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by knorke
06 Dec 2014, 01:56
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 2152

Re: Tiberium code help

I think GetFeaturesInRectangle & friends never return nil. maybe for invalid coordinates? If there are no things in their area they seem to return {} (empty table) which is not the same as nil . I tested like: local i = 0 local j = 0 while (i < Game.mapSizeX / 16) do j = 0 while (j < Game.mapSizeZ /...
by knorke
06 Dec 2014, 01:09
Forum: Game Releases
Topic: Intrusion
Replies: 8
Views: 2026

Re: Intrusion

The file LuaRules/main.lua is the gadget-handler, it is "a Lua that makes the other gadget work." Usually one should not modify it and just include the version that comes with spring, via one line: VFS.Include("luagadgets/gadgets.lua",nil, VFS.BASE) Your main.lua correctly does that but then adds it...
by knorke
06 Dec 2014, 00:52
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 11933

Re: Total Annihilation 2 is alive

Games like Diablo 2 are a nightmare to some companys. Without shop. Without stop. Endless procedural fun. Such workings eat into the industry as a whole. I still see Diablo II case in the supermarket. That means that 14 years after release, it is still sold enough to warrant shelf space. I would sa...
by knorke
04 Dec 2014, 20:02
Forum: Engine
Topic: Is anyone using these cameras?
Replies: 33
Views: 2907

Re: Is anyone using these cameras?

Different cameras are useful for movies. One can set different speeds for each cam which is useful for moving cameras because otherwise you only have three speeds. (normal, hold ctrl, hold shift) That is helpful when trying to do moving cameras. During recording a superslow scrollspeed can be useful...
by knorke
04 Dec 2014, 19:35
Forum: Lua Scripts
Topic: Stockpile API?
Replies: 4
Views: 721

Re: Stockpile API?

There is Spring.SetUnitStockpile & Spring.GetUnitStockpile
The commandID is CMD.STOCKPILE ( http://springrts.com/wiki/Lua_CMDs ) in case you want to block the command or something.
by knorke
04 Dec 2014, 16:33
Forum: Game Releases
Topic: Intrusion
Replies: 8
Views: 2026

Re: Intrusion

Tested with spring 98, random notes: [f=0000000] Error: LuaRules::RunCallIn: error = 2, InitModOptions, [Internal Lua error: Call failure] [string "LuaRules/main.lua"]:53: attempt to perform arithmetic on field 'int_no_engine_sound' (a nil value The LuaRules/main.lua seems to have non-default stuff ...
by knorke
04 Dec 2014, 16:09
Forum: Off Topic Discussion
Topic: advantages and disadvantages of learning
Replies: 9
Views: 856

Re: advantages and disadvantages of learning

less obvious benefits imo:
-demonstration to potential customers
-test which sites are "spam friendly" (does it work, how long it takes to get deleted, see if people reply ec)
-mix advertisment with seemingly legit text, to confuse word-statistics-based filters
by knorke
30 Nov 2014, 11:52
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 11933

Re: Total Annihilation 2 is alive

There is complete games too, but they felt less "informative" than techdemos. Think even from the techdemos it is clear that such complex things are not done with GUI editor but via scripting. (appearently called "galaxy" and "andromeda") http://www.youtube.com/watch?v=vGyQQwYHL_k - DOTA style, lots...
by knorke
29 Nov 2014, 21:06
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 11933

Re: Total Annihilation 2 is alive

I also know nothing about Starcraft 2 modding except that original SC had quite some original custom games. (technically maps with lots triggers) One limit was that all scripting had to be done via the trigger-menu-GUI thing in editor and one could not make completly new units. Also custom GUI was n...
by knorke
28 Nov 2014, 19:51
Forum: Kernel Panic
Topic: Pointers stuck inside the Kernel
Replies: 6
Views: 1543

Re: Pointers stuck inside the Kernel

lab producing non-moveable units - status:resolved
http://springrts.com/mantis/view.php?id=4587
by knorke
28 Nov 2014, 18:58
Forum: General Discussion
Topic: Etiquette for non-programmers who want to make a game?
Replies: 57
Views: 4814

Re: Etiquette for non-programmers who want to make a game?

This thread is getting whack, freestyle ego rap for the sake of taking a selfie... Now where is the mic... So, let's forget my project, forget the idea, forget the engines, forget the IP, and forget me. How does a non-programmer get a team together and make a game? Currency works in the proprietary...
by knorke
28 Nov 2014, 07:56
Forum: General Discussion
Topic: Etiquette for non-programmers who want to make a game?
Replies: 57
Views: 4814

Re: Etiquette for non-programmers who want to make a game?

Happy birthday. :-) Can you sing this song? http://www.volksmusik.cc/lieder/images/MeiliaberBua.gif How about this one? http://www.musicalion.com/files/scores/26977.gif Which song's melody do you like more? Which one has the better lyrics? Unless you have learned to read notes, it is impossible to a...
by knorke
26 Nov 2014, 17:00
Forum: Lobby Clients & Server
Topic: SLDB: Personal TrueSkill history graphs
Replies: 35
Views: 3693

Re: SLDB: Personal TrueSkill history graphs

Yes, I understood that already. Hence my question was: "Would be interessting to see graph of some new player who started at beginning of logging, if there is an upwards trend." I want to see a graph that does not follow this appearently common pattern: Either byy someone posting his own graph, or t...
by knorke
25 Nov 2014, 10:02
Forum: Lobby Clients & Server
Topic: SLDB: Personal TrueSkill history graphs
Replies: 35
Views: 3693

Re: SLDB: Personal TrueSkill history graphs

Cool. Is there a list of all players who have allowed others to view their stats? Might be interessting to compare graphs. So far all graphs I've seen start with "narrowing down" and then remain fairly constant. Maybe because it is all long-time players whose skill does not change anymore. Would be ...
by knorke
22 Nov 2014, 13:11
Forum: AI
Topic: AI stacktrace translator
Replies: 4
Views: 620

Re: AI stacktrace translator

The side loads but after pasting an infolog and submitting, there is just a white page?
(tested with real infolog and dfgdgdfg jibberish which iirc used to give "not a valid log" message)
by knorke
19 Nov 2014, 11:08
Forum: Map Creation
Topic: [blog] Feature-make-up to hide map heightmap pimples
Replies: 1
Views: 369

[blog] Feature-make-up to hide map heightmap pimples

Sometimes maps have pimples where units get stuck all the time. For example hovercraft often have this problem when trying to climb from water up a shore. Or the other way around, there might be a narrow invisible path up a cliff that is not supposed to be there. F2_map.jpg (why does this not show a...
by knorke
12 Nov 2014, 11:46
Forum: AI
Topic: Determine if unit will make metal from UnitDef
Replies: 21
Views: 1558

Re: Determine if unit will make metal from UnitDef

I never got to resources with Java-AI but seems getResourceMake should be correct. Do you pass it valid resourceID? Maybe this is helpful? (from abma's AI) https://github.com/abma/AGAI/blob/master/src-ai/agai/AGUnits.java#L168 https://github.com/abma/AGAI/blob/master/src-ai/agai/manager/MResource.ja...
by knorke
11 Nov 2014, 11:44
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 33884

Re: Random WIP 2014+

How do you draw features? I do it like this https://github.com/gajop/Scenario-Editor-Core/blob/master/scen_edit/state/rotate_feature_state.lua#L83-L92 . Always had issues with applying textures... would just post it but it is on different computer, so in meantime: I tried like gl.Texture(1, "%-" .....

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