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by knorke
16 Dec 2014, 18:14
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 2848

Re: Tiberium code help

jK removed the "returns nil" from wiki: http://springrts.com/mediawiki/index.php?title=Lua_SyncedRead&curid=2425&diff=29060&oldid=29054 I tried with too == {}, but oddly enough this does not work while # == 0 does, why does this not work? a = {} b = {} if (a==b) then *this will be FALSE* a = {} a = ...
by knorke
16 Dec 2014, 08:18
Forum: Game Development
Topic: Sometimes co-operation is difficult
Replies: 38
Views: 2493

Re: Sometimes co-operation is difficult

wiki is written by people who do not need it for people who do not read it. That does not just mean the people who ask questions but those who answer even more. Often something could be answered clearly with link to wiki but instead some myth is posted. Some answers in this thread: "just read the do...
by knorke
16 Dec 2014, 00:29
Forum: Map Releases
Topic: Core Platform
Replies: 27
Views: 4576

Re: Core Platform

The "highlighted edges" give interessting future look. Definitely reminds of some maps in arena shooter games. http://quake.ingame.de/warsow/spiel/img/wtest7.jpg Perhaps do more with that? Have colored bands around the edges of hills, arrows pointing towards the ramps etc. Gameplay wise the map does...
by knorke
16 Dec 2014, 00:12
Forum: Help & Bugs
Topic: map render artifacts - spring settings?
Replies: 5
Views: 575

Re: map render artifacts - spring settings?

Changing "GroundDetail" setting can be done ingame, keys are Home/Pos1 & End.

But it seems GroundDetail has no effect on texture, it only changes how detailed the map geometry is.
The artifacts with the texture on the ramp grids remind me a bit of mipmapping levels changing?
by knorke
15 Dec 2014, 23:47
Forum: AI
Topic: Determine unit's explosion type
Replies: 3
Views: 600

Re: Determine unit's explosion type

"explodeAs" refers to a weapon, so you will find it not in unitDef but must look in a weaponDef.
In java there is http://spring.abma.de/doc-Interface-Jav ... onDef.html
"getAreaOfEffect()"
(For C++ do not know where to look.)
by knorke
13 Dec 2014, 19:25
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 39886

Re: Random WIP 2014+

Image
by knorke
10 Dec 2014, 19:52
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 5948

Re: Seriously... About the Forum Avatars

You are twisting things. No one is saying that having titles makes one "correct" or anything, but it DOES show authority which is something new users can rely on. You call it "titles shows authority", I called it "titles make post gain weigth", forum rules call it "Your E-Resume does not make you r...
by knorke
10 Dec 2014, 09:20
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 5948

Re: Seriously... About the Forum Avatars

Also we could probably remove "Join date" information. And titles. I agree. Hiding behind title might impress newbies but otherwise is just silly. The content of post should speak for itself and not need to gain weight by title or join date. 2. Your E-Resume does not make you right, neither does be...
by knorke
09 Dec 2014, 10:38
Forum: Game Development
Topic: Movement
Replies: 13
Views: 2161

Re: Movement

High turnRate can make the unit turn around so fast that it turns too far, then it corrects, overcorrects to other side..wiggle wiggle.
Here was similar problem:
http://springrts.com/phpbb/posting.php? ... 14&t=32805
by knorke
07 Dec 2014, 18:36
Forum: Game Development
Topic: Sometimes co-operation is difficult
Replies: 38
Views: 2493

Re: Sometimes co-operation is difficult

rapid to sdd: rapid.exe thing is discontinued and not in engine download since some time. http://springrts.com/wiki/Pr-downloader is not helpful for that because pr-downloader can not create sdd files on its own. If one reads this issue on github https://github.com/spring/pr-downloader/issues/58 the...
by knorke
07 Dec 2014, 11:27
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 6975

Re: Would bipedal mechs actually be useful?

Maybe in future they just tell people to die and then they do it? --- Multi-legged machines have their niches, but this thread is especially about two legs. Bi-pedal design is not the best, it just happend because some four-legged walkers decided they wanted to use two of their limbs to carry shiny ...
by knorke
06 Dec 2014, 20:33
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 6975

Re: Would bipedal mechs actually be useful?

if there would be a mech which can carry stronger weaponry and armor while still being as maneuverable as humans in that kind of rough terrain, it would be quite a advantage. Yes, but does such machine nessecarily have to be a bipedal mech? Same in citys: a tank cant look around a corner and quickl...
by knorke
06 Dec 2014, 20:15
Forum: Game Development
Topic: Sometimes co-operation is difficult
Replies: 38
Views: 2493

Re: Sometimes co-operation is difficult

Fun fact: If one search for "lups" in wiki it says: Did you mean: lupus LUPS is listed on http://springrts.com/wiki/Gamedev:PublicRepos /edit: okay, that page has no link to github, guess that is fail. For "standard stuff" like Lups, chili it was discussed a few times how nice it would be if games w...
by knorke
06 Dec 2014, 15:40
Forum: Lua Scripts
Topic: Please help me with my building script?
Replies: 15
Views: 1128

Re: Please help me with my building script?

Spring.SetUnitNanoPieces(unitID, nanoPoints) Did you define nanoPoints anywhere? It must be a table of pieces that exist in the 3D model, like: local nanoPoints = {} nanoPoints[1] = piece ("nuzzle1") nanoPoints[2] = piece ("nuzzle2") /edit That infolog has nothing relevant to unit scripts. Is this ...
by knorke
06 Dec 2014, 15:17
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 39886

Re: Random WIP 2014+

As follow-up to previous page, applying texture when drawing feature. Actually is really simple and wiki is correct: gl.Texture(0,"$units1") --this works for 3do gl.Texture(0,"%" .. -drawDefID .. ":0") --this works for s3o. note NEGATIVE! Not sure why it did not work before, maybe had been confused ...
by knorke
06 Dec 2014, 09:09
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 2848

Re: Tiberium code help

With userinput or reading files or other "dangerous things" one can not be cautious enough but some things one should trust. Otherwise it looks silly and reminds me of this: http://littleheroes.s3.amazonaws.com/website_images/blog/overprotective-parenting-1.jpg /edit: clueless looking at things: htt...
by knorke
06 Dec 2014, 08:49
Forum: Off Topic Discussion
Topic: fast pased First Person Shooter GPLv2
Replies: 7
Views: 1144

Re: fast pased First Person Shooter GPLv2

Since Quake live got messed up some time ago, time to try this again.
Last I played Warsow most of the servers were CA mode. Never liked that much, best part of arena shooters is picking up more stuff than the opponents! How likely is it to find a duel or FFA server?
by knorke
06 Dec 2014, 08:41
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 6975

Re: Would bipedal mechs actually be useful?

Why in buildings? That is perfect terrain for wheels, everything is nice and flat. The only obstacles are stairs but those can be climbed with certain tracks or wheels too. Imo walking on two legs only gives an advantage the legs are used dynamically: When humans or animals run, they constantly bala...

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