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by 8611z
04 Mar 2016, 16:10
Forum: Help & Bugs
Topic: First time user issues
Replies: 17
Views: 2382

Re: First time user issues

Internet Explorer renames .sdz files and opens .sd7 files as raw text = both is fail. It makes no difference whether new files are sdz or sd7 because there already exist hundreds of game & map archives in both formats. The system that automatically generates archives from SVN/github produces sdz...
by 8611z
04 Mar 2016, 15:58
Forum: General Discussion
Topic: Those of you who don't use Lobbies, How do you Launch Spring?
Replies: 17
Views: 3381

Re: Those of you who don't use Lobbies, How do you Launch Spring?

But for some reason this crashed the Spring Lobby right before launching the game. For a while I had similiar problem Luckily before springlobby would crash/hang it had already written the startscript file. So I could use that to join the game. (Drag & drop the script.txt onto spring.exe or mak...
by 8611z
24 Feb 2016, 19:48
Forum: Off Topic Discussion
Topic: quality of posts (split)
Replies: 13
Views: 3244

Re: quality of posts (split)

Also funny facts, those complaining abut the dieing community (by now zombie marching toward zombie-calypso world domination-community i guess) are actually those jumping on every newbs throats. As I see everything has turned out as they wanted, unsure why they complain now. They complained about p...
by 8611z
24 Feb 2016, 17:04
Forum: Off Topic Discussion
Topic: quality of posts (split)
Replies: 13
Views: 3244

Re: A bit past my 10 year anniversary

8611z: Low quality posts have lead to low quantity. Insightful and a prime example, touché haha very clever. :regret: To put it short, in the game development subforums there are too many posts that are wrong. New people do not stay when they get incompetent answers to their questions. Then why you...
by 8611z
24 Feb 2016, 02:13
Forum: Off Topic Discussion
Topic: quality of posts (split)
Replies: 13
Views: 3244

Re: A bit past my 10 year anniversary

AF wrote:
8611z wrote:Low quality posts have lead to low quantity.
Insightful and a prime example, touché
haha very clever. :regret:
To put it short, in the game development subforums there are too many posts that are wrong. New people do not stay when they get incompetent answers to their questions.
by 8611z
23 Feb 2016, 23:02
Forum: Off Topic Discussion
Topic: quality of posts (split)
Replies: 13
Views: 3244

quality of posts (split)

Split from viewtopic.php?f=10&t=34450 (Silentwings)

Low quality posts have lead to low quantity.
by 8611z
20 Feb 2016, 02:32
Forum: Off Topic Discussion
Topic: Total Annihilation Zero ND Tournament #1
Replies: 12
Views: 2899

Re: Total Annihilation Zero ND Tournament #1

I also would like to learn more about the Kardashians.
(Actually story is the least important part in an multiplayer rts game to me. Knowing that GoK is another race of space robots with lasers and bombs and stuff is good enough.)
by 8611z
19 Feb 2016, 19:49
Forum: SPADS AutoHost
Topic: Spads running on AWS
Replies: 11
Views: 1653

Re: Spads running on AWS

Forboding Angel wrote:Factually incorrect. I have asked for help many many times from many different people (and I've also asked publicly)
Where?
by 8611z
18 Feb 2016, 16:51
Forum: SPADS AutoHost
Topic: Spads running on AWS
Replies: 11
Views: 1653

Re: Spads running on AWS

To my credit, I've asked repeatedly for help, but most people are understandably busy with their own stuff. People have always helped to update mods and even made completly new things, often within hours/days after the request. That is how evolutionrts even made it to 96.0. Now people are "bus...
by 8611z
16 Feb 2016, 14:30
Forum: Engine
Topic: Automatic archiving of replays
Replies: 8
Views: 845

Re: Automatic archiving of replays

What I've done is associated .sdf with spring.exe -- that way I can just double-click to open the replays. The problem is multiple spring engine versions. The sdf needs to be opend with correct version. I used to have links to several spring-versions in startmenu and then I could drag&drop down...
by 8611z
16 Feb 2016, 12:01
Forum: Engine
Topic: Automatic archiving of replays
Replies: 8
Views: 845

