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 3715

Re: MO_PreventCombomb possible rework

Ares wrote:That's a bug a maintainer could fix. When two commanders die it should be a draw, obviously.
I wouldn't think that it's that simple, it's near impossible for two commanders to die in exactly the same frame. As far as the game is concerned, one always has to die first.
by MasterBel2
19 Dec 2017, 00:12
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 3715

Re: MO_PreventCombomb possible rework

I really like this idea, especially option #2
by MasterBel2
15 Dec 2017, 07:19
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 2312

Re: What is Upspring

throw away all you have learned, and use a diffrent toolchain/pipeline What are you talking about? He doesn't even know what upspring is. Why bother learning a Spring-specific tool which doesn't run on Linux and why use a format which doesn't open in anything outside of Spring? One of the major put...
by MasterBel2
07 Dec 2017, 04:19
Forum: Balanced Annihilation
Topic: Why are penguins central to New BA?
Replies: 7
Views: 948

Re: Why are penguins central to New BA?

Development time that could be spent fixing real issues like pathing or balance is being spent on penguins Allow the devs to have their fun ^^ they already cut out of their time to work on maintaining the game, why not have a little laugh as well? Also, I don't see you working towards being able to...
by MasterBel2
03 Dec 2017, 22:37
Forum: Lobby Clients & Server
Topic: replays site is not working
Replies: 7
Views: 1520

Re: replays site is not working

dansan wrote: It's hitting a timeout waiting for SLDB. I lowered the timeout, but it still seems "slow", because it still must wait at least 2*3 sec.
May it be related that SLDB was down for a little while recently?
by MasterBel2
30 Nov 2017, 22:41
Forum: General Discussion
Topic: Admin rights for autohost server
Replies: 9
Views: 1100

Re: Admin rights for autohost server

ok dad, if someone steals your com wreck next time ill be sure just to watch Might I suggest that this is the wrong way at looking at the game – because it's a team game, resources that go to your team should help the team. As in, I'm typically okay with this happening because I'm constantly sharin...
by MasterBel2
28 Nov 2017, 22:30
Forum: General Discussion
Topic: Admin rights for autohost server
Replies: 9
Views: 1100

Re: Admin rights for autohost server

Adolf, people would be more likely to respect your decisions if you showed your level head in refusing to insult them back, maybe this would help somewhat and people would stop being upset with you?
by MasterBel2
28 Nov 2017, 02:51
Forum: General Discussion
Topic: Admin rights for autohost server
Replies: 9
Views: 1100

Re: Admin rights for autohost server

The host owner did, it's always the host owner. I don't know who that is but on reading the !list users on the host doesn't tell you who the host owner is, however from that and from the conversations, I think that Regret/sectoid123 is the owner? I'm not sure, nor do I know how to contact them. Plea...
by MasterBel2
22 Nov 2017, 05:13
Forum: Help & Bugs
Topic: So what is the plan for MAC users?
Replies: 5
Views: 801

Re: So what is the plan for MAC users?

Afaik mac builds have only existed in the past when mac users appeared and created them. Consequently, a mac user is needed to step up and offer to take it on. Current status is https://springrts.com/phpbb/viewtopic.php?f=12&t=36438#p583737, along with an explanation of why this looks not possible ...
by MasterBel2
09 Nov 2017, 23:06
Forum: Ingame Community
Topic: PLZ PERMABAN MANDO
Replies: 23
Views: 4441

Re: PLZ PERMABAN MANDO

@Moderators Does it matter that he's exploiting some issues? Because the honest fact is that this is not the only way he trolls. He blows up allies' bases, dguns, and his language is attacking, and really not nice to be around. Some people are not particularly pleasant to be around, Mando is particu...
by MasterBel2
05 Nov 2017, 04:48
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 4561

Re: BA sea balance

Also please use BA subforum here for proper discussions. Discord is just a chat room and not suited well for true discussions (e.g. it does not even support threads?). (I'll keep this brief)Yes, it supports a thread equivalent. I like discord discussions because they tend to end up more conversatio...
by MasterBel2
02 Nov 2017, 11:25
Forum: Balanced Annihilation
Topic: No commanders spawning
Replies: 7
Views: 1269

Re: No commanders spawning

There should be a provision to specify compatible engine versions within the mod specification. That way, players can at least be warned if they are running an incompatible / untested combination. I know this exists in PA, I thought it existed in BA aswell? Maybe there's an error with it in 9.46? I...
by MasterBel2
29 Oct 2017, 06:25
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 4561

Re: BA sea balance

Okay, This: I think its a mistake to try and model sea play on land play, … imo better to be ambitious and build in some distinctive new gameplay feature(s). … sea badly [needs] some character of its own. This: In long terms, I would say that BA asks desperately for radical changes, like the ones pr...
by MasterBel2
27 Oct 2017, 09:22
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 4561

Re: BA sea balance

1)The first offer is championed by Doo and Triton. the idea is Bring all the underwater metal extractors to the sea surface , so instead of having underwater mexes all mexes will be on the sea surface, targetablle by all ships much like mexes are on land. Personally I think this should be a map des...
by MasterBel2
28 Sep 2017, 11:11
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 2842

Re: OpenGL context and macOS

I'm not sure of the exact change (I know he didn't use ForceCoreContext) Belmakor forced use of OpenGL 2.1, disabled check for minimum context, and now Spring starts with this error: [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Built-in Output] [f=-000001] [CrashHandler] Error: Segmentation fau...
by MasterBel2
28 Sep 2017, 04:53
Forum: Mac OS X
Topic: Trying to build develop branch
Replies: 12
Views: 4693

Re: Trying to build develop branch

Forced use of OpenGL 2.1, disabled check for minimum context, Spring starts with this error: [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Built-in Output] [f=-000001] [CrashHandler] Error: Segmentation fault: 11 (SIGSEGV) in spring 104.0 [f=-000001] [CrashHandler] Error: Halted Stacktrace for S...
by MasterBel2
21 Sep 2017, 03:09
Forum: SpringLobby Client
Topic: #main not joined by default
Replies: 12
Views: 3670

Re: #main not joined by default

The key is highlighting games that have been recently promoted but haven't started yet. I agree with this, so that's now three people who'd like this. For easier integration I've suggested a PROMOTE command – currently I'm looking at coding that myself. I (finally!) have uberserver running on my co...

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