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by Quanto042
22 Jan 2009, 09:51
Forum: Map Creation
Topic: Water discussion and bumpwater smd tags
Replies: 13
Views: 1081

Re: Water discussion and bumpwater smd tags

Ah thanks for the Intel, I've been wondering what I could to to get my bump water to look less generic. Seems to be a lot of info still missing, but it seems to me that most of the settings are pretty useless anyways.
by Quanto042
22 Jan 2009, 09:45
Forum: Map Releases
Topic: .: New Map :. "Hard Charge"
Replies: 9
Views: 1561

Re: .: New Map :. "Hard Charge"

Desaturate the color of your trees? Hmm, didn't' think of that... Good idea tho. I'll put it on my todo list.
by Quanto042
15 Jan 2009, 23:23
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 21388

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

This is the latest revision for 1.6 I know I promised a final version around this time, but there are still too many little bugs to call it "done." But at the same time, this is a lot more playable than "fix-3" so I'm putting it out there right now, to at least get a feel for the direction I'm head...
by Quanto042
14 Jan 2009, 18:51
Forum: Map Releases
Topic: Map Release : StormSiege v3 (pictures : 56k warning)
Replies: 40
Views: 2447

Re: Map Release : StormSiege v3 (pictures : 56k warning)

Looks very smexy. I can't wait to try it myself. Great job theres!
by Quanto042
22 Dec 2008, 10:27
Forum: Game Development
Topic: Let's try this again, Spring WD, coming...some day.
Replies: 33
Views: 2434

Re: Let's try this again, Spring WD, coming...some day.

Don't GIVE UP! I loved playing OTA WD, and a functioning Spring version would be pure epic.
by Quanto042
22 Dec 2008, 10:24
Forum: Game Development
Topic: Color Wars
Replies: 38
Views: 3485

Re: Color Wars

Its like watching two bacterial colonies compete for space :D
by Quanto042
19 Dec 2008, 10:53
Forum: Map Releases
Topic: .: New Map :. "Hard Charge"
Replies: 9
Views: 1561

.: New Map :. "Hard Charge"

Yep, I'm finally releasing a map. It's been a while since my last one but I felt like dusting off the old mapping skills and put something out that hopefully won't send Bruce into a blind rage. 12 x 12 1.2 Metal values 8 - 25 Wind 120 Gravity 18 Tidal Thanks to Beherith for helping me figure out how...
by Quanto042
19 Dec 2008, 06:18
Forum: Map Tutorials & Resources
Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
Replies: 39
Views: 17658

Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor

Some additional info that I want to put out here: While doing some other renders, the program stopped making a "temp" folder and wouldn't create a "blendedmap.tga" Fortunately there is an easy fix. To get that folder back, simply make a new one called "temp" and WICEd will find it. From there you sh...
by Quanto042
18 Dec 2008, 05:28
Forum: Game Development
Topic: I want OTA in spring
Replies: 33
Views: 1736

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

I just think the spring community is going through a crisis ATM and i think a second OTA inspiration wave will do Spring good. Crisis? What crisis? If you really think fighter dancing is that cool, try the settings I described in black and white on the last page (for about the 5th or 6th time, btw)...
by Quanto042
18 Dec 2008, 05:03
Forum: Game Development
Topic: I want OTA in spring
Replies: 33
Views: 1736

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

The mod is called Basically OTA.
Not OTA.

OTA was awesome but not perfect, if it was perfect, i would still be playing it. If you think its so perfect go troll the TA Zone forums, you'd fit right in with Venom and all the other wankers.
by Quanto042
18 Dec 2008, 04:13
Forum: General Discussion
Topic: As a noob
Replies: 45
Views: 2675

Re: As a noob

Best advice:play Starcraft for your rts needs. Its close to free and is getting a major update soon. Also sports,arguable,the best balance of any rts game,ever. Molded by 10 years of constant playing and refining. And you can be sure it will be supported for another 10 years unless blizzard goes un...
by Quanto042
17 Dec 2008, 18:04
Forum: Map Tutorials & Resources
Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
Replies: 39
Views: 17658

Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor

I would like to point out something important for any of you interested in this beautiful piece of program. You absolutely MUST acquire version 1.1 Version 1.2 doesn't make a Temp directory after a render, so any chance of exporting your rendered textures is nil. Soooooo... get 1.1 Oh and i would ju...
by Quanto042
17 Dec 2008, 15:27
Forum: Map Releases
Topic: New Map - Sierra
Replies: 21
Views: 1900

Re: New Map - Sierra

1v0ry_k1ng wrote:trees block projectiles
Yes, trees do that;

adapt and overcome.
by Quanto042
16 Dec 2008, 11:46
Forum: Map Releases
Topic: New Map - Sierra
Replies: 21
Views: 1900

Re: New Map - Sierra

On a more serious note, I think both versions of the map are quite nice, and I love the way you get those nice rings around the sides of the hills. I imagine the real problem is just the massive number of maps available for spring now, and it is hard for most players to find the really good ones. (L...
by Quanto042
11 Dec 2008, 21:27
Forum: Map Releases
Topic: New Map - Sierra
Replies: 21
Views: 1900

Re: New Map - Sierra

i prefer sluts
by Quanto042
10 Dec 2008, 07:01
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 21388

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Meh, I figured as much, but anything that reduces CPU usage is always welcome.
by Quanto042
10 Dec 2008, 06:42
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 21388

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Thanks for the info, done and done.
by Quanto042
10 Dec 2008, 05:49
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 21388

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Just to answer Gota's questions here... 1) did u manage to make stuff stop autot shooting at radar blips? - No, I actually like this feature in spring and I plan on retaining it. 2) did you manage to make airplanes behave like in OTA? - Eh, yes and no? The bombers drop their bombs in an even straigh...
by Quanto042
08 Dec 2008, 02:26
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 21388

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

BOTA 1.6 is nearly complete! With a bunch of major fixes complete and some minor balance tweeks I felt it was time for a general public beta Release before the final version comes out. Its got most of the cob errors found in BOTA-EX fixed along with all the fancy stuff. This will probably be the las...

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