Re: Automatic archiving of replays

demo files are now compressed with gzip The data inside replays is compressed with that algo, spring still plays them like before. No need to unzip files or anything. In .sdf files is some readable text if opend with texteditor which is sometimes useful. For example zK players can use it to find th...
by 8611z
15 Feb 2016, 17:51
Forum: Off Topic Discussion
Topic: All nutrition, almond oil and skin therapy goes here pls
Replies: 14
Views: 3811

Re: Moisturize your breasts twice a day to help

JoseHawk wrote:Moisturize your breasts twice a day to help maintain and rebuild elasticity.
thanks.
by 8611z
06 Feb 2016, 15:29
Forum: Help & Bugs
Topic: Camera issue - Tech Annihilation
Replies: 6
Views: 1176

Re: Camera issue - Tech Annihilation

Now I looked around and it seems already fixed.
https://github.com/n3wm1nd/TA/commit/1a ... 60b7df25a4
So in techa versions following v2.38.8 it should not happen anymore..
until then (or forever) disable the "remember camera" widget
by 8611z
04 Feb 2016, 09:32
Forum: Help & Bugs
Topic: Camera issue - Tech Annihilation
Replies: 6
Views: 1176

Re: Camera issue - Tech Annihilation

Try:
Press F11, disable the "camera remember" widget

Press ctrl+F2 to switch to normal overhead camera
by 8611z
31 Jan 2016, 02:57
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 5060

Re: Train Factory

Some of the guns in S1944 do work via the transport-methode. Whether the gif shows a single unit that deploys via "morph" gadget or or two "loaded" units does not really matter: The effect looks excactly the same and so shows the problem just as well. I am not sure sure if moving...
by 8611z
30 Jan 2016, 22:49
Forum: Game Development
Topic: Train Factory
Replies: 28
Views: 5060

Re: Train Factory

Imo use the MoveCtrl functions to set positions of the waggons, like you would in a snake game. https://www.google.de/?gws_rd=ssl#q=game+programing+tutorial+snake Spring's attach/transport functions do not seem useful for trains. Assuming you have the locomotive and each waggon as a seperate unit an...
by 8611z
26 Jan 2016, 21:10
Forum: Metal Factions
Topic: Metal Factions
Replies: 192
Views: 62039

Re: Metal Factions

https://springrts.com/phpbb/download/file.php?mode=view&id=9797 I used MF to try some rendering stuff. Original idea was to make a sphere that reflects lots of stuff, but instead of boring sphere I wanted to use something more interessting and remebered the sphere walker. Sadly somehow the mode...
by 8611z
24 Jan 2016, 18:06
Forum: Lua Scripts
Topic: Teach me how to learn the Lua interface
Replies: 7
Views: 2037

Re: Teach me how to learn the Lua interface

What about when I run into not knowing the params of the next function and the next and the next? trial & error, looking how gadgets of other mods use the same function (github has in-browser search), looking at engine. The parameters of the callin-functions are not documentated in detail, but ...
by 8611z
24 Jan 2016, 00:00
Forum: Help & Bugs
Topic: Gadget to override box spawning?
Replies: 9
Views: 1217

Re: Gadget to override box spawning?

the trick to override spring's startposition systems is to not use the functions at https://springrts.com/wiki/Lua_SyncedRead#StartBoxes.2FStartPositions short example: https://code.google.com/p/springtanks/source/browse/trunk/LuaRules/Gadgets/tp_startbase_spawn.lua#80 https://code.google.com/p/spri...
by 8611z
22 Jan 2016, 19:35
Forum: Help & Bugs
Topic: Gadget to override box spawning?
Replies: 9
Views: 1217

Re: Gadget to override box spawning?

To access the value associated with the key in a table you can use the table[key] syntax. http://lua-users.org/wiki/TablesTutorial https://springrts.com/wiki/Mapdev:mapinfo.lua#teams The values are already in the correct coordinates system, no need to translate them. Nullifying the selecting your st...

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